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回報翻譯問題
5vs5 haha
At least make possible to play in window mode that will work for now.
Where Each clan can summon 1 Ultimate hero at the start of the game by making each clan be able to create the building ready available from the start.
They can be summoned the same way you summon the crypt of brothers
In Dragon Clan in the Dragon Monument can be summoned
Kenji 1, Kenji 3 , and Kenji One with the Dragon
Kenji 1
Passive- will have his passive act as nerfed Shinja's ability intimidate whenever he triggers it with his attack animation
Battlegear - would be the same Critical Strike as the the campaign
Kenji 3
Passive would be the same as Kenji 1
Battle Gear- It would trigger on auto attack
When on melee he would slash multiple times then have a delay damage on nearby enemies like those samurai movies when he sheath his sword.
-When auto attacking with his gun it would trigger an explosion on the target and cause aoe damage near the target.
Kenji One with the Dragon
Passive - damage cause weak fire damage to buildings and burn the enemy that stops natural regeneration and weakens armor with his melee and range attacks
Battle Gear-Kenji blinks to a target location and produce dragon fire to his suroundings. It can also burn rice, trees like the raider's battlegear.
You can also upgrade Kenji via Yang
In the Serpent Clan in the Necromancers throne Kenji 2, and Kenji 3 Serpent can be summoned.
Kenji 2
Passive would be the original Kenji passive
Battle Gear
When He auto attacks with melee it would cause explosive damage along with piercing damage.
When in range auto it would bounce near the target enemy or double damage otherwise
Kenji 3 Serpent
Passive -damage cause poison damage and weakens armor even on buildings
Battle Gear -Kenji Blinks like the samurai movies where he dash then multiple cuts enemies the damage trigger after he sheathe his sword that cause poison damage on units that survive.
Can upgrade Kenji Via Yin
In the Lotus clan they can build the orb altar where they can summon Uncorrupted Zymeth, Ninja Nightvol, and Goddest Yvaine.
When they summon Zymeth or Yvaine they became unsummonable in the keep until they die where they can summon their usual version.
Nightvol can be summoned as his Ninja form but make him distinct by having a different unit model from the ninja.
Zymeth
Passive - causes unending rain which also trigger his original passive until killed and cause nearby allied Disease, Unclean and Infested one to not have the fast stamina debuff.
Battle Gear - auto attack range create a chain lightning like the farseer in warcraft III.
-auto attack melee cause the unit surrounding him to get stunned like Utara's
passive but with damage with lightning.
Yvaine
Passive - cause target enemies when auto attacked to get slow debuff that stack 2 times then on the 3rd attack Yvaines original BG triggers on that target. When it snows she will have something similar to Zymeth's lighting when it rains but with frost shard.
Battle Gear - causes to snow on the map that slows rice growth and enemy units which also make Yvaine Immortal until it drains all her stamina like chi shield.
Ninja Nightvol
Passive - similar to the Necromancer when units die they transform instead to the hordelings instead.
Battle Gear - Nighvol teleports like the Master Warlock then transforms to his Monster form. In this form nearby enemy units gets damaged and feared similar to the Reworked Fiddlestick from league of legends. It drains his stamina then transforms back to his Ninja form similar to the witch from the serpent clan.
Wolf clan would be able to build the White Wolf Skull altar
where they can summon White Wolf Grayback, White Wolf Wildeye, and Goddess Gaihla
similiar to the lotus when they summon each hero they become unavailable in the keep as if they are already summoned.
Grayback
Passive - Grayback leaps to his target and has a chance to stun them on enemies that have debuffs
Battle Gear - His Wolf howl causes damage on his surrounding enemies and weakens their armor while nearby allies gets the similar buff to his original battle gear
WildEye
Passive - same as before with the addition of being able to execute enemies with less than 10% health.
Battle Gear -transforms into White Werewolf that trigger wolfs bite that transforms enemies to white wolves when triggering its passive.
Gaihla
Passive - she can now heal units at the cause of her health and her usual passive remains
Battle Gear - blinks and roots nearby enemy units at the target location. Unit rooted have their health drained and heals Gaihla
From my end when it comes to ideas, adding the dmg type/weakness the unit has on it's description would be very good. No joke, it took me 11 years to find out it was a thing, LOL.
Edit: Nvm the weakness/strenght was added to tooltips already xD
Improve character pictures. Redesign some buildings. make them smoother.
