FINAL FANTASY VIII - REMASTERED

FINAL FANTASY VIII - REMASTERED

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Really no widescreen or higher mod?
Am I mistaken?
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Showing 1-15 of 17 comments
Koby Aug 16, 2024 @ 7:28pm 
You can force it into widescreen with demaster, but this is mostly going to be by stretching the frame so everything is a bit distorted. Unfortunately most of the backgrounds and whatnot were not made with widescreen in mind so like with FF9, a proper widescreen mod would require a lot of sections to have AI modified backgrounds to fill in the sides or revert back n forth between 4:3 and 16:9 depending on whether there is more background possible.
NeoAxle Aug 17, 2024 @ 2:34pm 
Originally posted by SecularSmoker:
Am I mistaken?
You can have a fix for widescreen without Demaster but it will only works in 1920x1080. You'll have to use Reshade though...
SecularStoner Aug 17, 2024 @ 6:12pm 
Originally posted by NeoAxle:
Originally posted by SecularSmoker:
Am I mistaken?
You can have a fix for widescreen without Demaster but it will only works in 1920x1080. You'll have to use Reshade though...

Damnit. I was hoping something like the moguri mod was around and ultrawide. It's so nice in FF9.
Jester Aug 17, 2024 @ 8:48pm 
Originally posted by SecularSmoker:
Originally posted by NeoAxle:
You can have a fix for widescreen without Demaster but it will only works in 1920x1080. You'll have to use Reshade though...

Damnit. I was hoping something like the moguri mod was around and ultrawide. It's so nice in FF9.
You gonna try it out?
SecularStoner Aug 17, 2024 @ 8:51pm 
Originally posted by Jester:
Originally posted by SecularSmoker:

Damnit. I was hoping something like the moguri mod was around and ultrawide. It's so nice in FF9.
You gonna try it out?

Try what? Demaster or the moguri mod?
Jester Aug 18, 2024 @ 10:52pm 
Originally posted by SecularSmoker:
Originally posted by Jester:
You gonna try it out?

Try what? Demaster or the moguri mod?
yeah
SecularStoner Aug 18, 2024 @ 10:57pm 
Originally posted by Jester:
Originally posted by SecularSmoker:

Try what? Demaster or the moguri mod?
yeah

Maybe but another poster said it was just a stretch mod.
Just Chill Aug 19, 2024 @ 2:24am 
Originally posted by SecularSmoker:
Maybe but another poster said it was just a stretch mod.
Well... It's not if you use specific textures and materials from other mods found on QHIMM.
https://forums.qhimm.com/index.php?topic=19218.0
Maki Aug 22, 2024 @ 12:21am 
Originally posted by SecularSmoker:
Originally posted by Jester:
yeah

Maybe but another poster said it was just a stretch mod.
It is indeed just stretching the viewport to window resolution.
We don't have true wide-screen mod. It would be really hard and requires rework of all possible fields. Doable, but just hard and time consuming. I'm focusing now on fixes and worldmap + magics, then maybe something else..
SecularStoner Aug 23, 2024 @ 6:13pm 
Originally posted by Alice (Maki):
Originally posted by SecularSmoker:

Maybe but another poster said it was just a stretch mod.
It is indeed just stretching the viewport to window resolution.
We don't have true wide-screen mod. It would be really hard and requires rework of all possible fields. Doable, but just hard and time consuming. I'm focusing now on fixes and worldmap + magics, then maybe something else..

I know this is ignorance but how come FF9 was able to do it with what it seems relatively ease?
Koby Aug 23, 2024 @ 6:55pm 
Originally posted by SecularSmoker:
I know this is ignorance but how come FF9 was able to do it with what it seems relatively ease?
A lot of it was using AI to draw extra detail on the sides or only going widescreen when there was more background to draw from. In the latest FF9 mods there's a lot of scenes that remain 4:3 even if you've set the game to 16:9. But overall it's simply that Memoria has had more time to develop things than what Demaster has had. Also Memoria I believe has had work involving multiple people at various points while Demaster is literally just Maki doing everything. Give it time and eventually real 16:9 might be an option for 8.
Last edited by Koby; Aug 23, 2024 @ 6:55pm
Just Chill Aug 24, 2024 @ 3:20am 
Originally posted by Koby:
Demaster is literally just Maki doing everything.
DEMASTER is just a tool.
The actual resources come from McIndus and almost any battle and field background got 16:9 now.

Even though Angelwing (field backgrounds) is not available for the public yet.
I'm using the updated Alpha and it looks goregous. <3
Last edited by Just Chill; Aug 24, 2024 @ 3:21am
Koby Aug 24, 2024 @ 3:24am 
Originally posted by Just Chill:
Originally posted by Koby:
Demaster is literally just Maki doing everything.
DEMASTER is just a tool.
The actual resources come from McIndus and almost any battle and field background got 16:9 now.

Even though Angelwing (field backgrounds) is not available for the public yet.
I'm using the updated Alpha and it looks goregous. <3
Yes, you're not telling me anything I didn't already know. None of Mcindus' mods would work without Demaster so the feature sets come from it to allow Mcindus' mods to work. Mcindus can create widescreen backgrounds, but Demaster is what allows them to actually work.
Just Chill Aug 24, 2024 @ 7:34am 
Well... zzzDeArchive was also a thing, before Demaster. :wellok:

All I wanted to say is, that there is already a solution for the graphics.
So if you use DEMASTER together with McIndus textures that are for 16:9, it works quite nice.
Last edited by Just Chill; Aug 24, 2024 @ 7:34am
Maki Aug 26, 2024 @ 1:01am 
There are numerous of engine constant limitations, so zzz repacking would ONLY allow you to replace what Dotemu did in the original project, not upscale them (even slight 1px texture resolution change will crash the game). ZZZ repacking alone won't allow any other field than gameover screen to be replaced, the monster textures to be higher than 384px, the whole world module to be replaced, field characters have to stick to their original resolutions, not all monsters were actually replaced and Dotemu just hardcoded the paths to monsters they 'upscaled' leaving other monsters with original textures (sic!) etc.

Back to

Originally posted by SecularSmoker:
I know this is ignorance but how come FF9 was able to do it with what it seems relatively ease?

FF9 was rewritten to C# in Unity Engine by Silicon Studios. C# is compiled to intermediate language which is possible to be decompiled fully with all the names and correct C# syntax. C# functions can also be easily modified directly. This is not a thing on C++ projects. Here, we only have a millions of CPU operations and we have to reverse engineer them only by logic/flow. If the FFVIII: Remaster was also rewritten on Unity engine as FFIX was, then that'd be a rollerocaster of mods.
tl;dr -> it's 300% harder to work on C++ compiled projects than on C# projects + the FFIX use of Unity engine makes everything much easier too.
I talked with Albeoris, because I dumped whole source code C# project few hours after release and showed Albeoris the way to replace the C# functions without re-compiling whole source code (it still needs a lot of manual fixing to be in usable state). He did a reaaly huge work to make the tools and mod working perfectly.
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