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Original is fully moddable, so you can upgrade backgrounds, textures, etc... to higher resolution with fan mods, etc.
Remaster is still being decoded so that some of those mods will work. Plus the remaster took away some things such as full motion support. It also locked battle menus to 15fps, so stuff like Squalls limit break is a bit harder to do as the bar doesn't move as smoothly.
Are you sure that didn't happen in the original PC port as well? I've played FFVIII both on PSX and PC, and gunblade's trigger, Renzokuken and GF boosts are much easier to pull off on PSX, since the battle menus have a much higher frame rate.
Speaking of GFs, do Eden, Gilgamesh and other motion blur effects, such as Omega's Terra break and Ultimecia's final form, still kill the frame rate in the remastered version? In the 2013 port with enhanced graphics and 1080p resolution, those motion blur effects completely destroy the performance.
The complaints for the Remastered have been odd frame locks (Which were in both the original PS1 and PC versions), "censorship", and the aspect ratio. All of these complaints don't hold any water with exception to the aspect ratio because the previous PC version is full screen. There is no censorship and the frame rate being locked to 15fps has always been a thing. The speed up changes battles to 30fps anyway.
The remaster also doesn't have that obnoxious beyond broken Square Enix Launcher that VII & VIII still have here.
Don't think it's obnoxious?
Look at the recent Error 9000 threads in the forums of both games.
So, do you want an edited game with less content but cheats, or a broken mess that has everything in it and you need to mod in cheats?
The remastered is moddable as well, but the files are still being decoded so mod support is very limited. Has ps1 music, which can't be modded yet. Buttons display properly without mods. Field backgrounds are further blurry compared to the original one. Character models are higher quality, though questionable art direction and the main cast are the only ones with the huge upgrade there.
Both remastered and original have a locked frame rate in battles, making timing based systems in combat a bit harder. I think this can be modded in the original (don't quote me on that) but the remastered, because it's still being figured out, isn't moddable in this regard.
Tbh, i'd just get the original and mod it. The remastere is a remaster, but barely. And because of the changed up file structure, it's not easy to fix it. It's another lazy square pc port. You're better off saving the cash and actually being able to fix the game, whereas the remastered version has problems you can't fix right now.
Siren has more feathers drawn is all.
Comparison: https://i.imgur.com/O5z5XbQ.png
this is what people were in an uproar about...
The PS1 version is the most "complete" version. It has rumble support, 360 degree analog support, minimal censorship (Siren, primarily but things like Gerogero made it into the US version,) 60 FPS menus, etc.
The Remaster (as well as all PC ports) is missing those features, sans the Siren change which is unique to the Remaster. It adds cheats and looks beautiful. The cheats are really nice and intuitive and makes replaying the game a blast.
My honest recommendation for a first playthrough would be an upscaled emulation of the PS1 version. The Remaster though is probably how I'll replay the game moving forward, since the graphical and gameplay improvements are a bigger net positive to me than the things lost from the PS1 version.