Add blood for slash and stab. Air pressure design on blunt attacks.
improve Hud
Make moving character faces like in starcraft
Make wolf buildings more natural
Make Dragon buildings look more well-respected
Serpent buildings look more organized crime lords
More Haunting and scary buildings for Lotus
Improve a character voices sound effects like rain, healing hits, slash to the modern way of sounds how they make it in the movie.
Make the entire game more cinematic
The choosing of map on the journey, make it more cinematic as well not just an overview.
Revamp design on all hearoes
Also could we have a "Mission Select screen" So you can like see the different routes you didnt take instead of having to restart/Reload
Also wouldnt mind more choices in the game, part of why i prefer Kenjis story over the wolf one was the fact there was choices that impacted your story, Like if you go one way in the dragon path you get the beasty Archer Arah
General:
+30 rice per sack, as opposed to GOG version.
+Rice growth speed should always be 1/10 of the speed of the Fast rice that grows on Center Ring.
+Watering rice causes its speed to grow 10x for 30 seconds (does not stack).
+Horses have 2x HP as GOG Major Adv.
+Horses have 4x MP as GOG.
+Horse MP regen is about 1/10 the speed as GOG.
+Players are encouraged to play 1v1s more.
+Pause in multiplayer.
+Anybody can unpause. There is a 3-second delay. It shows...3...2...1...
+There are unlimited pauses.
+Multiplayer directly puts you to Steam multiplayer.
+Surrender option in multiplayer.
+Scan available at every 3 minutes.
+Scan available at the very beginning of the game.
+Scan activates only once per click.
+Scan lets you know if there are enemies in that area, including invisible ones.
+Scan is about ~3000 AoE.
+Selecting a multiplayer game no longer shows the player names.
+Pushing the boulder now kills anyone, but completely depletes MP.
+Players on your ban list cannot join your game.
+Ban list players have a red color to their username.
+Your Steam username is always used. They always change while the game is running.
+Rice limit is 2000 and water limit is 1000.
+Pack horse's purpose is to add 300 to your already capped rice limit and 100 to the water.
+Rain only has effects on buildings, not rice.
+Rain should put out a full fire from a building around 90 secs. This time can be divided by the levels of the fire.
+All peasants have the same base HP (like Dragon Peasant in Major Adv) and same base damage.
+Snow has an effect to watering rice, it causes the rice to grow 2x (as opposed to normal) faster for 30 secs (does not stack).
+Rice only has two effects: normal and snow.
+Only communicating via text is available within the game.
+Remove holding hotkeys before start of the game.
+Only players within your "friends list" can see and join your private games.
+That person must approve from being on that "friends list" before being added.
+Only the "attack here" ping is available.
+Tutorial must have something about the Keep.
+Dragon endgame Kenji must have 100x the HP regen as GOG and 50x the MP regen as GOG.
+Recommended map is Freedom.
+There is no gap to how many Yin/Yang points you can earn.
+Every 300 total damage you inflict earns a Yin/Yang point.
+All Heroes gain 5 damage per Yin/Yang point.
+All HP/MP bars on all units show up on top (unless turned off).
+Attacking Dark Canopied users still gives total damage.
+Total damage is total damage inflicted upon units and buildings.
+Always Major Advantage to all.
+Multiplayer games should be Bo3.
+You cannot change teams after Round 1.
+AI should to limited to the old Heroes.
+Limit to 45 buildings.
+Limit peasant production to 10 Huts.
+The game phase is Host Game+Pick Color/Team+Start (1 minute or end host) -> Ban Clan for a Player (in a randomized Team)(30 sec for voting clan to ban; 30 sec for voting the player to ban clan) -> select team Clans (2 min) -> then announce Clans (30 sec).
+You cannot text them on the final 3 phases.
+Limit is 8 players (judges, observers, etc).
+Remove Random.
+Damage immune units are immune to weakness amps.
+Teams are strictly from 1 to 4.
+Default is 1.
+Population should always be 30.
+Survival or Hazing only.
+Horses at beginning should always be 20 on the map.
+20 is the max cap for horses on the map.
+1 horse generates every 5 min and starts when you have <20 horses on the map.
+Votes must be equal to 5 on who gets to be on what team. No limits on these kinds of votes.
+You can vote right next to the team # of the player.
+Attacking neutral wolves equate to total damage.
