Battle Realms: Zen Edition

Battle Realms: Zen Edition

Bardius 23 nov. 2022 às 1:06
Removing LAN from the game over piracy.
I understand that the devs would want to avoid piracy but your game is 10$ People who wont pay the 10$ but will pirate your game will be fine with playing the old version. Please do not remove a feature out of fear of piracy. Many pirates will buy your game after they realize they enjoy it and want to support you. Lets assume they pirate the more updated versions. They will be more willing to pay you for it then if they have the old versions. Do not remove such a great functionality. Playing games over lan with your buddies is a great experience and can fix issues with online. I cant even host a game right now on steam with the legit version but can play over vpn just fine. Dont remove features because you are afraid of pirates. Piracy has literally made albums and games popular. I get the fear but dont buy in to it devs. Please.
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Yuki 23 nov. 2022 às 13:25 
Quoting from old thread

Originalmente postado por nicosafull:
Originalmente postado por rusty_dragon:
Sadly, they clearly say, that it "have to go".

We've been playing with those "security issues" for two decades. But someone has decided that he knows better, than players, if it poses any "risk" for them or not.

Hello, by security issues we mean mainly piracy no matter you don't care to allow anyone to connect directly to your PC.. it is used mainly by people using virtual LANs to connect, not real physical ones aka LAN parties, that allows steam-unlocked versions (pirated versions of the game) having multiplayer under this condition. The gist of this is to deny any gameplay experience to non official versions of this game, it already damaged a lot years ago and it still does today if we allow a vulnerability like this one

EDIT: typo


Originalmente postado por nicosafull:
Originalmente postado por ShwangShwing:

This is not a change for player security. This is for security against the game being pirated.
We know that you guys work for money. We all also like making money. There is no need for this hipocricy. Just state that you are doing it so that more players pay to buy the game and that's it. Our safety is not compromised by the LAN option. Making money is not a sin.

The original LAN and IP code relies on sockets that requires a direct connection to a PC, you indeed need virtualization or opening ports as they are disabled because it compromises your PC security, you can't play on IP nowadays unless you open a security breach to play, as we don't have servers (yet) to prevent this from happening we have to remove this at the moment.

Now regarding piracy the point was pretty clear, it damages the title, this change won't prevent the game from being pirated anyways. Moreover, a trully dedicated hacker can make wonders.

Money is not the goal of this, just a means to an end


Originalmente postado por nicosafull:
Originalmente postado por NYOCHIO TJ Ellipsis (29jnews):

Hold on, doesn't Steam support networking options that conceals IP addresses in a Peer-to-Peer setup? Valve did announce that devs can use their networking systems to facilitate multiplayer setups that don't require exposing a player's IP address via Steam's Relay Nodes.

https://help.steampowered.com/en/faqs/view/1433-AD20-F11D-B71E

Genuine question - can LAN or Direct IP multiplayer be reworked to be more secure than you say it is, or is this beyond current development goals?
that is used currently in the game, but indeed requires Steam and an internet connection, that is the current implementation, but steam forces to have internet access no matter you are on a LAN, that's why it got removed..


Originalmente postado por nicosafull:
Originalmente postado por NYOCHIO TJ Ellipsis (29jnews):

Wait, you guys were allowed to use the Relay Node tech? There's no way to use direct IP connections in a safe and secure manner without needing to go through the Steam Relay Nodes?

I can understand that, but on the other hand, dropping LAN support is a shame. I'd really like for you guys to reconsider that option in the future.
you can be sure of that, we are trying to rework the network layer as currently "Steam mode" and "IP mode" (LAN/IP) are living together and they should not, once we get everything separated as it should it will come back, we guarantee it ;)
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Postado a: 23 nov. 2022 às 1:06
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