Battle Realms: Zen Edition

Battle Realms: Zen Edition

กระทู้นี้ได้ถูกล็อกแล้ว
Minor and Major advantage and disadvantage?
What do they stand for? I know what the words mean, but what do these parameters actually change? Do they make units weaker,stronger or change ratio of resource gathering?
โพสต์ต้นฉบับโดย 󠀡󠀡:
Hi! Sorry for keeping you waiting, we're only human and can't respond to every single thread or comment out there. :lunar2020halodragon:

Mostly we're busy with the game development and respond to bugs / technical questions.

Allow me to clear everything up for everybody involved in this thread:

โพสต์ดั้งเดิมโดย HECUsoldier:
What do they stand for? I know what the words mean, but what do these parameters actually change? Do they make units weaker,stronger or change ratio of resource gathering?
Advantages/Disadvantages or simply - Handicap, only affect Armor of the units and buildings, nothing else. That, of course, directly influences how much damage the 'handicapped' units/buildings take.
Major Advantage - 1,25x AM
Minor Advantage - 1,125x AM

Minor Disadvantage - 0,875x AM
Major Disadvantage- 0,75x AM
It has always been this way and, for now, remains unchanged in Zen Edition.

โพสต์ดั้งเดิมโดย Суми:
But they also use battle gear Way more efficent
This is not related to Handicap, but to AI Profile settings. You can read more about what AI settings influence here.

In Zen Edition, some of the AI behavior was tweaked in the code, which made them utilize BGs more efficiently, use Necromancer etc. All these changes you'll be able to read about in our changelogs posted in the 'News' section of the game's hub.
โพสต์ดั้งเดิมโดย Суми:
... and counter yours by, well completely ignoring what they do, Like the smoke bombs, they wont just stand around and wait to get killed anymore.
The 'blindness' effect recovery is a change we introduced in the update 1.57:
AI will now take profile parameters into consideration, if the Intelligence parameter is over 65, AI will be able to recover from blindness (Serpent Cannoneer's Smoke BG / Serpent Watchtower's Blinding Flash, etc..)
For now that remains the only newly introduced code-change tied to AI settings.

I hope that helps! :lunar2020halodragon:
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กำลังแสดง 1-11 จาก 11 ความเห็น
You should wait for a true answer from the devs but from what I gathered, the difference lies mainly in the time needed for units to be produced and the HP they have. Don't know about any damage coefficient being tweaked. So far, resources output seems to be the same since you'll always gather the same amount at the same rate.
Again, this is just from a basic player, I don't really know either what the advantages/disadvantages stand for since it's not explained anywhere in the interface.
I use minor and major disadvantages if I want to play a game like 2 against 6 (IA). It really helps.
I still get wrecked half of the time though. xD
โพสต์ดั้งเดิมโดย CHL:
You should wait for a true answer from the devs but from what I gathered, the difference lies mainly in the time needed for units to be produced and the HP they have. Don't know about any damage coefficient being tweaked. So far, resources output seems to be the same since you'll always gather the same amount at the same rate.
Again, this is just from a basic player, I don't really know either what the advantages/disadvantages stand for since it's not explained anywhere in the interface.
I use minor and major disadvantages if I want to play a game like 2 against 6 (IA). It really helps.
I still get wrecked half of the time though. xD
I don't expect to get an answer from the devs because everytime, for some reason, when I ask a question or make a topic on this forum I get ignored. But thanks for your answer it will have to do for now.
Aww, it sucks man. Sorry about that. :-( I also wish we had a more direct interface with them.
They are doing an awesome job at updating this old game and I guess it takes them a lot of time.
If they somehow see this topic, I'd love to know what lies in the code when you are selecting advantage or disavantage.
Again, from what I know:
- A/D won't give you resources advantages since you select the rates in the lobby
- I feel that training rates are increased or decreased
- Also, A units will be stronger, D units will be weaker by like... 10 to 20%?
Other than that, I don't know. Maybe there is an increase in BR rates/damage but I can't tell.
Best is to try it for yourself I guess in a 1 vs 1 AI at 100% and see the changes. I didn't because I like large scale lol
โพสต์ดั้งเดิมโดย CHL:
Aww, it sucks man. Sorry about that. :-( I also wish we had a more direct interface with them.
They are doing an awesome job at updating this old game and I guess it takes them a lot of time.
If they somehow see this topic, I'd love to know what lies in the code when you are selecting advantage or disavantage.
Again, from what I know:
- A/D won't give you resources advantages since you select the rates in the lobby
- I feel that training rates are increased or decreased
- Also, A units will be stronger, D units will be weaker by like... 10 to 20%?
Other than that, I don't know. Maybe there is an increase in BR rates/damage but I can't tell.
Best is to try it for yourself I guess in a 1 vs 1 AI at 100% and see the changes. I didn't because I like large scale lol
But is this a confirmed data though or your personal experience and speculations?
แก้ไขล่าสุดโดย H.E.C.U soldier; 5 เม.ย. 2021 @ 9: 16am
It is personal experience and speculations, I'm still very curious so I'll follow your thread very closely
แก้ไขล่าสุดโดย CHL; 5 เม.ย. 2021 @ 9: 27am
CHL got it right, you get weaker / they get stronger.
But they also use battle gear Way more efficent, and counter yours by, well completely ignoring what they do, Like the smoke bombs, they wont just stand around and wait to get killed anymore.
Oh I didn't know about that, also sorry but I typed BR when I wanted to talk about Battle Gears.
Interesting that the IA reacts more or less depending on the settings!
I wish the developers could tell us exactly what's going on. :-)
ผู้พัฒนาแอปนี้ได้ระบุว่าโพสต์นี้เป็นคำตอบสำหรับกระทู้ต้นฉบับ
Hi! Sorry for keeping you waiting, we're only human and can't respond to every single thread or comment out there. :lunar2020halodragon:

