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It won't auto-select a new one by itself, you have to check yourself.
Otherwise you won't receive any progress.
You simply have to have Rinoa in your party and just run mindlessly around.
The limit breaks for Angelo get learned by the footsteps your party makes.
You hear a weird jingling sound as soon as enough steps have been made to unlock the selected limit break.
Then you can choose to learn another.
I am currently not sure if Enc-None does lock the possibility of teaching her limit breaks, but I don't think so.
So if you don't want to face enemies feel free to junction that ability, but keep track of the progress when you run around.
Just to be sure that Enc-None doesn't intervene badly in learning new limit breaks for Angelo.
Here is a short statement from the wiki about the limit break that Angelo and Rinoa perform together:
https://finalfantasy.fandom.com/wiki/Wishing_Star
In addition:
Ah, perfect. Thanks for confirming. :)
If you want to know how many steps you need to walk for each limit, feel free to check out the wiki.
It's 1010 steps for Wishing Star, which... is pretty much actually. Can get pretty boring to advance, so I recommend to learn Angelo's limits as soon as possible.
Otherwise it can get really annoying. XD
X weapon being comparable to X is 100% irrelevant in FF8. Everyone can pretty much slam dmg values around the cap of 9999 so only multi-hit attacks are up for consideration regarding efficiency. Rinoa lacks this reliable capability because hers is totally random even if you don't learn the other limit breaks. In addition, the hit total is definitely inferior.
Yes, Rinoa can do 8 hits with Wishing Star and max Renzokuken does 7 +1-17. Zell's limit breaks completely and so utterly decimate Squall's btw.
Squall can do a possible max total of 249,975 damage (some bosses can take a 8th guaranteed Renzokuken hit).
Rinoa can deal 79,992 damage max ever by comparison.
Even Irvine can deal around 120,000 with fast ammo (not the most viable option in high hp bosses due to limited rounds but against typical bosses on a more normal stat run it is a monster).
Zell can literally 1 shot limit break Omega weapon's 1,000,000+ HP (in fact, on the lower end of the spectrum can hit around 700k and on the upper over 1.5b with crazy input reflexes).
As you can see Rinoa is kind of pointless. In addition, aside from Omega (who can also be 1-shot) you will generally only use 1-2 limit breaks per fight making the 3rd character honestly obsolete unless doing a really reduced stat no card mod run (in which case she loses to Irvine pretty hard at worst and at best roughly goes par with him as his other ammo becomes increasingly relevant and depending on what ammo is in stock at X point of fight).
Your method already involves heavy card modding it seems for items, auras (which you can only draw from Seifer in disc 3 final fight or rare field points without cards), and high MAG-J which requires rare magic without cards (can get easy triples with cards from Zell's) so even more so what I said. Rinoa would have to perform around 15+ limit breaks to have any hopes of killing Omega Weapon given best case scenario where the others would take anywhere from 1-9 depending on RNG/reflexes. For a more basic run/no card mod Invincible Moon is a good reason to add her to your party if you are for some crazy reason struggling on top of benefiting from Wishing Star to help her damage (This will NOT EVER work at Crisis level 4 however making it trickier to use). This makes her a weaker DPS option but a powerful hybrid support dps. She would be your aura character as her turns hold the lowest priority in battle performance.
Btw, Meltdown shouldn't even affect Wishing Star IIRC as Wishing Star is a magical attack as odd as it sounds despite her others being physical. You would junction the highest MAG-J stat you can, Str is totally irrelevant for it. evidence https://www.youtube.com/watch?v=1wXT9Iwn4lo&fmt=18
https://steamcommunity.com/sharedfiles/filedetails/?id=1874073287
I like your post, but it's not a fact post, simply as you leave out the RNG. NOTHING is predictable when it comes to an RNG.
I mean... Squall has 1 of 9999 HP, he is boosted with Aura. Yet he doesn't want to do Lion Heart.
Stubborn prick. XD
I easily could have beaten it in 5 minutes, but no... Squall was too lazy for that. -.-
Furthermore... SHE beated that beast with the final Wishing Star. ^^ All hail to Rinoa and Angelo. :D
And as additional note, all chars were level 100, so Omega had its max HP.
The experience in video games is mostly subjective and you can of course give your own suggestions, but they might not apply to everyone else.
And most of your suggestions rely on "power gaming", which is something that casual gamers mostly don't want to do. As it includes much time.
Even if you play cards to generate items and convert them into magic or better items, it needs time.
Furthermore, I beated Omega Weapon just with 1 Holy War. XD
I had 3, but 1 is enough if your chars have the right stats.
Your video and point was literally worthless.
Literally, everything in your post is completely WRONG and irrelevant. I completely schooled you with a truck ton of information of which you chose not to address because you provided so much incorrect information. What I presented were facts and optimizations of play and my statements were correct, unlike yours.
