Fantasy General II

Fantasy General II

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Eeree Mar 15, 2020 @ 5:46am
Onslaught gold and ressources
I just finished onslaught and liked it quite a bit, thank you.
But I had tons of gold, by the end I had nearly 2k gold and couldn't upgrade or recruit anything anymore. The other ressources were far rarer (only found 7 magic and 2 of those were in the last mission). The explorable sites gave gold 95% of the time (which became lackluster fast).
For the last 3 missions I couldn't upgrade anything while sitting on this big pile of gold, it was a bit of a letdown. I feel the gold was a bit overabundant and the the other ressources (particularly magic) were sometime too scarce.
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Showing 1-15 of 17 comments
blindseye Mar 15, 2020 @ 7:40am 
So far, after playing 11 scenarios of my first Onslaught campaign, I totally agree. I have tons of gold and have only gotten 2 liquid mana and not enough armor to upgrade any unit past level 2 (other than one Thane, and now a couple of Armored Slingers). I had to change my setting to Easy just so I could get past the demons the first encounter (though Easy is too Easy, lol).
sandman25dcsss Mar 15, 2020 @ 7:58am 
The whole resource system is bad IMHO. I have 1500 gold, 12 weapons, 0 mana and 0 armours before Iseal. What's the point of playing at relative easy level if resources are useless anyway?
Last edited by sandman25dcsss; Mar 15, 2020 @ 7:58am
Lancaster Mar 15, 2020 @ 8:18am 
I agree, there is a few reasons why there shouldn't be a shop in the over world. I'm assuming balance, sense of progression, re-playability are a few that come to my mind.

But I have to say I think it stifles the gameplay. It doesn't need to be an overwhelming amount of supplies, but the game obviously has merchants that trade with the clans. Those merchants can just be a stop on the map that doesn't progress the game.

The player picked to go to the Iron works merchant where armor and weapons are at a discount, and their stock recharges every 2-3 battles.

The player decides to visit a friendly witch who sells bottled mana and her stock recharges every 3-5 battles.

The player goes to the bazaar which has low grade artifacts that cost gold, armor, weapons, and mana to purchase.

Anything can be a resource sink to keep players from growing too powerful, but I honestly think getting weapons and armor at leisure will make the player powerful because upgrades are so powerful. Though this fall back system would keep players from becoming way to weak.
Vieux Chat Mar 15, 2020 @ 8:27am 
On the one hand what is lacking is a marketplace. Between some scenarios, we should have the opportunity to exchange our excess. Why not buying some items ? Selling those weapons to buy one or two armors ?
On the other hand, I really like the fact that the resource system gives flesh to the lore (you get mostly your liquid mana in the sunken lands.. It's not that easy to get). And if we can have whatever we want, there would be some kind of optimal battle order. Being obliged to deal with what we have is nice as it force to use strategies and/or tactics we may have never used.

All in all, the problem is that the extreme happen a bit too often (having a lot of weapons but absolutely no armor). Maybe the loot system should be weighted ? When you loot something, the game looks at your inventory, your weapons/armors/LM/Gold and you have a better chanc eto get something you don't have at all (when you're looting a place, if you lack LM, then your soldiers will thoroughly search for that and not for something else).
Even with that, I still think it's a good idea to not have LM too early in the Invasion campaign.

