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- "AI lotus won't eat golems using Tier 2 units in order to obtain Battle Gears."
Now 1.57.7
- "AI lotus still eat golems using Tier 2 units in order to obtain Battle Gears."
Saved file : https://files.fm/f/g3qe9y2sy
- [AI] Shale Lord , Druidess and Three Brothers try to give Battle Gears to units that on Watchtowers.
- When the Spirit Wolf is summoned, game crash when quit the game.
Saved file : https://files.fm/f/kv9u4kt8q
And I'm not sure if this is a bugs? AI won't using these units (or just very rare).
-Diseased One
-Overseer
-Digger
-Dryad
-Witch
-Master Warlock (this is just very rare or sometime AI won't build Warlock's Tower)
***NO MODDING***
In my play through I recruited Budo. Up to the mission before last mission, there was no thing particular. However in last mission I cant recruit him from keep (he is not showing). The other (koril, tao, ...) is fine
We would need more details regarding this as it works fine on our end. Try verifying the integrity of game files first and see if it helps.
Confirmed, we will get this fixed.
Forwarded the feedback to the programmers, thank you!
That would not be a bug then since we improved AI for the 'Hard' difficulty. That was done on purpose to once again provide a challenge for all players:
Source:
IMO I like it way more now. Old AI was way too Easy.
I cant change map and clan if I create multiplayer lobby, joining others lobby is fine
My best guess would be your nickname, which may be too long for the game to handle, thus breaking lobby functionality. Shorten it and you should be able to host just fine.
We should be able to change that in the future.
We have talked about this here, it's not really an issue on our side that we could possibly fix, but this should go away pretty quick.
@TheOldRepublic, please, always look within the Steam Community first. The site itself copy-pastes information from all around the web, in this case-- this guide: https://steamcommunity.com/sharedfiles/filedetails/?id=1962225883
The issue itself has been fixed in the update 1.57.4 as has been stated in the official troubleshooting guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=2036927063
Now they will keep sending peasants across the entire map, instead of building units. Main problem is that when the serpent attacks them, they have no units, so they will simply be crushed and the temple will fall, resulting in a mission failure. It is still possible to beat the mission with a bit of luck, and by rushing your own units to protect the temple, but it becomes really tedious. This is a result of adding skrimish AI into the campaign.
Overall I do like the changes to the AI, so i'd rather not have the changes reverted for the campaigns, but maybe there is a way to script the yellow army into not expanding their base?
Screenshot: https://i.postimg.cc/3NtgvB9P/Untitled.png