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Zgłoś problem z tłumaczeniem
How about the FACT that so-called "debuffs" GET COMPLETELY IGNORED (ALL OF THEM) when you're doing Limit Breaks? Huh? You clearly didn't know THAT, eh? You DON'T miss any hits when you're doing Limit Breaks. Your power and other stats are ALWAYS at their full when you're doing Limit Breaks. All WHILE pertaining high percentages IF you do it all PROPERLY by STACKING particular combos of "debuffs" onto a character. Now try to tell me one more time it's "pointless" or "useless" and you'll immediately be put into my black list permanently from there on. Come on. I DARE you to say that fallacy. And also, one last time: no, you're WRONG about Squall. Plainly outright WRONG. Increasing Crisis automatically increases percentage of the chance him pulling off "better"/"stronger" Limit Breaks, NOT only just making him do more hits/longer animations.
Selphie Tilmitt will NEVER get anything beyond Full-Cure, UNLESS YOU "EQUIP" VERY SPECIFIC/PARTICULAR SETS/COMBINATIONS OF SEVERAL DIFFERENT SPELLS INTO HER MAGIC LISTS. One more time if you didn't get it - Selphie learns NEW Limit Breaks by HAVING PARTICULAR SPELLS IN HER MAGIC LISTS. Unless you do this, you will NEVER have "better" Limit Breaks appear in her Slots! NEVER! You may rotate them for hours, days, weeks, months, years - you won't get JACK right until you'll equip her with particular required magic spells. You HAVE to do this for her other Limit Breaks to appear for the very first time in her Slots to begin with, before you'll be able to use them and thus learn them. This is the ONLY 100% proper way.
Even if your Selphie is at max (100) level and has technically max or near-max Crisis - you won't have anything other than just Full-Cure. EQUIP Selphie with different spells FIRST and then (and ONLY then) new Limit Breaks would finally start appearing in her Slots! There is NO other way.
まみむめも!!1
2. Casting spells means you have to spend Aura from your stock (collected magic spells or item/inventory stock via Aura stone alike), which is literally a bad thing to do due to point #1.
3. So-called "debuffs" can be applied onto your characters by either attacking them with other of your characters which have Stat-Atk and according status spells attached to slots, or by "Draw-Casting" proper/needed status spells directly from enemies and right onto your characters.
In both of the cases at the point #3, no spells or items from the stock are being wasted any at all.
Aura is wasted. "Debuffing" doesn't waste anything. You call Aura "better" in this lieu. Permanent black list it is. I've tolerated your utterly inexperienced and clearly arrogant fallacy long enough.
Yes, naturally. Because those are COMMON spells, NOT Limit Breaks. Even Ultima is considered that. All of the magic that is not "Blue Magic"/Enemy Skills, and that is not of a Limit Break kind, is considered/treated as "common" by the game. You will NEVER get any other Limit Break if you don't do it PROPERLY by giving Selphie different magic first. You will ALWAYS stay ONLY with Full-Cure. Other (COMMON) spells are randomized ("rotated") and get affected by Crisis (their amount of repeats and their power/quality change), while Selphie's LIMIT BREAKS are NOT affected by Crisis (NOT until you LEARN them first by USING them for the FIRST TIME EVER, which you CAN'T do IF they don't appear in the Slots, and they WON'T appear there IF you haven't equipped Selphie with proper magic combinations BEFOREHAND), but ONLY by a predetermined set of requirements/actions (outfitting her up with combinations of specific magical spells). Sigh...
I'd even point out early game that Shirayuki mentioned your debuff method is bad because everything dies in a single normal attack and in the event you want to use a limit break with high HP easily acquired very early you can reach high crisis level HP values and still be incredibly safe.
Yup, I double checked wiki and Googled for some extra results to verify Lionheart's mechanics confirming your statement which is why I can deduce it was purely a visual bug I was seeing and me just being lucky due to rare usage of limit break.
Yes, Armaggedon fist combo for Zell but this is available at ANY crisis level actually. In order to get the top end damage, timer, you need higher crisis levels, though.
I'm not sure what you are talking about with Irvine "not forced to shoot"? His limit break has a timer and the ammo for a shot is picked using RNG but can be manipulated. No idea what you meant to convey.
Rinoa, beats me. Even at 50% between her starting limit and her Invincible Moon choice due to its duration you can guarantee it is permanently active so I never cared to look to far into it. Mostly, I just found it useless after getting better at the game and because of OP invincible items from cards.
