Battle Realms: Zen Edition

Battle Realms: Zen Edition

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Minor and Major advantage and disadvantage?
What do they stand for? I know what the words mean, but what do these parameters actually change? Do they make units weaker,stronger or change ratio of resource gathering?
Originally posted by 󠀡󠀡:
Hi! Sorry for keeping you waiting, we're only human and can't respond to every single thread or comment out there. :lunar2020halodragon:

Mostly we're busy with the game development and respond to bugs / technical questions.

Allow me to clear everything up for everybody involved in this thread:

Originally posted by HECUsoldier:
What do they stand for? I know what the words mean, but what do these parameters actually change? Do they make units weaker,stronger or change ratio of resource gathering?
Advantages/Disadvantages or simply - Handicap, only affect Armor of the units and buildings, nothing else. That, of course, directly influences how much damage the 'handicapped' units/buildings take.
Major Advantage - 1,25x AM
Minor Advantage - 1,125x AM

Minor Disadvantage - 0,875x AM
Major Disadvantage- 0,75x AM
It has always been this way and, for now, remains unchanged in Zen Edition.

Originally posted by Суми:
But they also use battle gear Way more efficent
This is not related to Handicap, but to AI Profile settings. You can read more about what AI settings influence here.

In Zen Edition, some of the AI behavior was tweaked in the code, which made them utilize BGs more efficiently, use Necromancer etc. All these changes you'll be able to read about in our changelogs posted in the 'News' section of the game's hub.
Originally posted by Суми:
... and counter yours by, well completely ignoring what they do, Like the smoke bombs, they wont just stand around and wait to get killed anymore.
The 'blindness' effect recovery is a change we introduced in the update 1.57:
AI will now take profile parameters into consideration, if the Intelligence parameter is over 65, AI will be able to recover from blindness (Serpent Cannoneer's Smoke BG / Serpent Watchtower's Blinding Flash, etc..)
For now that remains the only newly introduced code-change tied to AI settings.

I hope that helps! :lunar2020halodragon:
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Showing 1-11 of 11 comments
CHL Apr 5, 2021 @ 8:44am 
You should wait for a true answer from the devs but from what I gathered, the difference lies mainly in the time needed for units to be produced and the HP they have. Don't know about any damage coefficient being tweaked. So far, resources output seems to be the same since you'll always gather the same amount at the same rate.
Again, this is just from a basic player, I don't really know either what the advantages/disadvantages stand for since it's not explained anywhere in the interface.
I use minor and major disadvantages if I want to play a game like 2 against 6 (IA). It really helps.
I still get wrecked half of the time though. xD
H.E.C.U soldier Apr 5, 2021 @ 9:01am 
Originally posted by CHL:
You should wait for a true answer from the devs but from what I gathered, the difference lies mainly in the time needed for units to be produced and the HP they have. Don't know about any damage coefficient being tweaked. So far, resources output seems to be the same since you'll always gather the same amount at the same rate.
Again, this is just from a basic player, I don't really know either what the advantages/disadvantages stand for since it's not explained anywhere in the interface.
I use minor and major disadvantages if I want to play a game like 2 against 6 (IA). It really helps.
I still get wrecked half of the time though. xD
I don't expect to get an answer from the devs because everytime, for some reason, when I ask a question or make a topic on this forum I get ignored. But thanks for your answer it will have to do for now.
CHL Apr 5, 2021 @ 9:11am 
Aww, it sucks man. Sorry about that. :-( I also wish we had a more direct interface with them.
They are doing an awesome job at updating this old game and I guess it takes them a lot of time.
If they somehow see this topic, I'd love to know what lies in the code when you are selecting advantage or disavantage.
Again, from what I know:
- A/D won't give you resources advantages since you select the rates in the lobby
- I feel that training rates are increased or decreased
- Also, A units will be stronger, D units will be weaker by like... 10 to 20%?
Other than that, I don't know. Maybe there is an increase in BR rates/damage but I can't tell.
Best is to try it for yourself I guess in a 1 vs 1 AI at 100% and see the changes. I didn't because I like large scale lol
H.E.C.U soldier Apr 5, 2021 @ 9:15am 
Originally posted by CHL:
Aww, it sucks man. Sorry about that. :-( I also wish we had a more direct interface with them.
They are doing an awesome job at updating this old game and I guess it takes them a lot of time.
If they somehow see this topic, I'd love to know what lies in the code when you are selecting advantage or disavantage.
Again, from what I know:
- A/D won't give you resources advantages since you select the rates in the lobby
- I feel that training rates are increased or decreased
- Also, A units will be stronger, D units will be weaker by like... 10 to 20%?
Other than that, I don't know. Maybe there is an increase in BR rates/damage but I can't tell.
Best is to try it for yourself I guess in a 1 vs 1 AI at 100% and see the changes. I didn't because I like large scale lol
But is this a confirmed data though or your personal experience and speculations?
Last edited by H.E.C.U soldier; Apr 5, 2021 @ 9:16am
CHL Apr 5, 2021 @ 9:26am 
It is personal experience and speculations, I'm still very curious so I'll follow your thread very closely
Last edited by CHL; Apr 5, 2021 @ 9:27am
Sumi Apr 5, 2021 @ 5:14pm 
CHL got it right, you get weaker / they get stronger.
But they also use battle gear Way more efficent, and counter yours by, well completely ignoring what they do, Like the smoke bombs, they wont just stand around and wait to get killed anymore.
CHL Apr 6, 2021 @ 4:28am 
Oh I didn't know about that, also sorry but I typed BR when I wanted to talk about Battle Gears.
Interesting that the IA reacts more or less depending on the settings!
I wish the developers could tell us exactly what's going on. :-)
A developer of this app has indicated that this post answers the original topic.
󠀡󠀡 Apr 7, 2021 @ 8:27am 
Hi! Sorry for keeping you waiting, we're only human and can't respond to every single thread or comment out there. :lunar2020halodragon:

