Battle Realms: Zen Edition

Battle Realms: Zen Edition

SORROW!? Feb 13, 2023 @ 2:42am
Balanced clans
Hello I play mostly lotus or serpent and I've noticed that dragon and wolf especially wolf have "stronger" features. Let's talk about the druids for example, the stun duration last really a lot and the fact that the projectile now bounces doesn't help really in dodging it. The wolf basically can't be rushed early by any clan cause it just needs a couple of druids and the paesant to kill what ever unit you can do at the beginning of the game. Another big issue in my opinion of course, its that the wolf has early access to the "stables" for no apparent reason since they have the strongest units early game and by giving them wolves too it becomes maybe too easy? Anyway another strong feature of the wolf clan are the maulers with the spin skill (that can be "abused" by spamming B to reduce the stamina drain and make it last longer and of course do more damage) of course you can drain them with a diseased one or with vetkin but they nerfed the lotus warlock that is a tier 3 unit, and could be countered in the same exact way and wasn't abusable (keep in mind that the mauler is a tier 1 unit). Enough of the wolf now let's talk about the dragon. Let's imagine the scenario of 1v1 with a serpent: dragon rushes with spears the serpent is basically dead there is no counter play currently against a good dragon (a player that just does 2 dojos at the beginning) maybe the problem here is not that the dragon units are op or something but just that the serpent units are weaker in general. Swords vs spear they lose same goes with crossbows if you don't run around like crazy and make the spears lose their stamina but still you get outnumbered quickly. 3 things that i believe are way too strong in the dragon clan are the samurai armor skill that can "dodge" mines damage that makes no sense to me should only be useful against projectiles and the other one is the chemist rocket that can cause more than 100 damage if it hits right (with one rocket you can set on fire 4-5 buildings). Also its very effective against units if you mass chemists with rockets. The third and last thing i find too high in damage is the archer unit of the dragon clan its crazy fast at shooting and does more damage than other else tier 1 ranged units of the other clans (piercing). Anyway i've made this discussion to let player express what they think about the game (balance) instead of just writing "lotus is op dragon is op" in the lobbies or when they lose. Don't be afraid of agree or disagree with me and simply talk about the balance cause i believe we all want a game where skill counts more than using some units :) (sorry for poor english)
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Showing 1-7 of 7 comments
NekoEater Feb 13, 2023 @ 7:21am 
Originally posted by NOTSORROW?!:
(that can be "abused" by spamming B to reduce the stamina drain and make it last longer and of course do more damage)

This is a hearsay, so don't fake news. bring evidence if you want to prove it.
They actually nerf mauler damage, damage upgrade and remove stamina upgrade.
The only thing they fix is min require stamina and old yang bug cause by that battle gear.
Wills Smurf Feb 13, 2023 @ 10:37am 
I agree with almost everything Notsorrow wrote.
The dragon and wolf clan got the most benefits from the latest updates. Everyone can see this. You dont need to be a battle realms expert to notice this.
Now with the latest updates the dragon clan is the best clan for endgame and also the most versatile clan and wolf clan is the best for rushing and early game. Serpent and lotus are now the worst clans in every possible way.
As a serpent player who also used to play lotus for a while I dont feel any joy playing serpent or lotus anymore. The serpent clan alongside lotus got nerfed in almost every
way possible. Here are few examples:
The damage of musketers and especially the sniping bg was reduced and now nobody makes musketers with sniping scope anymore because there is literally no benefit to the already high ressources costs (50 rice, 50 water, like wtf).
Like if you reduce the usefulness of an ability why not reduce the costs too?
Another example is the horrible nerf of Cannoniers. Cannoniers (most useful unit in serpent alongside musketers, fan geisha and swordsman) got nerfed in every way possible: Cannoniers HP, Dmg, armor were reduced. Literally everything. Smoke bomb duration and effectives got reduced.
Fan geishas armor (especially magic) was reduced too but for what reason?. Fan geishas are already the worst healers in br. They consume the most stamina while healing. Thats why they are a bit more tanky on average.
Bandit used to be strong against magic attacks, but for some reason bandits magic armor was reduced making him weak to magic attacks now. All clans should have atleast 1 melee unit that is not weak to magic. Now serpents ronin, swordsman, bandit are all weak to magic. What a beautiful balance. And no, dont point to enforcer. he is worthless.
Wolf and dragon clan got both 2 or more zen masters who siege units. wolfs shale lord, grayback and longtooth can destroy buildings in seconds while serpent and lotus dont even have one 1 zen master who is siege. Very, very unfair. How about making zymeth and issyl siege units? And making budo and Necromancer (I know spirits warrior are siege) siege too? Budo would then bemore usefull. Also his cutting armor should be increased. its beyond laughable for a zen master.
I can continue the list on and on. The only good think that serpent got was the buff for crossbowman (but they nerfed the weakness bolt, so its even xD) and the poison update for ronin. But 4 ying yang for dmg upgrade for 2 units is not worth it. Lower the ying yang cost to 3 max.
And btw. what is the purpose of demoness? Why would anyone make a melee magic unit that is weak to everything when you can make ronin with ying blade? Please tell me. In serpent clan enforcer, demoness are useless.
Also the range of swordsman mug is laughable. I remember the range being much higher.
And I dont want to start going to lotus. I think the warlock as a 3 tier unit is a good example enough. Warlock are now the most useless unit in the entire battle realms history. They die like in 5 seconds and projectile speed is garbage. Their armor against cutting and blunt is beyond laughable. The only thing that should have been nerfed was soul chill, which is okay now. But warlock as a unit should have the same stats as in original br. he himself wasnt even op. Only his soul chill. But that got nefed. so, I see no reason to give him any further nerf.
And korils nerf is also too strong. he is litereally a melee zen master and has very bad resistances. Fun fact is that lotus gameplay used to be even more diverse than nowadays clan lotus gameplay. original lotus players used issyl haste, soul chill, soul trasher, death sentry. Now lotus can only spam deah sentry. wow what a beautiful gameplay experience.

