FINAL FANTASY VIII - REMASTERED

FINAL FANTASY VIII - REMASTERED

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should i buy this one or the ps1 one ?
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1-15 / 19 のコメントを表示
Depends if you want the Remastered Version, or the original FFVIII on PS1. Don't know how the original played, but assume it did fairly well. It is a pretty favored title for some. I picked up the hard copy of the Remastered for the Nintendo Switch several months ago. Only did a quick test on it, and it seems to run well on there, up to as far as I got at the very least.
Lyff 2022年12月28日 13時10分 
Naturezza の投稿を引用:
should i buy this one or the ps1 one ?
Original:
- Low Graphic.

Remaster:
- Boost when summoning is nerfed, most summon can't reach 200 - 255;
- Take time to get used to having 3D models completly new with ultra old 2D environment.

While mods are available to both, the most important of them isn't finished (rework of every 2D environment).
最近の変更はLyffが行いました; 2022年12月28日 13時11分
Anthara 2022年12月28日 13時10分 
It really depends. I like the Remaster because here you can turn off random encounters (which can become very annoying sometimes, especially if they happen every 2 steps) and 3x speed, such a blessing honestly. These things alone made it worth it for me. There are some other additions the Remaster has to offer, too, so you may want to check these out.

I also love the high quality character models, though the other version here can achieve almlst the same quality with modding, or so I've heard. The backgrounds can look a little off here to be honest (kinda blurry and washed out), but I was willing to deal with that.

There are also nice comparison videos on YouTube; worth to take a look for sure. :)

The Remaster may not be the game old FF8 fans wished for, but I like it a lot.
Hope that helps!
最近の変更はAntharaが行いました; 2022年12月28日 13時17分
Lyff 2022年12月28日 13時12分 
Anthara の投稿を引用:
It really depends. I like the Remaster because here you can turn off random encounters (which can become very annoying sometimes, especially if they happen every 2 steps)
Nosferatu does it too & you have it before going on Galbadia mission.
on remastered too many people are complaining about crashes.. did they fix this already?
Lyff 2022年12月29日 4時57分 
dmlipat の投稿を引用:
on remastered too many people are complaining about crashes.. did they fix this already?
Never had a crash when I was playing on my macbook 2012 which means no graphic card out of the included intel.
r3d33m3r 2022年12月29日 18時44分 
Lyff の投稿を引用:
Remaster:
- Boost when summoning is nerfed, most summon can't reach 200 - 255;
It wasn't nerfed directly. What changed was the input of the menu being much more responsive on the PS1 version compared to any PC version so it registers your strokes much more frequently.

PS1 version had 60fps battle menus, PC versions only 15 (Some people say the Remaster has 16 instead but it's still meh).

We need a mod that restores the responsiveness of the original PS1 menus in battle !!
Lyff 2022年12月30日 6時30分 
r3d33m3r の投稿を引用:
Lyff の投稿を引用:
Remaster:
- Boost when summoning is nerfed, most summon can't reach 200 - 255;
It wasn't nerfed directly. What changed was the input of the menu being much more responsive on the PS1 version compared to any PC version so it registers your strokes much more frequently.

PS1 version had 60fps battle menus, PC versions only 15 (Some people say the Remaster has 16 instead but it's still meh).

We need a mod that restores the responsiveness of the original PS1 menus in battle !!
You couldn't be more wrong.
Tough the boost while summoning is nerfed, they upped the summons damage.
This one apparently has a lot of issues on PC, and I didn't want to get 30 hours into a run and then have issues and have to start over on Switch where it's supposedly 100% stable, so I've just been playing it on Switch even though no achievements.
r3d33m3r 2022年12月31日 13時03分 
Lyff の投稿を引用:
You couldn't be more wrong.
Tough the boost while summoning is nerfed, they upped the summons damage.
How am I wrong ?!? Look at how fast the boost button updates on the PSX and then compare it to the PC version.

PSX reaches much higher boost numbers because of the much more frequently updated battle menus and thus more frequent key registration too.

Who knows if they did a countermeasure by granting PC G.F. summons higher damage numbers to make up for the lower boost value.

This doesn't change the fact that PSX is easier to get high numbers with because of the facts I listed above :Teuton:
Anthara 2022年12月31日 13時04分 
I play on the Steam Deck, no crashes here at all. No idea about PC though
Lyff 2022年12月31日 16時39分 
r3d33m3r の投稿を引用:
Lyff の投稿を引用:
You couldn't be more wrong.
Tough the boost while summoning is nerfed, they upped the summons damage.
How am I wrong ?!? Look at how fast the boost button updates on the PSX and then compare it to the PC version.

PSX reaches much higher boost numbers because of the much more frequently updated battle menus and thus more frequent key registration too.

