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important information that you might have missed:
The speed of Singleplayer (Skirmishes) and Campaign have been equalized to the Multiplayer gamespeed. Meaning both are around ~ 150% normal speed. At normal speed, meaning a real life second equals a real second in the game's internal processes.
This has been done primarily because the campaign had issues with this high speed. AI has multiple time-based events and limitations and increasing the game speed did not change that those were based on real time. So you could break a lot of AI things by increasing speed to the old high speed values (of Singleplayer).
Because the game is based on a single database, there is sadly no possible way for the team to adjust things between those different modes (simply said to have AI work properly, it had to get to the same speed of MP AI, the one that is being developed primarily, as it is the exact same AI that will be doing Singleplayer)
Sorry for the inconvenience