Here is what should be down to better the balancement:

1. Muskeeter: Either redo the changes on dmg and sniping scope or lower the ressources cost for sniping. Thats way too much ressources for almost no benefit.

2. Swordsman: Should be as strong as in original br. Serpent used to be strong in early game and kinda weak in endgame. Now they are weak at both phases. Also, Glass sword shouldnt kill a swordsman if he got the heatlh upgrade.

3. Fan geisha: The nerf on her armor is too much. Redo the armor nerf and retain her original stats. she is already the worst healer in battle realms. Thats why she is more tanky.
4. Cannonier: Please redo all changes on cannonier. His HP, dmg, armor was reduced, nearly everything. Instead of nerfing him, powder kig cannonier should have been buffed armor wise. Smoke bombs can stay at 2 charges. Duration and effect should stay the same.
Bandits: Bandits being weak against magic kinda ruins the entire clan because now every melee unit in serpent is weak against magic. Ideally there shoud atleast be one melee unit being strong against magic. Who is that in serpent now? Nobody.

5. The poison update for ronin and bandit is a great idea for making serpent better in endgame. however 4 ying yang for a dmg upgrade of 2 units is too much. lower it to 3 ying yang.

6. Swordsman mug should have get a greater range. the range now is a joke.

7. Siege: As I told above every clan should have at least 1 or 2 siege zenmaster. Make budo siege unit, increase his cutting armor a litte and maybe boost his attack and he will get more useful. Do the same thing for the necromancer and make him a siege unit. And no, the spirit warriors dont count.

8. Btw. why is necromancers attack blunt and not magic like in original br?

9. Serpent watchtower: Do the serpent watchtowers decrease los or not? Shouldnt they lower los by logic? Just a question, not a suggestion.

Lotus:
10. Redo all the changes on stats of warlock. Only soul chill needed to be nerfed which happened. Soul chill isnt op anymore. And ffs increase the projectile speed of his range attacks. Warlocks should be siege unit by default. Warlocks are lotus most useless unit.

11. Master warlock shouldnt be weak to magic. He is literally a MASTER WARLOCK. makes no sense. Werewolf is tier 4 unit has 3 weaknesses but master warlock has 4 weaknesses? why? because range?

12. Increase soul trasher attack and projectile speed

13. Make Zymeth siege unit. Make zymeths lightining attacks a bit more aoe like or increase his cutting armor. Zymeth is weak in his usefulness compared to grayback or other clan masters.

14. Redo the changes on korryl, he is a melee zen master and his armor now is laughable. He should have maximum 2 major weaknesses like shinja or otomo.