Who knows if they did a countermeasure by granting PC G.F. summons higher damage numbers to make up for the lower boost value.

This doesn't change the fact that PSX is easier to get high numbers with because of the facts I listed above :Teuton:
That's what is called a nerf, just so you know.

It has nothing to be with being 'responsive' or 'frames', they've set fixed timers at which time it is available to click from the start to the end of the summons & upped the damage in adequation to that.

So yes, you are.
最近の変更はLyffが行いました; 2022年12月31日 16時41分
r3d33m3r 2022年12月31日 19時44分 
Lyff の投稿を引用:
That's what is called a nerf, just so you know.

It has nothing to be with being 'responsive' or 'frames', they've set fixed timers at which time it is available to click from the start to the end of the summons & upped the damage in adequation to that.

So yes, you are.
I'm sorry but do you even know what a nerf is ? It is a change like "Monster X has -5000HP, attack of summoner or magic spell upped by 25%" and the likes. This is not what is happening here at all.

The battle menu in any PC version of FF8 is very sluggish and unresponsive. Please do yourself a favour and watch a video of the PSX version ! You will see that the menu is so much smoother like there's a night and day difference. This is the only reason why the PC port struggles with input, especially button mashing while boosting.

Also what fixed timers ? There are none. It is random, sometimes you are free to boost 80% of the whole G.F. summoning duration and sometimes you will see alot of "X" and can't boost. When and how long the "X" appears is also random.

The failed world map textures, the slow and laggy battle menus (and with that, the boost feature) plus no analog control are the three biggest grievances people have with the PC port compared to the PSX version. If the devs fixed that a lot of people would really appreciate that :WeaponsAmmo:

Stuff like blurry backgrounds or FMVs come next. They are the same mess in the PSX version too (since it's a dated game) but it doesn't stick out like a sore thumb as much there because the resolution is miniscule plus the rest looks crappy too :MiscItem:
最近の変更はr3d33m3rが行いました; 2022年12月31日 19時45分
Maki 2023年1月1日 6時26分 
r3d33m3r (above) is fully right.
The menu on PSX indeed work with 60PFS menu update rate (in status menu AFAIR), but 30FPS in battle (Correct me if I'm wrong with the numbers, but that's 100% true that the tick rate for input method is 2x or 4x more often checked from the PC version).
The graphic updates over 15FPS on battle, therefore every four ticks the graphics is re-drawn, but you are able to do the inpit four times faster/more-likely on PSX rather than PC which basically limits EVERYTHING on the FPS limit.
Only because of that the boost is limited (but not nerfed, that's incorrect word here as explained above).
PC version in 1999/2000 was just badly coded by Squaresoft (yes, that's not true Eidos did the port of PC, they handled publishment and Tomb Raider PC port help). I really believed that remaster will be done similar way the FFIX PC port made by Silicon Studio was done.
Silicon Studio rewrote whole game to Unity game engine in C#. That's a modern approach and it works well. Unfortunately for the remaster job they contracted with Dotemu. Dotemu did a great job with just upgrading DirectX6 to DirectX9 for Steam release as it was meant to be just playable on modern machines, however VIII really needs rewrite at least on core engine mechanics. It's great Dotemu switched to OpenGL with shaders, but it still uses the old graphic programming processes. OpenGL allowed all platforms to be supported (NX, PS, X too, iOS and Android and even Mac). It's just - it's the third rework of the game by manipulating the old precompiled code.
I doubt Dotemu or Access Games is actually responsible for that. From reverse engineering of the game I've found clues, that they actually wanted to fix for example world UV bug or wanted to upscale the worldmap vehicle elements, but it's like they ran out of deadline/time, SE wanted it faster or they didn't have budget for that.
Money, oh money.
Worst part about whole remaster is that the game is sluggish, there are hitches, requires more CPU power. By rewriting the game with modern approaches instead of hooking graphic methods to introduce huge hacks for texture injections, hashes and introducing whole x86 function emulator (sic!) (It was needed for iOS, Android and NX. PS and XSX work on x64) makes it that weird that even on PC x86 it actually runs the x86 through x86 emulator. If you want to ask who's idea that was, then the thing called "WEEP" is prefixed by SquareEnix namespace in decompiled code. If you want to obtain extreme amount of information that Windows x86 compiler throw out, then look at the iOS or NX executable for game code. Original functions with namespaces will be there. From there you can see the whole output of the defines for compilation (defines means I can't make it working as it's thrown out at compile time) - examples are usage of ImGui debug windows, UV fix try and much, much more
The files of FF8R clearly states fixed timer at which point it appear, is available to click, or not click. While on the original version of the game there's is no fixed values.
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投稿日: 2022年12月28日 12時16分
投稿数: 19