Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Either you balance the game on the assumption that people will play suboptimally early on in which case players who play well early will steamroll the later scenarios (like in PG/PC when you'd have a core force which included 12 Tiger 2s/Panther Gs, 9 ME262s, and 9 Hummels or whatever), or you balance the game so that you assume players play almost optimally early on in which case players who don't get their ass kicked in a death spiral.
The only real solution is probably to balance NORMAL difficulty around the idea that players will do ok but not great early and HARD+ on the idea that players will squeeze every last bit of gold/loot out of every battle. But that's very tough to do properly and I've never seen it done well, only various levels of mediocre/poor.
You have to realize that most beta testers will be "hardcore" types who are 1) generally superior players than the general player base, and 2) seek harder game experience. It is not always best to rely exclusively on beta testers for balance feed backs.
Cheat Engine to do what? Get more resources? Keep HPs up?
You can use cheat engine to get more resources, yes, and xp for your units. Of course it makes it very easy early on if you do that.