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Here's an example: you have a card that has 7 on top and 4 on the left. You put it in the lower-right corner and between nearby adjacent cards, the upper one having 4 at the bottom and the left one having 7 on it's right. The total sum will be 11 on these two cards when they match yours and your card will have 11 on both sides as the final sum with the said two opposing ones. In such of a case you will flip two cards by the "Plus" rule, even if the upper opposing card had lower defense number than your card's upper attacking number (your 7 VS opponent's 4). This is because two cards were matched with all of the three presented cards getting final sum of 11 on all touching fields, and thus the rule gets applied automatically, overriding the simper "attack with higher against lesser" term.
This, obviously, also works in the case if you don't have a card that can "attack" one of the cards (your numbers are lower and can't flip one of the cards immediately), BUT IF FINAL SUMS MATCH ON TOUCHING SIDES then you WILL flip two (or more) of them over. It's mathematics and nothing else. For as long as you'll be able to obtain final sum that's calculated out the same on two sides when you move your card between the two - you will flip those two cards of opponent's. Same, naturally, can be done with 3 and 4 cards, and even more if there's more rules going at hand (like "Same", or maybe even "Same Wall". At that point, it might turn into a friggin' domino effect in all honesty). One correctly put card can literally flip the entire table over. Very rare, but CAN be done.
P.S.
ALWAYS remember that, if you don't like some rule, you CAN "abolish" (remove) it from a player or that region in it's entirety! This is done either by utilizing Queen of Cards' services, OR by playing/refusing the match several times. There's a percentage chance a rule might get deleted if you cancel the play offer for a while, but you have to move to the Triple Triad screen first for that to count, not just talk to a person. You have to accept first, then just exit the game, if I recall it right.
You should always strive to remove the "Random" rule from as many places/people as you possibly can before you play for rare cards, as it's the most crappiest rule in the game bar none.
I like you. Thank you.
You're welcome.
It isn't a competition. Your post was very detailed.
I agree it was very detailed. So much so it kinda looked like I was looking at Gamefaqs again and couldn't get half way through the first part of the wall of text. I just have difficulty reading so much info unless it's a physical book in my hand.
UwU personal problem, nothing against Master Chen.
Try asking several different players, because, if I remember correctly, you can abolish it directly from one single NPC only if you challenge Queen of Cards.
Also...the hell? You're SAVING THE GAME AND RESETTING IT?
That's NOT what I've meant...oh boy...did you actually take my "exit the game" phrase LITERALLY? I've meant exiting the TRIPLE TRIAD (as in - mini-game's menu), not the entire game.
I said I tried EVERYONE'S advice but my game refuses to abolish anything. That includes your advice, which I already tried before you typed it up.
And I said because I cant abolish it, I just save and reset till I get the card I need to give her. Which is what I've been doing since before I made this post.
Seriously man... chill out.
what are you doing to try to abolish a rule? There are very specific steps you need to take depending on the area and whether the queen is present or not.
Either way:
Go to an area that has at least one new rule to the area that has the rule you want to abolish.
At the area with the new rule, play anyone there so that you could "remember" that rule.
Example: Balamb (town/region, not Garden) has the "Open" rule by default. Dollet has "Elemental" and "Random". You want to remove "Random" from Dollet, so go play someone at Balamb to remember the "Open" rule, then go to the area with the rule you want to abolish (Dollet with "Random" in this case). Play anyone there (make sure they say something like "Oh, you have new rules, so let's play with [new rule area's] rules and ours!"). One of three things will happen: either you will abolish a rule, spread a new rule, or nothing will happen. If the desired effect fails to occur in the first 10-or-so tries, then (and ONLY then) you may reset the game and load your save file, as RNG system kicks in hard by the 10-th time. And, BTW FYI, save states abuse won't work with this, only hard SRAM-style save game loading. I guess I should've specified it more clearly the previous time, but I've assumed you already knew this by now since you were playing and "moving" Queen of Cards, so...whatever.
P.S.
The RNG system is set in such a way that percentage of chance to SPREAD rules is ALWAYS higher than the chance to abolish/remove rules, so always aim at removing bad/unwanted rules FIRST and then spreading good/desirable rules second. It's best to spread "Open" (and maybe also "Same", but that's my personal preference of choice) everywhere and remove "Random" from as many locations as you possibly can. And, also, whatever you'll be doing - NEVER send Queen of Cards to the Lunar Gate. It's best to keep Queen of Cards between Balamb town and Dollet.
I've done everything along 5 pages of a single search in google for: abolish random rule ff8.
I've done it for 3 days straight. My game simply just refuses to abolish any rule. In fact, sometimes, it just refuses to pop up with the usual "do you want to combine blahblah" chat despite me clearly changing rules.