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That being said: the left deployment zone should not exist imho. It is bait to make exactly the mistake you made (even though not in such a crass way). Generally multiple deployment zones serve no purpose on legend. They do not really offer additional options.
If you don't know the rough layout of the map you suffer (on legend). That is just how it works. Not perfect but feasable.
Oh: good army composition apart from upgrading the slingers and getting the heavy axemen.
And what do you mean i scattered the deployment? The mission require me to separate my army into 3 deployment zones. I would really like to know if there is a way to just put my army together on just 1 or 2 deployment zones.
I think i will restart the mission again and put my fastest units on the left deployment zone, then make them running like hell to regroup with the middle group. Let's see if i have a better luck this time.
The key with these swamp missions is to use the spell to scout that helps a lot so you do not aggravate a bunch of mobs that can overrun your army.
Yeah, that does not look good. Iirc you can avoid aggro from the dragons if you keep strictly to the very (northern) edge of the map. Very striclty. Like 3 hexes iirc.
I take back what I wrote. It seems you are right - the mission needs a patch. The same happened to me with my leftern deployment zone on my first and second try. It is not avoidable if you don't know what is coming. I assumed I was unlucky and reloaded/restartet. Even though you absolutely, positively need to merge your forces before you are fighting (your midlle and eastern deployments moved away from your western one?) you should not pull that much aggro. You cannot survive that.
Oh, and ignore Ronnie. He mostly seems to post in this forum to claim that he plays Iron Man mode on Legend and how good his "tactics" are. Nobody cares if that claim is true but his "tips" and questions are not very helpful - they mostly serve to re-phrase his claim. You obviously did not "lure" any enemies and there is no need to scout if there is only one way to go.
Imho the devs should not change the composition of the enemy forces but instead decrease their aggro range. Then you have a chance to join your forces.
By "scattered" I was refering to two things: your units were not in cohesion (they are in this screenshot) and the composition seemed random. You probably scattered your Monster Hunters over all three zone. Which makes them rateher useless. Overwhelming firepower is essential and you need to be able to block hexes to avoid getting surrounded.
So: try to merge your forces asap. Drop only highly mobile forces in the west and keep to the northern edge. Maybe don't use the western zone at all. Drink 2 mana potions and spam summons. This is by far the hardest mission in the game. If you manage to join your forces and summon a couple of wind elementals or web spider it becomes doable.
https://steamcommunity.com/sharedfiles/filedetails/?id=2318913308
It's doable with lot of saves, reloads, and restarts in the process (it took me 4 days) which is no fun at all. So it's up to the dev now, either decrease the aggro range for each enemy blobs or fix the army composition in this particular mission or do nothing at all. I'm not going to play this mission on very hard again anyway xD
Agree with this. People without Onslaught DLC will suffer in this mission.
Is this from very hard difficulty? Man, those Shadowbeasts even nastier than Lizard flyers :|
Yup, very hard/Legend difficulty. It's also from a very late mission in Empire Aflame (2nd or 3rd last mission).
Shadowspawn have global aggro range too. As soon as one sees you, the entire flock converges X_X
I've never seen anything quite that terrifying. Shadowbeasts are tanky too, so they'll hound you forever. What could you even do against that? Defensive fire and expendable flying units to stop them killing your ranged units? Who'd even have enough scorpions to make a dent?!?!