15. Make issyl a siege unit.

16.Issyls haste should increase Moving speed AND animation speed like in original. The animation speed buff however can be lower than the animation speed buff. Otherwise it looks odd anyway.

Dragon:
17. For what reason was dragon clans archer movement animation speed and attack animation speed increased? They outrun swordsman and other melee units. They, alongside spearman, are literally too strong for a 1 tier unit.

Wolf:
18. The binding ability of dyrads has a duration that is too long. She can literally kill and bind any unit (even zen master). Sometimes she can even bind more than 1 units if they are in the same place. Fix that please.

I hardly see anyone playing serpent (except for the die hard serpent fans like WAKO or me) or lotus. I wonder why. I guess I know.

The list could be going on and on.
SORROW!? Feb 13, 2023 @ 10:58am 
Originally posted by NekoEater:
Originally posted by NOTSORROW?!:
(that can be "abused" by spamming B to reduce the stamina drain and make it last longer and of course do more damage)

This is a hearsay, so don't fake news. bring evidence if you want to prove it.
They actually nerf mauler damage, damage upgrade and remove stamina upgrade.
The only thing they fix is min require stamina and old yang bug cause by that battle gear.
it is not a fake news come in game i show you how its done.
NekoEater Feb 13, 2023 @ 12:38pm 
Originally posted by NOTSORROW?!:
Originally posted by NekoEater:

This is a hearsay, so don't fake news. bring evidence if you want to prove it.
They actually nerf mauler damage, damage upgrade and remove stamina upgrade.
The only thing they fix is min require stamina and old yang bug cause by that battle gear.
it is not a fake news come in game i show you how its done.

just clip video it.
nicosafull  [developer] Feb 13, 2023 @ 2:57pm 
Originally posted by Wills Smurf:
I agree with almost everything Notsorrow wrote.
The dragon and wolf clan got the most benefits from the latest updates. Everyone can see this. You dont need to be a battle realms expert to notice this.
Now with the latest updates the dragon clan is the best clan for endgame and also the most versatile clan and wolf clan is the best for rushing and early game. Serpent and lotus are now the worst clans in every possible way.
As a serpent player who also used to play lotus for a while I dont feel any joy playing serpent or lotus anymore. The serpent clan alongside lotus got nerfed in almost every
way possible. Here are few examples:
The damage of musketers and especially the sniping bg was reduced and now nobody makes musketers with sniping scope anymore because there is literally no benefit to the already high ressources costs (50 rice, 50 water, like wtf).
Like if you reduce the usefulness of an ability why not reduce the costs too?
Another example is the horrible nerf of Cannoniers. Cannoniers (most useful unit in serpent alongside musketers, fan geisha and swordsman) got nerfed in every way possible: Cannoniers HP, Dmg, armor were reduced. Literally everything. Smoke bomb duration and effectives got reduced.
Fan geishas armor (especially magic) was reduced too but for what reason?. Fan geishas are already the worst healers in br. They consume the most stamina while healing. Thats why they are a bit more tanky on average.
Bandit used to be strong against magic attacks, but for some reason bandits magic armor was reduced making him weak to magic attacks now. All clans should have atleast 1 melee unit that is not weak to magic. Now serpents ronin, swordsman, bandit are all weak to magic. What a beautiful balance. And no, dont point to enforcer. he is worthless.
Wolf and dragon clan got both 2 or more zen masters who siege units. wolfs shale lord, grayback and longtooth can destroy buildings in seconds while serpent and lotus dont even have one 1 zen master who is siege. Very, very unfair. How about making zymeth and issyl siege units? And making budo and Necromancer (I know spirits warrior are siege) siege too? Budo would then bemore usefull. Also his cutting armor should be increased. its beyond laughable for a zen master.
I can continue the list on and on. The only good think that serpent got was the buff for crossbowman (but they nerfed the weakness bolt, so its even xD) and the poison update for ronin. But 4 ying yang for dmg upgrade for 2 units is not worth it. Lower the ying yang cost to 3 max.
And btw. what is the purpose of demoness? Why would anyone make a melee magic unit that is weak to everything when you can make ronin with ying blade? Please tell me. In serpent clan enforcer, demoness are useless.
Also the range of swordsman mug is laughable. I remember the range being much higher.
And I dont want to start going to lotus. I think the warlock as a 3 tier unit is a good example enough. Warlock are now the most useless unit in the entire battle realms history. They die like in 5 seconds and projectile speed is garbage. Their armor against cutting and blunt is beyond laughable. The only thing that should have been nerfed was soul chill, which is okay now. But warlock as a unit should have the same stats as in original br. he himself wasnt even op. Only his soul chill. But that got nefed. so, I see no reason to give him any further nerf.
And korils nerf is also too strong. he is litereally a melee zen master and has very bad resistances. Fun fact is that lotus gameplay used to be even more diverse than nowadays clan lotus gameplay. original lotus players used issyl haste, soul chill, soul trasher, death sentry. Now lotus can only spam deah sentry. wow what a beautiful gameplay experience.

