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But I have to say I think it stifles the gameplay. It doesn't need to be an overwhelming amount of supplies, but the game obviously has merchants that trade with the clans. Those merchants can just be a stop on the map that doesn't progress the game.
The player picked to go to the Iron works merchant where armor and weapons are at a discount, and their stock recharges every 2-3 battles.
The player decides to visit a friendly witch who sells bottled mana and her stock recharges every 3-5 battles.
The player goes to the bazaar which has low grade artifacts that cost gold, armor, weapons, and mana to purchase.
Anything can be a resource sink to keep players from growing too powerful, but I honestly think getting weapons and armor at leisure will make the player powerful because upgrades are so powerful. Though this fall back system would keep players from becoming way to weak.
On the other hand, I really like the fact that the resource system gives flesh to the lore (you get mostly your liquid mana in the sunken lands.. It's not that easy to get). And if we can have whatever we want, there would be some kind of optimal battle order. Being obliged to deal with what we have is nice as it force to use strategies and/or tactics we may have never used.
All in all, the problem is that the extreme happen a bit too often (having a lot of weapons but absolutely no armor). Maybe the loot system should be weighted ? When you loot something, the game looks at your inventory, your weapons/armors/LM/Gold and you have a better chanc eto get something you don't have at all (when you're looting a place, if you lack LM, then your soldiers will thoroughly search for that and not for something else).
Even with that, I still think it's a good idea to not have LM too early in the Invasion campaign.
Maybe a market system could work with almost prohibitive exchange price for rares things.
Or a market that sell thins only in bundles : you can buy 5weapons+2 armors or 10 armors and 2 LM or 3 items (each of each tier) and the price should be hefty enough but still possible.
However if you play on lower difficulty levels Gold will be more abundant as you a) have more time to plunder and b) have fewer losses.
But to the point: Yes I agree a shop type thing would be good and we intend to create something with Empire Aflame that allows at least limited trading.
From the start during Beta and on, the DEVs have been right there the entire time :) Why I gave this game such a stellar review considering what we as gamers tend to experience with games from out right deleteing of posts and petitions to ignoring the very people who are helping to make a profit for the company (or at least an income).
Have to bump your comment sir, it is good to see the devs are listening, even if they don't always do what we want :)))
The Highlands are poor in Iron and it is normal to not have too many resources at that stage.