FINAL FANTASY VIII - REMASTERED

FINAL FANTASY VIII - REMASTERED

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Indifference crescendo 2021 年 10 月 6 日 下午 8:44
Mod that disables enemy level scaling?
Anyone aware of a mod that disables that? I hate when games have mods that scale with you; it completely removes the point in even leveling up in the first place. Preferably a mod that does only that and does not have any extra crap in it.
最後修改者:Indifference crescendo; 2 月 24 日 下午 11:08
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目前顯示第 1-15 則留言,共 15
Just Chill 2021 年 10 月 7 日 上午 6:15 
Get the Tonberry and use the LVLDown ability to lower the level of the mobs.
That's the only legit ingame way.

When it comes to mods, this is the only one I can think of:
https://forums.qhimm.com/index.php?topic=18404.0

Read the install instructions for the Remaster (2019-version as described in the mod post).
Indifference crescendo 2021 年 10 月 7 日 上午 8:20 
引用自 Just Chill
Get the Tonberry and use the LVLDown ability to lower the level of the mobs.
That's the only legit ingame way.

When it comes to mods, this is the only one I can think of:
https://forums.qhimm.com/index.php?topic=18404.0

Read the install instructions for the Remaster (2019-version as described in the mod post).

Yeah I saw that mod unfortunately adds a bunch of crap I don't want. Looks like there isn't one I guess.
Just Chill 2021 年 10 月 8 日 上午 1:37 
引用自 Mod description
  • Includes a separate Hard Mode called Lionheart
  • Includes Maki's Bad UV fix for a better looking overworld
  • Decensors Gerogero's appearance and Gargantua chamber
  • Fixes several typos
  • Fixes a glitch that made the victory fanfare play incorrectly during the FH instrument selection
  • Improves broken PC animations of a few enemy attacks (Maelstrom, Gravija)
  • Optional alternate title screen by Mcindus

Not sure what's crap about it, but I guess there is really nothing else out there.
dragon_blade 2021 年 10 月 8 日 下午 12:56 
You could just not level. You can beat the game with everyone at level 8. :) It's not any harder.
Indifference crescendo 2021 年 10 月 8 日 下午 1:46 
引用自 dragon_blade
You could just not level. You can beat the game with everyone at level 8. :) It's not any harder.

I am fully aware of that. Why even bother playing the game if you are just going to cheese it and completely ignore one of the biggest things I liked about Final Fantasy, which is leveling up, grinding, getting stronger, and rolfstomping enemies? Zero fun from just spamming the card attack.
最後修改者:Indifference crescendo; 2 月 24 日 下午 11:08
Garrott 2021 年 10 月 12 日 上午 12:20 
引用自 Mink
引用自 dragon_blade
You could just not level. You can beat the game with everyone at level 8. :) It's not any harder.

I am fully aware of that. Why even bother playing the game if your just going to cheese it and completely ignore one of the biggest things I liked about FF which is leveling up, grinding, getting stronger and rolfstomping enemies. Zero fun from just spamming the card attack.

The lvl up system is Tied to the GF's. The trick is to card the monsters to get the skills unlocked that add to stat points then you grind lvls the character with the stat boosts. Much rolfstomping that way. It's a min-max way to play though. Have to keep the team as low as possible till disc 3 if i recall correctly.

I agree with you though would be my key pet peeve with this FF. As you avoided using magic to keep the high stats.

Though IX is worse there are hidden stat boosts hidden in weapons and armour.
Blackened Halo 2021 年 10 月 13 日 上午 4:14 
The level scaling makes a sense in FF8 as higher versions of enemies drop different items needed for crafting at cetera. Also you can unlock the ability Lvl Down by which you can lower your enemy´s level and last but not least high level enemies are fun to fight so you are constantly challenged compared to early FF games
最後修改者:Blackened Halo; 2021 年 10 月 13 日 上午 4:16
Xengre 2021 年 10 月 26 日 下午 6:19 
引用自 Mink
引用自 dragon_blade
You could just not level. You can beat the game with everyone at level 8. :) It's not any harder.

