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Damnit. I was hoping something like the moguri mod was around and ultrawide. It's so nice in FF9.
Try what? Demaster or the moguri mod?
Maybe but another poster said it was just a stretch mod.
https://forums.qhimm.com/index.php?topic=19218.0
We don't have true wide-screen mod. It would be really hard and requires rework of all possible fields. Doable, but just hard and time consuming. I'm focusing now on fixes and worldmap + magics, then maybe something else..
I know this is ignorance but how come FF9 was able to do it with what it seems relatively ease?
The actual resources come from McIndus and almost any battle and field background got 16:9 now.
Even though Angelwing (field backgrounds) is not available for the public yet.
I'm using the updated Alpha and it looks goregous. <3
All I wanted to say is, that there is already a solution for the graphics.
So if you use DEMASTER together with McIndus textures that are for 16:9, it works quite nice.
Back to
FF9 was rewritten to C# in Unity Engine by Silicon Studios. C# is compiled to intermediate language which is possible to be decompiled fully with all the names and correct C# syntax. C# functions can also be easily modified directly. This is not a thing on C++ projects. Here, we only have a millions of CPU operations and we have to reverse engineer them only by logic/flow. If the FFVIII: Remaster was also rewritten on Unity engine as FFIX was, then that'd be a rollerocaster of mods.
tl;dr -> it's 300% harder to work on C++ compiled projects than on C# projects + the FFIX use of Unity engine makes everything much easier too.
I talked with Albeoris, because I dumped whole source code C# project few hours after release and showed Albeoris the way to replace the C# functions without re-compiling whole source code (it still needs a lot of manual fixing to be in usable state). He did a reaaly huge work to make the tools and mod working perfectly.