Here is what should be down to better the balancement:

1. Muskeeter: Either redo the changes on dmg and sniping scope or lower the ressources cost for sniping. Thats way too much ressources for almost no benefit.

2. Swordsman: Should be as strong as in original br. Serpent used to be strong in early game and kinda weak in endgame. Now they are weak at both phases. Also, Glass sword shouldnt kill a swordsman if he got the heatlh upgrade.

3. Fan geisha: The nerf on her armor is too much. Redo the armor nerf and retain her original stats. she is already the worst healer in battle realms. Thats why she is more tanky.
4. Cannonier: Please redo all changes on cannonier. His HP, dmg, armor was reduced, nearly everything. Instead of nerfing him, powder kig cannonier should have been buffed armor wise. Smoke bombs can stay at 2 charges. Duration and effect should stay the same.
Bandits: Bandits being weak against magic kinda ruins the entire clan because now every melee unit in serpent is weak against magic. Ideally there shoud atleast be one melee unit being strong against magic. Who is that in serpent now? Nobody.

5. The poison update for ronin and bandit is a great idea for making serpent better in endgame. however 4 ying yang for a dmg upgrade of 2 units is too much. lower it to 3 ying yang.

6. Swordsman mug should have get a greater range. the range now is a joke.

7. Siege: As I told above every clan should have at least 1 or 2 siege zenmaster. Make budo siege unit, increase his cutting armor a litte and maybe boost his attack and he will get more useful. Do the same thing for the necromancer and make him a siege unit. And no, the spirit warriors dont count.

8. Btw. why is necromancers attack blunt and not magic like in original br?

9. Serpent watchtower: Do the serpent watchtowers decrease los or not? Shouldnt they lower los by logic? Just a question, not a suggestion.

Lotus:
10. Redo all the changes on stats of warlock. Only soul chill needed to be nerfed which happened. Soul chill isnt op anymore. And ffs increase the projectile speed of his range attacks. Warlocks should be siege unit by default. Warlocks are lotus most useless unit.

11. Master warlock shouldnt be weak to magic. He is literally a MASTER WARLOCK. makes no sense. Werewolf is tier 4 unit has 3 weaknesses but master warlock has 4 weaknesses? why? because range?

12. Increase soul trasher attack and projectile speed

13. Make Zymeth siege unit. Make zymeths lightining attacks a bit more aoe like or increase his cutting armor. Zymeth is weak in his usefulness compared to grayback or other clan masters.

14. Redo the changes on korryl, he is a melee zen master and his armor now is laughable. He should have maximum 2 major weaknesses like shinja or otomo.

15. Make issyl a siege unit.

16.Issyls haste should increase Moving speed AND animation speed like in original. The animation speed buff however can be lower than the animation speed buff. Otherwise it looks odd anyway.

Dragon:
17. For what reason was dragon clans archer movement animation speed and attack animation speed increased? They outrun swordsman and other melee units. They, alongside spearman, are literally too strong for a 1 tier unit.

Wolf:
18. The binding ability of dyrads has a duration that is too long. She can literally kill and bind any unit (even zen master). Sometimes she can even bind more than 1 units if they are in the same place. Fix that please.

I hardly see anyone playing serpent (except for the die hard serpent fans like WAKO or me) or lotus. I wonder why. I guess I know.

The list could be going on and on.
The game is based on rock/paper/scissors principle, units must be balanced towards it. High tier units have a strong attack but also a strong weakness, that's by design and on purpose. The higher the tier the far these boundaries are pushed.