+Remove birds that can alert enemies at the trees.
+Remove reveal when losing.
+Remove unbreakable objects that can be attacked.
+Limit the music to the game tracks.
+Endgame Grayback is 1000x HP as GOG Major Adv.
+Starting resources are minimal.
+Remove Allies Nearby.
+There are always 8 slots for players in a map.
+Always 8 players.
+Always show average ping in a public game.
+Stables can only have 5 horses.
+Battle Gear -> General Game Guide
+The Brothers can attack neutral wolves for MP.
+If a neutral wolf dies, a new one spawns for 30s until the number is back to normal.
+Your color preference can be saved.
+Strive for higher resolution graphics.
+Remove Disable Judges and Spectators.
+Limit Scroll Speed to highest and Brightness to lowest.
+Remove Apply and replace with just "OK".
+Remove password.
+$20 price.
Dragon:
+Dragon clan looks more modernized.
+Dragon existence ensures there is a 5% chance (per peasant spawn) that an extra peasant will spawn randomly from a Dragon peasant hut. This does NOT take a unit point. Only one can exist at a time. Dragon only.
+Spearman deals 2x damage as GOG version, but takes 25% more Magic.
+Spearman Fireworks new BG. Passive. Spearman now deals the same base damage as Samurai.
+Spearman Shrine Stun now takes of his 20% max MP, and stuns for 5 sec.
+Archer has 2x the range, but his passive skill is removed. His normal attack range is still the same.
+Chemist has 1 in 3 chance that his attack has a Fireworks Factory effect, but takes 10% more Blunt.
+Geisha depletes half her max MP healing.
+Geisha Sacrifice now fully heals the only units she healed throughout the game.
+Geisha new Ring now gives her 100% invi for 5 sec. Does not break at all. Does not stack. 25% max MP.
+Guardian has 10% more resis to Cutting and Blunt.
+Guardian Stand now gives 2 sec invulnerability upon death. Passive. Can only be used once to prevent abuse.
+Dragon Warrior is immune to magic, but takes 50% more Cutting.
+KW Flash now gives 100% weakness to all non-immune damage types. Does not stack.
+Powder Keg Cannoneer has 25% more resistance to Cutting.
+Increase Shrapnel Rice cost by 25.
+Battle Maiden is immune to all damage while idle.
+Battle Maiden Tower drain does not consume MP.
+Samurai has 2x HP as Major Adv Ronin.
+Samurai Yang Blade now deals 30 damage per Yang. Increase Rice cost by 50.
+Samurai Skin now only consumes MP while not idle. Increase Rice cost by 30.
+Dragon Watchtower stun has 2x duration as GOG.
+Monument now requires 3 Samurai and 2 Yang. Design overhaul. It has a 10 sec cooldown before it can be used again.
+Water taken from Well gives 17 instead of 15. Any ally.
+Arah now has a Global Attack Range, but her normal attack mode is around ~9000 AoE. She has now 100 more damage.
+Garrin's horses have 20x HP as the GOG Major Adv horse and same MP regen as GOG horse.
+Tao has another passive: his GOG Active.
+Tao new Active: continuously drains MP (10% max MP every 0.5 sec), every missile or melee attack that hits him generates a clone that lasts for 2 seconds (has 1/100 HP as Tao, deals the same amount of damage, has the same passives, randomly AI-controlled, uncontrollable).
+Tao takes 100% more Blunt and has 1/100 MP regen as GOG. Remove his Water cost.
+Teppo is immune to Cutting.
+Kazan automatically set buildings in full fire with his attacks. Kazan 100% take more damage to Cutting.
+Otomo is immune to Cutting and Piercing. Active gives 2x damage to allies for 5 secs. Hero costs 200 more Rice and 100 more Water than GOG.
+Dragon Monk increases 2% Yang production for each.
+Dragon Monks are limited to 4.
+Peasant Hut new Technique increases rice acq from 30 to 50 in sack.
+Dojo Dragon's Heart 2x Spearman max HP. Yang cost changes to 4.
+Dojo Dragon's Fire 4x max HP to DW, KW, and Samurai. Yang cost changes to 2.
+Range Zen Accu is 10x damage to Archers.
+Range Crafts multiplies Archer range x2. Yang cost 4.
+Range new 3rd Tech multiplies Archers' max MP x2. Yang cost 2.