Try to justify that against someone who just bought a few loot crates to expect getting one specific item.
You schooled me only with that you don't own this game.
You cannot prove that you have ever played this game before and beside of that you can gather all your info also from the Wiki.
I actually like to provide some ingame footage. I could easily give you either footage of my PSX savegame if you want.
I am unsure if my 4K60 Pro device would run it as I got very upset with the results of my PS4 Pro, but maybe it could get the signal of a HDMI-CVBS adapter properly to record. XD
You count on your numbers, I count on facts.
And the facts are, that probability matters.
In the case of lootboxes this should be jurisdictionally verified.
In the case of ingame luck... Well you just proved my point that probablity matters by stating that you have only a chance of 25% of him hitting Lion Heart, while Rinoa OBVIOUSLY had a chance of 100% in my video.
And you cannot do anything to change that, except cheating maybe.
THIS is a fact. So if you come with numbers, you obviously forget the worst case except for Rinoa... While I perfectly showed Squall's worst case here.
There is no difference between Squall's and Rinoa's worst case except of 9999 HP damage.
Which means mostly nothing against such an enemey especially as you see yourself that she did her thing well in my showcase.
I don't know where I have said that Meltdown does any benefit to Rinoa's Wishing Star.
As I said, I just cast Meltdown out of the box to begin with.
But I can show you how you could have corrected me.
I said:
You could have said that you need to junction MAG-J instead as Wishing Star is affected by magic, which I have added now by myself to this post.
The fact that you didn't even correctly read my post and that I have to show you how you could have corrected me shows me your need to stand out with your knowledge.
Well... I don't know where you gathered it, but you still don't own this game.
So, have fun with NOT playing this game and feel free to continue giving advices of YOUR prefered powergaming playstyle.
Just don't state it as "fact" that your playstyle would lead to success.
I neither stated that mine would lead to success.
Another fact: BOTH of our playstyles can lead to success.
No actually I failed. I said I could beat Omega Weapon in 5 minutues, BUT I needed 10, just because Squall was a ♥♥♥♥♥♥♥♥. XD
Except I have displayed substantial nuanced knowledge on the game which indicates I've played it to a thorough degree. Do I own it now? No, because back in high school years ago I lent it out and someone lost the first disc of the four only returning 2, 3, 4 otherwise it would be in my closet with Legend of Dragoons, FF7, FF9, Legend of Legiaia, Xenogears, etc. classics. I thoroughly enjoyed the game when I used to play it years ago which is why I pass the time in this version's forums on occasion to help others.
At no point did I ever indicate I have played it recently or any other version. In fact, I've been quite explicit in stating I've only played the PSX version and I haven't played in years.
FYI, accurate numbers are supporting evidence to facts. I provided facts.You provided technically incorrect mechanics and values in this thread and the other. Not a single statement of mine has been false.
I'm sorry you failed math. I literally can NOT help you understand this if you don't understand basic math. Take this question to your mom or teacher and ask them to explain what I said because I showed you the probability and proved that Rinoa's ALWAYS loses to Squall's damage except in the worst case scenario where both do 8 hits. Rinoa's limit break can never, ever, beat Squall's in terms of damage unless you gimped Squall's stats on purpose.
Lowest number of hits Squall can do is 8.
The highest Squall can do is 25, which at a 25% means on average he does 4 more hits than Rinoa for a total of 12 hits.
Rinoa always does 8 with Wishing Star. Rinoa therefore loses.
That is how probability works. FACTS.
You also don't know what the terms power gaming or grinding mean.
I love his gunshot limit break. ^^
I just think it's OP especially if he is on Crisis Level 4, so I barely use him to make it a bit more challenging for me. XD
Addition:
Ah sorry, I think we posted that at the same time. XD
I like the Chaos Theory.
So... If I have a bad day... Squall has a bad day and I was actually LUCKY to record this battle in such a funny way.
I mean... ♥♥♥♥♥♥♥♥♥ this could go viral as some sort of SJW video.
I wonder if I should delete it. XD
I realllllllllly wish Irvine and Selphie's character, and even Zell's got more attention in the game. A real shame they were pretty much just background characters. I enjoy Irvine's limit break as well, esp for Tonberry farming to speed it up.
Well, that is an incorrect application of chaos theory (I've done a study on it for use in programming fractals and applications in world terrain generation as well as other programming problems). Just for future reference chaos theory involves a seed/cause that appears totally unrelated but can lead due to its minute seemingly unrelated impact to an effect. Example: Butterfly flapping wings in Brazil impacts air currents and eventually contributes to a hurricane in Florida. Weather predictions utilize chaos theory. That said, yes, you got lucky recording that... or unlucky since you got stuck with a longer battle. lol It actually reminds me of a really big flaw in FF9 which is that enemy AI, especially Ozma can be manipulated removing any real difficulty from the fight. I prefer a bit of fair RNG.