Mostly we're busy with the game development and respond to bugs / technical questions.

Allow me to clear everything up for everybody involved in this thread:

โพสต์ดั้งเดิมโดย HECUsoldier:
What do they stand for? I know what the words mean, but what do these parameters actually change? Do they make units weaker,stronger or change ratio of resource gathering?
Advantages/Disadvantages or simply - Handicap, only affect Armor of the units and buildings, nothing else. That, of course, directly influences how much damage the 'handicapped' units/buildings take.
Major Advantage - 1,25x AM
Minor Advantage - 1,125x AM

Minor Disadvantage - 0,875x AM
Major Disadvantage- 0,75x AM
It has always been this way and, for now, remains unchanged in Zen Edition.

โพสต์ดั้งเดิมโดย Суми:
But they also use battle gear Way more efficent
This is not related to Handicap, but to AI Profile settings. You can read more about what AI settings influence here.

In Zen Edition, some of the AI behavior was tweaked in the code, which made them utilize BGs more efficiently, use Necromancer etc. All these changes you'll be able to read about in our changelogs posted in the 'News' section of the game's hub.
โพสต์ดั้งเดิมโดย Суми:
... and counter yours by, well completely ignoring what they do, Like the smoke bombs, they wont just stand around and wait to get killed anymore.
The 'blindness' effect recovery is a change we introduced in the update 1.57:
AI will now take profile parameters into consideration, if the Intelligence parameter is over 65, AI will be able to recover from blindness (Serpent Cannoneer's Smoke BG / Serpent Watchtower's Blinding Flash, etc..)
For now that remains the only newly introduced code-change tied to AI settings.

I hope that helps! :lunar2020halodragon:
แก้ไขล่าสุดโดย 󠀡󠀡; 10 ธ.ค. 2021 @ 9: 03am
Thanks for taking your time to give us the answer, this is exactly what was bothering me and I wanted to learn how it works and now I have!
แก้ไขล่าสุดโดย H.E.C.U soldier; 7 เม.ย. 2021 @ 1: 49pm
โพสต์ดั้งเดิมโดย CHL:
I also wish we had a more direct interface with them.
I'd just like to add that the 'more direct interface' is the Battle Realms Discord[discord.com] server. :lunar2020halodragon:
Thank you for this comprehensive answer! I got it all wrong, good thing you intervened.
We understand you are very busy with the development so it's even nicer to get an answer. Thanks for taking the time, I think it will help many players.
Good luck! (and also good to know about the Discord server, I still live in the 2000s but I'll get better, I swear!)
แก้ไขล่าสุดโดย CHL; 9 เม.ย. 2021 @ 7: 07am
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