+Alche Hut new Powder increases the Chemists' chance of Fireworks effect in attack to 2 in 3 and increases his Blunt resis by 25%. Yang cost changed to 3.
+Alche Hut Steel 4x damage to DW, KW, Samurai, and Geishas. Yang cost 6.
+Bath Meditation 2x HP regen of everyone in the player's disposal while not idle. Yang cost 8.
+Bath Silk gives Geishas Cutting immunity.
+Stables Bonding 2x max HP to horses. Gives the mounters HP regen of +5/sec. Yang cost 4.
+Stables Horseshoes 2x speed to horses.
+Keep new Technique Arah's Ability does not require MP. She can walk while the ability is active. Yang cost 4.
+Keep new Technique Kazan's running only consumes 1/10 speed of MP. Yang cost 1.
+Keep new Technique Otomo's Ability becomes 3x damage for 10 sec. Yang cost 2.
+Keep new Passive Heroes' recovery time is 5 sec.
Serpent:
+Serpent looks out of place within the game.
+Serpent existence ensures all units' attacks have a 10% chance of being a Critical Strike. All units.
+Well gives 1/2 gathering time when gathered there. Any ally.
+Swordsman deals 0.5x damage as GOG, but each attack has a 25% chance of dealing 3 fast (every 0.2s) consecutive attacks before returning to normal. This buff lasts until he hits them all. Has a 90% chance of dodging missles, like Koril's.
+Swordsman Glass no MP depletion req. Kills anyone, but also kills all allies (including himself) within ~600 AoE. Ignores damage immunity.
+Crossbowmen Phosphorous Bolts number has no limit.
+Crossbowmen Weakness makes enemies take 6x damage. KW Flash then Bolts is stackable.
+Musks deals 2x damage as GOG, has a 1% chance of instantly killing any unit with an attack. Runs 25% faster than GOG, but also drains MP 25% faster.
+Musks Scope gives Global Range. No longer disables walking. Gives 10% slower movement speed while active.
+Fans' healing consumes 25% max MP. They have 1/2 movement speed as GOG.
+Enforcers' attacks have a 25% chance of dealing an additional Low Blow.
+Enforcers' Boots cost no MP if not attacking.
+Enforcers' Low Blow. Costs 25% max MP. Costs 50 more rice and 15 more water.
+Bandits are Magic and Piercing immune.
+Bandits Darts. No rice and water cost.
+Bandits Stealth same as Serp Ninja invi but no reveal and 75% invi.
+Raiders have 2x move speed. 1/2 HP as GOG Major Adv.
+Raiders Brush ~3000 AoE. No rice growth for 30 sec (like Famine). Does not stack.
+Cannoneer take 25% more Blunt.
+Cannoneer Mines max 50 for Active.
+Cannoneer new BG. Passive. Every kill he does plants a mine on their corpses. No limit on these.
+Witches are always in their demon forms. They have 10% slower speed than GOG Witch.
+Witches' Amu now gives her the Utara passive. The stun is 1/5 of her duration.
+Witches' Tower Abi heals 3x of taken and costs no MP. Costs 100 more rice.
+Ronin deal 3x damage as Samurai.
+Ronin Yin Blade 10x damage as long as active. Costs 100 more rice and 15 more water.
+Tower charge is free if within the AoE are more than 15 enemy units.
+Shinja deals 2x damage as GOG. Active removes all damage from enemies' attacks for 15 sec.
+Budo new Whip deals 300 Blunt damage to enemies with the same AoE as Shinja's. Requires all MP.
+Utara now costs 0 Yin.
+Vetkin Bravado now claims all MP taken as additional max HP. This max HP lasts 10 sec. Hero now costs 2 Yin. Costs 200 more Rice and 100 more Water.
+Necromancer's Active now costs 0 MP.
+New Taro has a 50% chance of dealing 2x damage, 25% 6x damage, 10% insta-kill, 15% normal. In that order. 1/3 attack speed as GOG. 1/10 move speed as GOG.
+Serpent Ninja. No rice and water cost. 100% invi. Reveals under ~600 AoE. This reveal cooldowns Active by 5 sec. No MP cost for Active Ability. He now deals 2x damage.
+Hut Technique rice farm 1/2 time needed as normal.
+Tavern Ale 3x HP Bandits, Swordsmen, Radiers, and Peasants. Yin cost 5.
+Tavern Revel 2x damage swordsmen.
