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回報翻譯問題
That's the only legit ingame way.
When it comes to mods, this is the only one I can think of:
https://forums.qhimm.com/index.php?topic=18404.0
Read the install instructions for the Remaster (2019-version as described in the mod post).
Yeah I saw that mod unfortunately adds a bunch of crap I don't want. Looks like there isn't one I guess.
Not sure what's crap about it, but I guess there is really nothing else out there.
I am fully aware of that. Why even bother playing the game if you are just going to cheese it and completely ignore one of the biggest things I liked about Final Fantasy, which is leveling up, grinding, getting stronger, and rolfstomping enemies? Zero fun from just spamming the card attack.
The lvl up system is Tied to the GF's. The trick is to card the monsters to get the skills unlocked that add to stat points then you grind lvls the character with the stat boosts. Much rolfstomping that way. It's a min-max way to play though. Have to keep the team as low as possible till disc 3 if i recall correctly.
I agree with you though would be my key pet peeve with this FF. As you avoided using magic to keep the high stats.
Though IX is worse there are hidden stat boosts hidden in weapons and armour.
In this game, as Blackened Halo pointed out, it modifies enemies loot. This results in better items for making stuff or transforming into other resources/magic. This also results in new spells and more powerful tiers of spells, which is the core combat power in the game. It helps prevent enemies from becoming completely irrelevant as easily as they do in many other games, especially in areas you revisit giving them a breath of new life in a way, but it also results in the more powerful junctioning options. Your core growth, per even the story's early explanation and later reveals about GFs, is based on GFs and junction system. Leveling is an indirect mean to better junctioning options. If you level you definitely grow stronger, unless you aren't properly utilizing the junctioning system.
bravo! :) perfectly said :) people claiming that the Junction system (yeah it is broken but not bad at all) is bad or the level scaling in FF8 makes no sense just do not understand FF8
Or they just do not like it, simple as that. I always hated level-scaling ♥♥♥♥♥♥♥♥ in games; hell, it was one of the main reasons I started hating World of Warcraft. I do not want crap scaling to me. Just do not even have levels if it is going to be that way. When I level, I want to get stronger; if I so choose to grind 20 hours to level and rolfstomp enemies, then let me do that. They could have just made it so as you get further in the game, the enemies just get stronger and drop better items—no need to have this garbage system.
But it is what it is I guess. Still like the game just don't like its system.
What is the difference between this system and what you are voicing complaint of? Are you wanting to basically be able to revisit somewhere and absolutely smash the enemy's face in with no resistance in a pointless battle, especially if the story requires you to go there only to fight battles that have no tangible reward or challenge/entertainment at that point?
This system is more organic in keeping enemies relevant, however, make no mistake while enemies level up with you if you are using the junction system properly (even not card modding ever) you absolutely drastically outscale them in this game. The game excessively favors the player in terms of scaling. As for say... late game level 100, by that point you should be Saitama from One Punch Man and if you aren't it isn't the scaling system but something wrong with your junction configuration.
If you are wanting to rofl stomp enemies by grinding very excessively and then staying ahead of the curve you can do that to access more powerful junction magic earlier, here, but it isn't quite as straight forward as flat + level and stats as it would be in another JRPG, true.
Alternatively, if you are wanting to do something like that... at that point why are you so against just abusing the minimal effort item mod or even more potent card mod system? You've got two conflicting ideologies at play here.
They do make it so that enemies get stronger as you progress and so does your own party, via the enemy scaling and magic tier/item they posses improvements and inversely you grow by thus taking those heightened rewards and utilizing the story based junction system. I'm not sure how far you got, but there are also +stat on level effects you can get, too, if you want to enhance your character in the more traditional sense. You can be more OP in this game than any other Final Fantasy game ever created, if that is your agenda, so I'm not entirely clear about what the issue is.
There are definitely conflicting perspectives about the combat system. I also enjoy FF8, especially the world, characters, and story, but have my own feelings about the combat system. I enjoy aspects of it, but feel magic is too weak (not that it is bad, double/triple are a particularly cool concept) as are GFs (also cool but inefficient), but that physical dmg/instant death/limit breaks simply outscales everything else so drastically it is crazy. The non-GF mod "draw magic" system for getting stocks/new magic is a little grind intensive until you understand how to be efficient about it (magic stat based) and can slow down otherwise entertaining boss fights (similar to FF9's steal problem). Also limit breaks and instant death are "too" blatantly abusable, as is actual immortality. Still, I think the combat has some charm and better bosses/enemies on average than many of the other entries. Not a perfect system, but still as you aid as long as you are still enjoying some of the game tis what it is.
Also you seem to believe that the point of leveling up is somehow destroyed by enemy scaling but the thing is that, leveling in this game barely does anything for you as a player anyways. Junctioning is far, far more important.