False. I can prove it by the fact I've used "The End", Wall, and Rapture in the Seed Test such as on the giant mech spider which would be impossible at the point you state, otherwise. Sorry, but you are 100% wrong on several "facts" you are claiming in this thread. You are confusing her inability to access "The End" between levels 41-79 where it can not appear no matter what you do.
https://finalfantasy.fandom.com/wiki/The_End_(ability)
Personally, I used this method to test what occurred if you beat the mechanical spider in the seed test as a kid before I learned about junctioning magic acquired early via card/item modding making me OP. I used the open disc tray method to give me infinite time to cycle through her limit break and find it (which took quite a bit of time to actually get to pop up, like 20+ mins when I tested it).
1. False. Aura is subpar for stat junctioning in general if you look at the list https://finalfantasy.fandom.com/wiki/Junction_system and only does well on Str which is rivaled by the mass acquired Triple and surpassed by a few other high level spells. It is literally among the worst magic to junction unless trying to junction against curse (because that status effect is totally a relevant concern in FF8, sike). Unfortunately, the earliest you can get aura without stupid amounts of inefficient effort is getting Leviathan. Fortunately, you have zero use for aura due to unthreatening damage at critical HP levels until much further past Leviathan so it doesn't matter.
2. Point #1 was totally false so point #2 doesn't exist.
3. The debuff method is pointless because of the stupid amounts of HP you can get early on allowing you to literally sit at low HP for basically three discs straight without issue, even including blind on Squall which has no negative effect on his limit break (tho it does stop his R1 trigger on normal attack from working despite audio/rumble still playing, the boost will not occur). It just ends up being redundant and actually holding you back from optimization. In addition, using this method to attack your characters means modifying your HP on a consistent basis to apply them because you could potentially result in fatal attacks (esp if using instant death on status attack as you should be).
I can 100% confirm. I've used it on the mech spider boss you normally run from in Seed Test when you have virtually no magic, much less the spells this person claims as necessary. In fact, I've used it on a literally naked Selphie once on Elvorett (or w/e its name is) the boss with Siren because I forgot to junction to her rushing through once and got stupid lucky having it pop up on like the 2nd or 3rd rotation looking for a good cast.
Master Chen, you REALLY need to get your facts straight. Btw, is your name from Urban Cultivator? xD
I'm tired of trying to reason with you. You're wrong on almost everything, yet you continue to bicker.
You go into the black list too. Too bad, as I've initially (and clearly it was a mistake) thought you've got slightly more experience and knowledge than that other person, but you proven otherwise now.
This thread turned into something unexpected. I was expecting to be largely ignored but you guys did the best thing: you guys actually talked about the gameplay itself rather than all the other garbage that's been circulating in these forums. I can sleep easy tonight.
Maybe we can't all agree, but let's still try to be cool with each other while we talk about better ways to work the angles.
Cheers.
Crisis level is important in it effects the potentcy of limit breaks, aka step 1 of the limit break manipulation.
Step 2 was the manipulation of limit break options availability such as ammo stock, limit breaks learned (Invincible Moon, etc.).
The two combined results in you being able to optimize limit usage beyond just getting into high crisis level and then praying to RNG for best results. In short, you and me are on the same page regarding crisis level and I'm only mentioning a secondary additional manipulative factor to further enhance limit break performance. Hopefully that clarified my intent.
Dude, you are literally arguing the wiki's are wrong and that both of us are despite the fact there is video evidence of you wrong, there is wiki evidence of you being wrong (that is literally based on the code so you can't claim it is wrong), and I've even offered indisputable evidence such as usage during the Seed Exam. You have literally NO EVIDENCE offered and claim everyone but you is wrong. Like, wtf is wrong with you exactly? I actually pity you at this point.
Here is a no junction run with Selphie using "Wall" which you claim is impossible as ONLY Full-Cure can be used without the properly junctioned magic during the Seed Test:
https://youtu.be/vool70OT36Y?t=732
See at 12:12 in video.
I added video evidence to the post above showing Master Chen's claim about "The End" as false. I'm sure he will claim it is hacked or something though lol
Additional evidence Master Chen: https://finalfantasy.fandom.com/wiki/X-ATM092
Search "the end" which results in finding
.From your claim this shouldn't be possible to cast at that point.