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1) There is no mention on the FFVIII website about how many characters have been remastered.
2) Speeding up the game would effect game play. Why? Because when squall does his limit break you can press the trigger button to do extra damage. Also, summons do extra damage by timed button presses.
3) You say you have memories of the game. Well, memories tell a different story as to how the game looked back then. We remember it as being the best looking game out there but the truth is that the game looks bad if you were to replay the original game.
As for price of the game: Original Final Fantasy VIII when released was around $45.00, Steam version is $11.99, Remastered version is $19.00. If game was double price of Steam version it would be $23.98.
i agree with the blur effect being awful. and non upscaled backgrounds is bleh.
1. ok, my bad, it was stated on https://blog.eu.playstation.com
2. wtf are you talking about? what has speeding up the game (which is absolutely unnecesary in the first place) to do with his limit break or summons?
3. memories of how Squall and Rinoa looked like, their face, their hair, just their appearance
4. jesus, what a nitpicking we have here, btw your mention of the price of the original FF8 is absolutely nonsensical
Hey hey!
Not gonna take sides, but just wanted to pitch in since I might have a clue about one pointer:
2. Timed button presses, like the limit break and such are affected when you change FPS. To the point they become near impossible to hit. There's examples like this in the Trails of Cold Steel games. They had a fishing minigame that was near impossible to complete on the 60 FPS version due to the game having been built around 30 FPS and the computer would compute your presses as too slow because it now was calculating twice as fast than what you had to do.. Which meant nearly impossible button mashing for a human.
So, all in all what they were trying to say is you can't just crank up FPS nilly-willy as it does have an effect on timed button presses and other computations that were linked to the FPS.
On the flip side I'm also not saying you said this. Just giving a bit more info into this phenomenon. Of course, I don't know all the coding-related parts of this but it's a very simple breakdown of the issue.
Edit: Since I don't like saying stuff without proof or references, this is the patchnotes that fix the FPS-related fish bug: https://steamcommunity.com/gid/103582791461408543/announcements/detail/1662265540767847156