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In terms of utility, both are very useful.
A Hunting Pack is basically the only way to get the Pathfinder Aura early in the game. The only other ways are random (Blood Oaks in the Sunken lands) or very late game and conditional on story choices (Centaurs, about 20 missions into the campaign, so very close to the end).
However, Hunting Packs are weak. After the early game, they die extremely easily in direct combat (only having some 200-300 HP, and little armor). So you'll find, at the mid-late point of the campaign, that they are relegated to "positioning" duty (i.e. moving next to laggards in your army to utilize that +2 movement) or forest scouting (to keep them hidden).
The Spirit Wolf is stronger in direct combat, but it cannot rest. So generally, you'll want to give it some form of regeneration in addition to magic damage reduction. This makes the Spirit Wolf a heavy investment. But if you do invest in a Spirit Wolf, it has the potential to become a great asset on its own (i.e. capable of holding off armies on its own).
When I played Invasion the first time (Legend, as Warrior), I went for the Spirit Wolf. When I played the second time (Legend, as Hunter), I chose Hunting Pack instead. Both are viable. But I'm leaning towards Hunting Pack. +2 movement is a very powerful option.
It's also super nice for keeping cavalry in the back line until you've got the decisive moment, then unleashing them with chain bull rushes to utterly slaughter an enemy army.