Mostly we're busy with the game development and respond to bugs / technical questions.

Allow me to clear everything up for everybody involved in this thread:

Originally posted by HECUsoldier:
What do they stand for? I know what the words mean, but what do these parameters actually change? Do they make units weaker,stronger or change ratio of resource gathering?
Advantages/Disadvantages or simply - Handicap, only affect Armor of the units and buildings, nothing else. That, of course, directly influences how much damage the 'handicapped' units/buildings take.
Major Advantage - 1,25x AM
Minor Advantage - 1,125x AM

Minor Disadvantage - 0,875x AM
Major Disadvantage- 0,75x AM
It has always been this way and, for now, remains unchanged in Zen Edition.

Originally posted by Суми:
But they also use battle gear Way more efficent
This is not related to Handicap, but to AI Profile settings. You can read more about what AI settings influence here.

In Zen Edition, some of the AI behavior was tweaked in the code, which made them utilize BGs more efficiently, use Necromancer etc. All these changes you'll be able to read about in our changelogs posted in the 'News' section of the game's hub.
Originally posted by Суми:
... and counter yours by, well completely ignoring what they do, Like the smoke bombs, they wont just stand around and wait to get killed anymore.
The 'blindness' effect recovery is a change we introduced in the update 1.57:
AI will now take profile parameters into consideration, if the Intelligence parameter is over 65, AI will be able to recover from blindness (Serpent Cannoneer's Smoke BG / Serpent Watchtower's Blinding Flash, etc..)
For now that remains the only newly introduced code-change tied to AI settings.

I hope that helps! :lunar2020halodragon:
Last edited by 󠀡󠀡; Dec 10, 2021 @ 9:03am
H.E.C.U soldier Apr 7, 2021 @ 1:49pm 
Thanks for taking your time to give us the answer, this is exactly what was bothering me and I wanted to learn how it works and now I have!
Last edited by H.E.C.U soldier; Apr 7, 2021 @ 1:49pm
󠀡󠀡 Apr 9, 2021 @ 1:31am 
Originally posted by CHL:
I also wish we had a more direct interface with them.
I'd just like to add that the 'more direct interface' is the Battle Realms Discord[discord.com] server. :lunar2020halodragon:
CHL Apr 9, 2021 @ 7:05am 
Thank you for this comprehensive answer! I got it all wrong, good thing you intervened.
We understand you are very busy with the development so it's even nicer to get an answer. Thanks for taking the time, I think it will help many players.
Good luck! (and also good to know about the Discord server, I still live in the 2000s but I'll get better, I swear!)
Last edited by CHL; Apr 9, 2021 @ 7:07am
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Date Posted: Mar 21, 2021 @ 12:02pm
Posts: 11