Every balance attempt is done in pursuit of being compliant with the mentioned principle across all clans. Opponent may force you to train some units you didn't have in plan, that's why scouting is important.

The game isn't fully balanced and that's why we appreciate all the feedback we can get towards that, but mind that this principle is the core gist behind of the balance, there isn't any concept as "useful/useless unit"
SORROW!? Feb 14, 2023 @ 4:12am 
Originally posted by nicosafull:
Originally posted by Wills Smurf:
I agree with almost everything Notsorrow wrote.
The dragon and wolf clan got the most benefits from the latest updates. Everyone can see this. You dont need to be a battle realms expert to notice this.
Now with the latest updates the dragon clan is the best clan for endgame and also the most versatile clan and wolf clan is the best for rushing and early game. Serpent and lotus are now the worst clans in every possible way.
As a serpent player who also used to play lotus for a while I dont feel any joy playing serpent or lotus anymore. The serpent clan alongside lotus got nerfed in almost every
way possible. Here are few examples:
The damage of musketers and especially the sniping bg was reduced and now nobody makes musketers with sniping scope anymore because there is literally no benefit to the already high ressources costs (50 rice, 50 water, like wtf).
Like if you reduce the usefulness of an ability why not reduce the costs too?
Another example is the horrible nerf of Cannoniers. Cannoniers (most useful unit in serpent alongside musketers, fan geisha and swordsman) got nerfed in every way possible: Cannoniers HP, Dmg, armor were reduced. Literally everything. Smoke bomb duration and effectives got reduced.
Fan geishas armor (especially magic) was reduced too but for what reason?. Fan geishas are already the worst healers in br. They consume the most stamina while healing. Thats why they are a bit more tanky on average.
Bandit used to be strong against magic attacks, but for some reason bandits magic armor was reduced making him weak to magic attacks now. All clans should have atleast 1 melee unit that is not weak to magic. Now serpents ronin, swordsman, bandit are all weak to magic. What a beautiful balance. And no, dont point to enforcer. he is worthless.
Wolf and dragon clan got both 2 or more zen masters who siege units. wolfs shale lord, grayback and longtooth can destroy buildings in seconds while serpent and lotus dont even have one 1 zen master who is siege. Very, very unfair. How about making zymeth and issyl siege units? And making budo and Necromancer (I know spirits warrior are siege) siege too? Budo would then bemore usefull. Also his cutting armor should be increased. its beyond laughable for a zen master.
I can continue the list on and on. The only good think that serpent got was the buff for crossbowman (but they nerfed the weakness bolt, so its even xD) and the poison update for ronin. But 4 ying yang for dmg upgrade for 2 units is not worth it. Lower the ying yang cost to 3 max.
And btw. what is the purpose of demoness? Why would anyone make a melee magic unit that is weak to everything when you can make ronin with ying blade? Please tell me. In serpent clan enforcer, demoness are useless.
Also the range of swordsman mug is laughable. I remember the range being much higher.
And I dont want to start going to lotus. I think the warlock as a 3 tier unit is a good example enough. Warlock are now the most useless unit in the entire battle realms history. They die like in 5 seconds and projectile speed is garbage. Their armor against cutting and blunt is beyond laughable. The only thing that should have been nerfed was soul chill, which is okay now. But warlock as a unit should have the same stats as in original br. he himself wasnt even op. Only his soul chill. But that got nefed. so, I see no reason to give him any further nerf.
And korils nerf is also too strong. he is litereally a melee zen master and has very bad resistances. Fun fact is that lotus gameplay used to be even more diverse than nowadays clan lotus gameplay. original lotus players used issyl haste, soul chill, soul trasher, death sentry. Now lotus can only spam deah sentry. wow what a beautiful gameplay experience.

Here is what should be down to better the balancement:

1. Muskeeter: Either redo the changes on dmg and sniping scope or lower the ressources cost for sniping. Thats way too much ressources for almost no benefit.

2. Swordsman: Should be as strong as in original br. Serpent used to be strong in early game and kinda weak in endgame. Now they are weak at both phases. Also, Glass sword shouldnt kill a swordsman if he got the heatlh upgrade.