Maybe a market system could work with almost prohibitive exchange price for rares things.
Or a market that sell thins only in bundles : you can buy 5weapons+2 armors or 10 armors and 2 LM or 3 items (each of each tier) and the price should be hefty enough but still possible.
Kathapalt Mar 15, 2020 @ 8:55am 
I have now 6 scenarios played i would say. in game lairs,ruins and raiding gives weapons few armor and liquid mana here and there. Few missions have given the choice of 6 armor ,6 liquid mana or 300 gold. for me money is the one i lack the most.
Last edited by Kathapalt; Mar 15, 2020 @ 8:55am
blindseye Mar 15, 2020 @ 10:07am 
Money will start coming in after a few battles, it has never been the bottle neck, the bottle necks are, in order, liquid mana, armor, weapons and then money.
[-TWR-]tajl Mar 15, 2020 @ 10:49am 
What difficulty did you play and was it with ironmaiden? I played two campaings with very hard ironmaiden and I didn't have too much money in the end. Few hundred yes, but not too much. Especially with Relkar it is easy to spend.
Virgil-SKY Mar 15, 2020 @ 1:59pm 
Originally posted by sandman25dcsss:
The whole resource system is bad IMHO. I have 1500 gold, 12 weapons, 0 mana and 0 armours before Iseal. What's the point of playing at relative easy level if resources are useless anyway?
Wait, Iseal? Are you sure you are talking about Onslaught campaign, not Invasion? The Highland is lack of those resources, you will get armour in the Borderland, and liquid mana in the Sunken Lands later.
sandman25dcsss Mar 15, 2020 @ 3:02pm 
Originally posted by Virgil-SKY:
Originally posted by sandman25dcsss:
The whole resource system is bad IMHO. I have 1500 gold, 12 weapons, 0 mana and 0 armours before Iseal. What's the point of playing at relative easy level if resources are useless anyway?
Wait, Iseal? Are you sure you are talking about Onslaught campaign, not Invasion? The Highland is lack of those resources, you will get armour in the Borderland, and liquid mana in the Sunken Lands later.
Yes, I was talking about base game. The problem is shared.
primetide_dev Mar 16, 2020 @ 2:12am 
Well for Onslaught you can pick maps that specifically reward resources and obviously going through Sunken Lands will yield liquid Mana, while the various Empire paths give you a more mixed result.
However if you play on lower difficulty levels Gold will be more abundant as you a) have more time to plunder and b) have fewer losses.

But to the point: Yes I agree a shop type thing would be good and we intend to create something with Empire Aflame that allows at least limited trading.
Vieux Chat Mar 16, 2020 @ 4:24am 
Originally posted by primetide_dev:
Well for Onslaught you can pick maps that specifically reward resources and obviously going through Sunken Lands will yield liquid Mana, while the various Empire paths give you a more mixed result.
However if you play on lower difficulty levels Gold will be more abundant as you a) have more time to plunder and b) have fewer losses.

But to the point: Yes I agree a shop type thing would be good and we intend to create something with Empire Aflame that allows at least limited trading.
It's so good to see devs that are listening :)
masterdelvin1 Mar 16, 2020 @ 5:09am 


Originally posted by Vieux Chat:
Originally posted by primetide_dev:
Well for Onslaught you can pick maps that specifically reward resources and obviously going through Sunken Lands will yield liquid Mana, while the various Empire paths give you a more mixed result.
However if you play on lower difficulty levels Gold will be more abundant as you a) have more time to plunder and b) have fewer losses.

But to the point: Yes I agree a shop type thing would be good and we intend to create something with Empire Aflame that allows at least limited trading.

It's so good to see devs that are listening :)

From the start during Beta and on, the DEVs have been right there the entire time :) Why I gave this game such a stellar review considering what we as gamers tend to experience with games from out right deleteing of posts and petitions to ignoring the very people who are helping to make a profit for the company (or at least an income).

Have to bump your comment sir, it is good to see the devs are listening, even if they don't always do what we want :)))
blindseye Mar 16, 2020 @ 1:29pm 
We allow are frustrations to show through in our posts, but the devs have been diligently listening and improving things.
rubyismycat Mar 18, 2020 @ 8:57am 
im playinhg the campain on EASY im at the gap and im literally getting nothing almost every map so far no liquid mana at all so cant upgrade anythibg at all do slitherine even bother to play test their games at all?
primetide_dev Mar 18, 2020 @ 9:25am 
Liquid Mana is a mid- to late game resource, but there is one guanateed Liquid Mana in Wildlands iirc. have you looted all the caves and burial mounds you can find? There should be weapons and some armour - the latter will become more plentiful after you invade the Borderlands.
The Highlands are poor in Iron and it is normal to not have too many resources at that stage.
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Date Posted: Mar 15, 2020 @ 5:46am
Posts: 17