+Tavern new Technique gives Swordsmen infinite MP. Yin cost 2.
+Guild new Steel Balls deals 10x normal unit damage to buildings. Yin cost 5.
+Alche Hut Magne insta-full-fire buildings.
+Alche Hut Vital Points x2 damage Musks.
+Bath Art. Yin cost 1.
+Bath Fle 3x HP Fan Geishas.
+Bath Pre 10x damage Geishas and Zombies.
+Stables Whips 3x speed horses.
+Stables Hobbing Peasants have a 90% chance (per 0.5 sec) to instantly catch horses. Yin cost 2.
+Den Intent gives Enforcers 95% chance of Low Blow.
+Den Drive gives 3x MP Ronin and Peasants. Yin cost 2.
+Den Potion. Yin cost 3.
+Throne new Tech 2x HP Spirts. Yin cost 3.
+Throne new Tech 6 max Spirts. Yin cost 1.
+Throne new Tech 1/10 Zombie decaying HP speed. Yin cost 1.
+Throne additional Water cost 50 when you put 4 Ronin.
+Keep Tech Gives Taro GOG move speed and attack speed. Yin cost 2.
+Keep Tech Gives max capacity of 10 Ninjas. Yin cost 1.
+Keep Tech Budo has 2x HP. Yin cost 1.
+Keep Passive 25% chance that a Hero is free of charge. Must be available first.
Lotus:
+Lotus should always look high-tech.
+Lotus existence gives a 25% chance of 10-sec Death Sentry upon death for all Lotus units and 10% for buildings. Lotus buildings only.
+Well extinguishes a full fire building in 1 bucket. Only this particular player can use it.
+Hut Technique 25% chance for Peasants to Rebirth upon death. Yin cost 4.
+Brothers can enter Towers.
+Remove Shamblers.
+Peasants can eat other Peasants for an ability. They can teleport to any place, committing suicide, it deals 100 Magic damage, ~100 AoE. Only available when Crucible is available.
+Acolyte deals 5x damage as GOG. Only 25 HP. Changes to 10x damage when there are >=5 Acolytes within ~600 AoE.
+Acolyte Ability: Inner new heal 100% max HP for 0 MP if there are at least 5 Acolytes within ~600 AoE and >=25% MP. Acq if Acolyte has >=1 kill and 25% Bro shake.
+Leafs have 3x HP as GOG Major Adv. They deal 20% more damage. Has 10% slower move speed.
+Leafs Ability: Global Sight for 5 sec. Req full max MP. Using this will cause MP regen to be 1/10 GOG speed until max MP recovers fully. Acq through 25% Bro shake.
+Staffs have 90% resistances to all types of damage. They have 1/2 move speed.
+Staffs Ability Dark Canopy 100% immunity always. Drains mana 4x faster. Acq through 50% Bro shake. Blocks Glass or any other easy-kill ability, passive or active.
+Channelers have 10% more raven recov rate.
+Channelers new Ability Auto-heal, like healing on a Tower. One-time use per Channeler. Becomes passive. Acq 25% Bro shake.
+Channelers new Ability Acq by healing a Hero. Once the Ability is pressed, all her ravens deal 20x damage on next attack. Activates on attack. Takes no MP.
+Reapers are immune to all types of damage, except Cutting, which they take 400%.
+Reaper Ability 10-sec invulnerability, 20x damage, dies at the end of duration. Acq 100% Bro shake. 100% invi. Does not break.
+Diseased are Piercing and Explosive immune. They have a 90% Cutting resis.
+Diseased new Ability Blink Teleports at a distance for 10% max MP. 50% Bro shake.
+Diseased new Ability Passive 2x Rebirth. Acq Eat a peasant.
+Infested have 20x HP as GOG. Upon death, they deal 300 Magic damage in ~100 AoE.
+Infested Ability Rebirth. Acq Eat a peasant.
+Infested new Ability on water 3 min. Passive. Becomes a Sea Mutant. No turning back. 5x water walking speed. No running. Deals 50 Cutting damage. Dies in 3 secs on land. Same HP as endgame Kenji. Normal land walk speed.
+Unclean have 2x HP as GOG Major Adv. Leaves Death Sentry upon death.
+Unclean Active Sentry lasts 2x as the passive one.
+Unclean only has one ability.
+Overseers deal 15x damage as GOG.