I am fully aware of that. Why even bother playing the game if your just going to cheese it and completely ignore one of the biggest things I liked about FF which is leveling up, grinding, getting stronger and rolfstomping enemies. Zero fun from just spamming the card attack.
You are misunderstanding the leveling system here.

In this game, as Blackened Halo pointed out, it modifies enemies loot. This results in better items for making stuff or transforming into other resources/magic. This also results in new spells and more powerful tiers of spells, which is the core combat power in the game. It helps prevent enemies from becoming completely irrelevant as easily as they do in many other games, especially in areas you revisit giving them a breath of new life in a way, but it also results in the more powerful junctioning options. Your core growth, per even the story's early explanation and later reveals about GFs, is based on GFs and junction system. Leveling is an indirect mean to better junctioning options. If you level you definitely grow stronger, unless you aren't properly utilizing the junctioning system.
HelloThere 2021 年 10 月 26 日 下午 8:18 
I remember back in my PSX days that I always came back for Island Closes to Hell and Heaven and having a blast fighting monsters there. Monsters there are like Boss level it is like the end game content of FF8 (at least for me) and of course when you are high level they can still kill you if you take it easy. It really feels like Hell lol
Moogal™ 2021 年 10 月 27 日 上午 9:45 
Don't level up in this game. It's bad and unneccessary. Simplest solution. Just turn enemies into cards.
Blackened Halo 2021 年 10 月 27 日 下午 12:37 
引用自 Xengre
引用自 Mink

I am fully aware of that. Why even bother playing the game if your just going to cheese it and completely ignore one of the biggest things I liked about FF which is leveling up, grinding, getting stronger and rolfstomping enemies. Zero fun from just spamming the card attack.
You are misunderstanding the leveling system here.

In this game, as Blackened Halo pointed out, it modifies enemies loot. This results in better items for making stuff or transforming into other resources/magic. This also results in new spells and more powerful tiers of spells, which is the core combat power in the game. It helps prevent enemies from becoming completely irrelevant as easily as they do in many other games, especially in areas you revisit giving them a breath of new life in a way, but it also results in the more powerful junctioning options. Your core growth, per even the story's early explanation and later reveals about GFs, is based on GFs and junction system. Leveling is an indirect mean to better junctioning options. If you level you definitely grow stronger, unless you aren't properly utilizing the junctioning system.

bravo! :) perfectly said :) people claiming that the Junction system (yeah it is broken but not bad at all) is bad or the level scaling in FF8 makes no sense just do not understand FF8
Indifference crescendo 2021 年 10 月 27 日 下午 12:53 
引用自 Blackened Halo
引用自 Xengre
You are misunderstanding the leveling system here.

In this game, as Blackened Halo pointed out, it modifies enemies loot. This results in better items for making stuff or transforming into other resources/magic. This also results in new spells and more powerful tiers of spells, which is the core combat power in the game. It helps prevent enemies from becoming completely irrelevant as easily as they do in many other games, especially in areas you revisit giving them a breath of new life in a way, but it also results in the more powerful junctioning options. Your core growth, per even the story's early explanation and later reveals about GFs, is based on GFs and junction system. Leveling is an indirect mean to better junctioning options. If you level you definitely grow stronger, unless you aren't properly utilizing the junctioning system.

bravo! :) perfectly said :) people claiming that the Junction system (yeah it is broken but not bad at all) is bad or the level scaling in FF8 makes no sense just do not understand FF8

Or they just do not like it, simple as that. I always hated level-scaling ♥♥♥♥♥♥♥♥ in games; hell, it was one of the main reasons I started hating World of Warcraft. I do not want crap scaling to me. Just do not even have levels if it is going to be that way. When I level, I want to get stronger; if I so choose to grind 20 hours to level and rolfstomp enemies, then let me do that. They could have just made it so as you get further in the game, the enemies just get stronger and drop better items—no need to have this garbage system.