3. Fan geisha: The nerf on her armor is too much. Redo the armor nerf and retain her original stats. she is already the worst healer in battle realms. Thats why she is more tanky.
4. Cannonier: Please redo all changes on cannonier. His HP, dmg, armor was reduced, nearly everything. Instead of nerfing him, powder kig cannonier should have been buffed armor wise. Smoke bombs can stay at 2 charges. Duration and effect should stay the same.
Bandits: Bandits being weak against magic kinda ruins the entire clan because now every melee unit in serpent is weak against magic. Ideally there shoud atleast be one melee unit being strong against magic. Who is that in serpent now? Nobody.

5. The poison update for ronin and bandit is a great idea for making serpent better in endgame. however 4 ying yang for a dmg upgrade of 2 units is too much. lower it to 3 ying yang.

6. Swordsman mug should have get a greater range. the range now is a joke.

7. Siege: As I told above every clan should have at least 1 or 2 siege zenmaster. Make budo siege unit, increase his cutting armor a litte and maybe boost his attack and he will get more useful. Do the same thing for the necromancer and make him a siege unit. And no, the spirit warriors dont count.

8. Btw. why is necromancers attack blunt and not magic like in original br?

9. Serpent watchtower: Do the serpent watchtowers decrease los or not? Shouldnt they lower los by logic? Just a question, not a suggestion.

Lotus:
10. Redo all the changes on stats of warlock. Only soul chill needed to be nerfed which happened. Soul chill isnt op anymore. And ffs increase the projectile speed of his range attacks. Warlocks should be siege unit by default. Warlocks are lotus most useless unit.

11. Master warlock shouldnt be weak to magic. He is literally a MASTER WARLOCK. makes no sense. Werewolf is tier 4 unit has 3 weaknesses but master warlock has 4 weaknesses? why? because range?

12. Increase soul trasher attack and projectile speed

13. Make Zymeth siege unit. Make zymeths lightining attacks a bit more aoe like or increase his cutting armor. Zymeth is weak in his usefulness compared to grayback or other clan masters.

14. Redo the changes on korryl, he is a melee zen master and his armor now is laughable. He should have maximum 2 major weaknesses like shinja or otomo.

15. Make issyl a siege unit.

16.Issyls haste should increase Moving speed AND animation speed like in original. The animation speed buff however can be lower than the animation speed buff. Otherwise it looks odd anyway.

Dragon:
17. For what reason was dragon clans archer movement animation speed and attack animation speed increased? They outrun swordsman and other melee units. They, alongside spearman, are literally too strong for a 1 tier unit.

Wolf:
18. The binding ability of dyrads has a duration that is too long. She can literally kill and bind any unit (even zen master). Sometimes she can even bind more than 1 units if they are in the same place. Fix that please.

I hardly see anyone playing serpent (except for the die hard serpent fans like WAKO or me) or lotus. I wonder why. I guess I know.

The list could be going on and on.
The game is based on rock/paper/scissors principle, units must be balanced towards it. High tier units have a strong attack but also a strong weakness, that's by design and on purpose. The higher the tier the far these boundaries are pushed.

Every balance attempt is done in pursuit of being compliant with the mentioned principle across all clans. Opponent may force you to train some units you didn't have in plan, that's why scouting is important.

The game isn't fully balanced and that's why we appreciate all the feedback we can get towards that, but mind that this principle is the core gist behind of the balance, there isn't any concept as "useful/useless unit"

Well there are a lot of useless units like the one from the town square no clans use them just the dragon use the guardian with the stun. Its too far in the mid game to train those units and they are not worth it.
nicosafull  [developer] Feb 14, 2023 @ 6:27am 
Originally posted by NOTSORROW?!:
Originally posted by nicosafull:
The game is based on rock/paper/scissors principle, units must be balanced towards it. High tier units have a strong attack but also a strong weakness, that's by design and on purpose. The higher the tier the far these boundaries are pushed.

Every balance attempt is done in pursuit of being compliant with the mentioned principle across all clans. Opponent may force you to train some units you didn't have in plan, that's why scouting is important.

The game isn't fully balanced and that's why we appreciate all the feedback we can get towards that, but mind that this principle is the core gist behind of the balance, there isn't any concept as "useful/useless unit"

Well there are a lot of useless units like the one from the town square no clans use them just the dragon use the guardian with the stun. Its too far in the mid game to train those units and they are not worth it.
That means they need proper balance. As I've said the game isn't balanced yet, every update is just a step forward, it doesn't mean it will be the end result forever.
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