FINAL FANTASY VIII - REMASTERED

FINAL FANTASY VIII - REMASTERED

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TotalAbyss Mar 21, 2021 @ 11:07am
what are the best gfs for each character?
As the title asks what is the best gfs to assign to each character
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Showing 1-5 of 5 comments
Bushibu Mar 22, 2021 @ 4:57am 
ifrit at start for squall since he can 100% crit everytime, the rest is kinda whatever you can do anything in this game it won't matter much
mostly atk junction + strenght % bonus for squall whenever possible basicaly that's it
Last edited by Bushibu; Mar 22, 2021 @ 4:58am
TotalAbyss Mar 22, 2021 @ 6:38pm 
how does ifrit give squall 100% crit?
Bushibu Mar 28, 2021 @ 1:16pm 
squall comes with 100% crit from scratch due to his gunblade , it's a lore thing
Drakster Apr 13, 2021 @ 3:22pm 
You need to press R1 when his gunblade attack animation connects with the enemy. The gun shots making the attack a crit. You can tell by sound and explosion effect.
Xengre Apr 15, 2021 @ 8:19pm 
None, in particular, because they all fall into the same end goal category if you want to hyper optimize. That would be having a status-atk-j to get 100% death on attack, and then pumping as much str/HP as possible. The rest of the stats don't matter a lot, though more magic stat does help draw more in combat if you need to for a specific spell. Typically, this goes to Squall as a priority then Irvine/Zell because they have multi-hit limit breaks that hit for tens of thousands of damage early if properly setup and nothing out scales them as they only continue to simply get better remaining the best with exception of Rinoa's Wishing Star can get pretty good at later when you get it at high enough stats but is still only 4th to those three. Squall's is the easiest to keep among the best because it is basically a free Omnislash early on and gets an even more enhanced one with his ultimate weapon (and he gets to use both...). Zell's is special because his is theoretically stronger than everyone's combine (literally, can 1-shot anything in the game including superbosses) but its also way more time consuming than worthwhile imo because you have to spam his two weakest moves (at a high enough stats they basically hit max or near max while having almost no input time due to being few buttons letting you spam ultra fast on the time limit). Selphie has one that 1-shots things but it is far too are to be relevant (its a roulette type ability with one magic possible being The End).

If you get some nice magic early for HP like Curaga (from tents)/Earthquake (dino bones, the trex card/enemy)/etc. this lets you have safe HP levels while still being low hurt enough to count as critical state.

You can get triples and str % bonus from Zell/Quistist card early which can get Squall to max Str 255 before leaving for Timber.

You get deaths from Tonberry cards (try troupes or w/e at back of cafeteria).

Basically, the game is normal attack = enough dmg to 1-shot nearly anything in the game including many bosses, if it doesn't death will activate at 100% chance and unlike most FF games/JRPG it works on almost every non-boss enemy in the game in FF8, and anything you think is extra strong you can just limit break once on and auto-win.

That will have you set for pretty much the entire game. Make sure you get Siren from the seed test flying boss and diablos from the lamp from Cid when leaving Garden to go to Timber talk to him (draw demi from diablos and cast it on Diablo which breaks his AI kinda hard... and blind him = easy win or just limit break it).

Get meltdown when you see it later on. Makes enemy defense = 0 so melee chars will easily hit 9999 damage.
Last edited by Xengre; Apr 15, 2021 @ 8:21pm
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Date Posted: Mar 21, 2021 @ 11:07am
Posts: 5