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I guess it is Reincarnation, that limits heroes with ammount of items, that can be used per combat.
If I am right - then thief has a benefit against any other hero: he can use more items per battle.
I personally rather hire and train units. Or at least start with one of the heroes (fighter, mage..) and later hire thief as extra hero, when everything goes the right way for me.
Anyway - the focus is to remove the gap in power and I do this usually buy buying summon scrolls from the shop and try to use the summoned creature either to soak damage (tank) or to occupy enemy casters/shooters sho they won't kill my frail units (casters..)
Of course, summons don't last after the battle - that's why I rather bring into battle hero+3 units and keep them alive to level em up (so possibly I can develop sufficient army, that won't rely on summons so much)
Funny about thiefs is also the fact, that they do little damage (while they try to act more often...what becomes tricky in case they are poisoned)...they are also fragile (mabye even more fragile as mages) and die easily (they try to suplement it with high doge - but common, when did dodge really work for us - players - as we wanted to)
So for me the battle focus is simple - bring in hired tank (I like the tanks of Demons, either gargoyle or beast... tanks of undead - dragons, are usually to slow and have not enough HP to really soak enough damage... Titan of Humans is IMO cool at the start, but later he won't grow in strength enough compared to others) and keep your other units safe.
Balanced army is usually the key --> ranged unit, spell caster, tank... the typical scenario.
Humans have a bit of dilemma : adding healer..sometimes healer is the key, sometimes is healer dead weight...
you mean 'focus' - what do I try to do in battle with highest priority
or
'focus' - specific attribute that is in-game implemented (if you can provide a screenshot probably, is some time I was in the game myself, hence I am pretty rusty and don't have this one on top of my head)
or
something else
But this skill is not known to all units.
As far as I know, the Focus condition only happens when you have the correct type of unit standing on a bonus granting terrain feature: melee/stone floor, archer/hill, mage/magical vortex.
also, do artefacts transfer with heroes from mission to mission?
and how many heroes transfer im campaign alongside lambert? just one strongest, or all?
1. One use per map.
2. Artefacts do transfer.
3. All heroes transfer in campaign. The catch is players only get to pick one of them at no charge at the start of the Act. If you want the others, you have to pay for them with the cost dependent on what level the hero is (for example a level 5 thief costs 900 gold).
A smaller party levels up faster and farther and with this group you only need to level up the Mages building. An economical and fast leveling party.
BTW - This is a awesome game and I love it. Great job Devs!
Thief can use steal in stores ability many times per map.
But after each steal Thief need win one battle.