+Overseer Ability Same as GOG Budo's. One-time use. Acq 25% Bro shake.
+Warlock Sehk Chill now deals 100 Magic damage for 90% max MP.
+Warlock Ability Acq Eat 2-tier unit. Crucible required. Deals 30 damage each type. Pushes the enemy back. Does not push through walls or impassable terrain. 50% max MP. ~400 units, 1 sec. Ability is ~1000 units.
+MW have the same resis as Warlock. They have 20x HP as GOG Major Adv Warlock.
+MW Ability Thresh now consumes 4x mana as GOG.
+MW Ability Sehk new Ab. Replenish 100% max MP for ~1200 AoE allies (including himself). 10% max MP. 1/100 MP regen when you have this Ability.
+MW Ability Tausil new Ab. [Revive] Revives any unit, friend or foe, at the cost of his own life. Must have full max MP. Does not include Heroes. Restores any ability the unit had. Can revive enemy peasants that can be used for other clan buildings. Only Yin can be used if Lotus is your starting clan.
+MW Ability Acq Eat 2-tier unit and Crucible required. Like Warlock's, but all sides. 50% max MP.
+MW has same training time as Rite.
+Give MWs the ability to run.
+Tower 3x damage as GOG. All charge is used. 3x charge recov speed.
+Horses Ability now full fires a building without MP. Can be Mugged unlike other horses.
+Zymeth has the same resis as old BR. All his bolts deal 3x current damage.
+Koril always evades ranged attacks. There is a 50% chance a melee attack heals him. Has 1/3 move speed.
+Issyl Active for 1 min.
+Soban 5 golems.
+Yvaine freezes for 5 additional sec. Has an additional weakness to Cutting 100%.
+Lotus Ninja. The max capacity increases by 1 by every Hero kill. Same as Serpent's.
+Yard Strength of the Trunk gives 10x HP all units. Yin cost 4.
+Yard new Tech replacing Glut 10x HP Unclean. Yin cost 2.
+Warlock's Tower Tech Warlock Rebirth. Yin 1.
+Warlock's Tower Tech MW Decay. After "dying", he has 15 sec to live before finally dying. Has unlimited HP. Yin 4.
+Warlock's Tower Tech All Warlock and MW Bro shakes are 10%. Yin 3.
+Warlock's Tower's HP is 2x of Keep.
+Keep Tech Zymeth hits a max of 5 bolts. Yin cost 10.
+Keep Tech Koril 2x Yin acq. Yin cost 2.
+Keep Tech Soban Golems have 10% chance Rebirth. Yin cost 1.
+Keep Passive Zymeth has no recovery time.
Wolf:
+Wolf looks like they are involved with nature.
+Wolf existence always gives buildings 25% evasion. All buildings.
+All units acq neutral wolves.
+Well always gives 30 Water.
+Hut Technique gives 4x damage to Peasants and Diggers. Yang 2.
+Tower slows x2 as GOG. Double the duration as GOG.
+Brawler has 10x HP as GOG Major Adv. Deals 2x damage.
+Hurler has 5x HP as GOG Major Adv. Deals 5x damage.
+Pack Masters have 4x HP as GOG Major Adv.
+Ballistamen deal 5x damage. They +1000 unit range. They have 10% slower move speed.
+Pitch are Cutting, Explosive, Magic immune. They have 90% Fire resis. They burn buildings 10% faster.
+Berserks deal 3x damage. They have 2x HP as GOG Major Adv.
+Werewolves deal 3x damage. They have 2x HP as GOG Major Adv. 100% weaker to Fire.
+Grayback has x100 HP. Has 75% resis on all damage types.
+Longtooth has ~9000 AoE range. He automatically attacks by this range.
+The Shale Lord has 30x damage. 50% weaker to Explosive and Cutting.
+Wildeye has no limit on how many wolves he can summon. 1/100 MP regen.
+Wolf Monks. Has 10x HP regen.
+Grounds Dodging. 100% ranged evasion for Brawlers, Hurlers, Peasants, Diggers.
+Quarry Furnace. Yang 1.
+Keep Tech 2x MP regen on all units. Yang 3.
+Keep Tech Grayback x300 HP. 90% resis on all attack types. Yang 4.
+Keep Druidess unli-duration root unless something attacks her. Yang 1.
+Keep Passive. Monks deal 2x damage when nearby a Hero. ~600 AoE. Only this Clan's Heroes.