But it is what it is I guess. Still like the game just don't like its system.
最後修改者:Indifference crescendo; 2 月 24 日 下午 11:09
Xengre 2021 年 10 月 27 日 下午 3:08 
引用自 Mink
引用自 Blackened Halo

bravo! :) perfectly said :) people claiming that the Junction system (yeah it is broken but not bad at all) is bad or the level scaling in FF8 makes no sense just do not understand FF8

Or they just don't like it simple that as. I always hated level scaling BS in games hell it was one of the main reasons I started hating WoW. I don't want crap scaling to me. Just don't even have levels if its going to be that way. When I level I want to get stronger if I so choose to grind 20 hours to level and rolfstomp enemies then let me do that. They could have just made it so as the further you get in the game the enemies just get stronger and drop better items no need to have this garbage system.

But it is what it is I guess. Still like the game just don't like its system.
Lets consider something. You are playing random a JRPG and level 10. This involves fighitng monsters level 9-12 or whatever. You have eventually leveled up to level 15 and are currently fighting monsters levels 13-17.

What is the difference between this system and what you are voicing complaint of? Are you wanting to basically be able to revisit somewhere and absolutely smash the enemy's face in with no resistance in a pointless battle, especially if the story requires you to go there only to fight battles that have no tangible reward or challenge/entertainment at that point?

This system is more organic in keeping enemies relevant, however, make no mistake while enemies level up with you if you are using the junction system properly (even not card modding ever) you absolutely drastically outscale them in this game. The game excessively favors the player in terms of scaling. As for say... late game level 100, by that point you should be Saitama from One Punch Man and if you aren't it isn't the scaling system but something wrong with your junction configuration.

If you are wanting to rofl stomp enemies by grinding very excessively and then staying ahead of the curve you can do that to access more powerful junction magic earlier, here, but it isn't quite as straight forward as flat + level and stats as it would be in another JRPG, true.

Alternatively, if you are wanting to do something like that... at that point why are you so against just abusing the minimal effort item mod or even more potent card mod system? You've got two conflicting ideologies at play here.

They do make it so that enemies get stronger as you progress and so does your own party, via the enemy scaling and magic tier/item they posses improvements and inversely you grow by thus taking those heightened rewards and utilizing the story based junction system. I'm not sure how far you got, but there are also +stat on level effects you can get, too, if you want to enhance your character in the more traditional sense. You can be more OP in this game than any other Final Fantasy game ever created, if that is your agenda, so I'm not entirely clear about what the issue is.

There are definitely conflicting perspectives about the combat system. I also enjoy FF8, especially the world, characters, and story, but have my own feelings about the combat system. I enjoy aspects of it, but feel magic is too weak (not that it is bad, double/triple are a particularly cool concept) as are GFs (also cool but inefficient), but that physical dmg/instant death/limit breaks simply outscales everything else so drastically it is crazy. The non-GF mod "draw magic" system for getting stocks/new magic is a little grind intensive until you understand how to be efficient about it (magic stat based) and can slow down otherwise entertaining boss fights (similar to FF9's steal problem). Also limit breaks and instant death are "too" blatantly abusable, as is actual immortality. Still, I think the combat has some charm and better bosses/enemies on average than many of the other entries. Not a perfect system, but still as you aid as long as you are still enjoying some of the game tis what it is.
Cobalt Green 2021 年 11 月 2 日 上午 10:38 
Everyone complaining doesn't know about draw system? Edit; cause like the whole point of this game was to change up the rpg gameplay a bit. People loved it people hated it, it's a remake and you should know that before buying it at this point.
最後修改者:Cobalt Green; 2021 年 11 月 2 日 上午 10:39
winterMAN555 2021 年 11 月 2 日 下午 5:22 
My question is, why don't you want it? Is it because you'll feel "underpowered"? Because trust me that'll NEVER happen in this game, unless you decide to completely ignore how the game works (Junctions). This game is by far one of the easiest FFs imo and that's while playing normally (aka not grinding but also not avoiding encounters).
Also you seem to believe that the point of leveling up is somehow destroyed by enemy scaling but the thing is that, leveling in this game barely does anything for you as a player anyways. Junctioning is far, far more important.
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張貼日期: 2021 年 10 月 6 日 下午 8:44
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