FINAL FANTASY VIII - REMASTERED

FINAL FANTASY VIII - REMASTERED

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SecularStoner 16 AGO 2024 a las 17:50
Really no widescreen or higher mod?
Am I mistaken?
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Mostrando 1-15 de 17 comentarios
Koby 16 AGO 2024 a las 19:28 
You can force it into widescreen with demaster, but this is mostly going to be by stretching the frame so everything is a bit distorted. Unfortunately most of the backgrounds and whatnot were not made with widescreen in mind so like with FF9, a proper widescreen mod would require a lot of sections to have AI modified backgrounds to fill in the sides or revert back n forth between 4:3 and 16:9 depending on whether there is more background possible.
NeoAxle 17 AGO 2024 a las 14:34 
Publicado originalmente por SecularSmoker:
Am I mistaken?
You can have a fix for widescreen without Demaster but it will only works in 1920x1080. You'll have to use Reshade though...
SecularStoner 17 AGO 2024 a las 18:12 
Publicado originalmente por NeoAxle:
Publicado originalmente por SecularSmoker:
Am I mistaken?
You can have a fix for widescreen without Demaster but it will only works in 1920x1080. You'll have to use Reshade though...

Damnit. I was hoping something like the moguri mod was around and ultrawide. It's so nice in FF9.
Jester 17 AGO 2024 a las 20:48 
Publicado originalmente por SecularSmoker:
Publicado originalmente por NeoAxle:
You can have a fix for widescreen without Demaster but it will only works in 1920x1080. You'll have to use Reshade though...

Damnit. I was hoping something like the moguri mod was around and ultrawide. It's so nice in FF9.
You gonna try it out?
SecularStoner 17 AGO 2024 a las 20:51 
Publicado originalmente por Jester:
Publicado originalmente por SecularSmoker:

Damnit. I was hoping something like the moguri mod was around and ultrawide. It's so nice in FF9.
You gonna try it out?

Try what? Demaster or the moguri mod?
Jester 18 AGO 2024 a las 22:52 
Publicado originalmente por SecularSmoker:
Publicado originalmente por Jester:
You gonna try it out?

Try what? Demaster or the moguri mod?
yeah
SecularStoner 18 AGO 2024 a las 22:57 
Publicado originalmente por Jester:
Publicado originalmente por SecularSmoker:

Try what? Demaster or the moguri mod?
yeah

Maybe but another poster said it was just a stretch mod.
Just Chill 19 AGO 2024 a las 2:24 
Publicado originalmente por SecularSmoker:
Maybe but another poster said it was just a stretch mod.
Well... It's not if you use specific textures and materials from other mods found on QHIMM.
https://forums.qhimm.com/index.php?topic=19218.0
Maki 22 AGO 2024 a las 0:21 
Publicado originalmente por SecularSmoker:
Publicado originalmente por Jester:
yeah

Maybe but another poster said it was just a stretch mod.
It is indeed just stretching the viewport to window resolution.
We don't have true wide-screen mod. It would be really hard and requires rework of all possible fields. Doable, but just hard and time consuming. I'm focusing now on fixes and worldmap + magics, then maybe something else..
SecularStoner 23 AGO 2024 a las 18:13 
Publicado originalmente por Alice (Maki):
Publicado originalmente por SecularSmoker:

Maybe but another poster said it was just a stretch mod.
It is indeed just stretching the viewport to window resolution.
We don't have true wide-screen mod. It would be really hard and requires rework of all possible fields. Doable, but just hard and time consuming. I'm focusing now on fixes and worldmap + magics, then maybe something else..

I know this is ignorance but how come FF9 was able to do it with what it seems relatively ease?
Koby 23 AGO 2024 a las 18:55 
Publicado originalmente por SecularSmoker:
I know this is ignorance but how come FF9 was able to do it with what it seems relatively ease?
A lot of it was using AI to draw extra detail on the sides or only going widescreen when there was more background to draw from. In the latest FF9 mods there's a lot of scenes that remain 4:3 even if you've set the game to 16:9. But overall it's simply that Memoria has had more time to develop things than what Demaster has had. Also Memoria I believe has had work involving multiple people at various points while Demaster is literally just Maki doing everything. Give it time and eventually real 16:9 might be an option for 8.
Última edición por Koby; 23 AGO 2024 a las 18:55
Just Chill 24 AGO 2024 a las 3:20 
Publicado originalmente por Koby:
Demaster is literally just Maki doing everything.
DEMASTER is just a tool.
The actual resources come from McIndus and almost any battle and field background got 16:9 now.

Even though Angelwing (field backgrounds) is not available for the public yet.
I'm using the updated Alpha and it looks goregous. <3
Última edición por Just Chill; 24 AGO 2024 a las 3:21
Koby 24 AGO 2024 a las 3:24 
Publicado originalmente por Just Chill:
Publicado originalmente por Koby:
Demaster is literally just Maki doing everything.
DEMASTER is just a tool.
The actual resources come from McIndus and almost any battle and field background got 16:9 now.

Even though Angelwing (field backgrounds) is not available for the public yet.
I'm using the updated Alpha and it looks goregous. <3
Yes, you're not telling me anything I didn't already know. None of Mcindus' mods would work without Demaster so the feature sets come from it to allow Mcindus' mods to work. Mcindus can create widescreen backgrounds, but Demaster is what allows them to actually work.
Just Chill 24 AGO 2024 a las 7:34 
Well... zzzDeArchive was also a thing, before Demaster. :wellok:

All I wanted to say is, that there is already a solution for the graphics.
So if you use DEMASTER together with McIndus textures that are for 16:9, it works quite nice.
Última edición por Just Chill; 24 AGO 2024 a las 7:34
Maki 26 AGO 2024 a las 1:01 
There are numerous of engine constant limitations, so zzz repacking would ONLY allow you to replace what Dotemu did in the original project, not upscale them (even slight 1px texture resolution change will crash the game). ZZZ repacking alone won't allow any other field than gameover screen to be replaced, the monster textures to be higher than 384px, the whole world module to be replaced, field characters have to stick to their original resolutions, not all monsters were actually replaced and Dotemu just hardcoded the paths to monsters they 'upscaled' leaving other monsters with original textures (sic!) etc.

Back to

Publicado originalmente por SecularSmoker:
I know this is ignorance but how come FF9 was able to do it with what it seems relatively ease?

FF9 was rewritten to C# in Unity Engine by Silicon Studios. C# is compiled to intermediate language which is possible to be decompiled fully with all the names and correct C# syntax. C# functions can also be easily modified directly. This is not a thing on C++ projects. Here, we only have a millions of CPU operations and we have to reverse engineer them only by logic/flow. If the FFVIII: Remaster was also rewritten on Unity engine as FFIX was, then that'd be a rollerocaster of mods.
tl;dr -> it's 300% harder to work on C++ compiled projects than on C# projects + the FFIX use of Unity engine makes everything much easier too.
I talked with Albeoris, because I dumped whole source code C# project few hours after release and showed Albeoris the way to replace the C# functions without re-compiling whole source code (it still needs a lot of manual fixing to be in usable state). He did a reaaly huge work to make the tools and mod working perfectly.
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