Fantasy General II

Fantasy General II

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blindseye Oct 8, 2019 @ 8:04pm
Rage Quit, due to Witch Doctor's Petrify
I just Rage Quit. The range and the frequency of the Witch Doctor's Petrify is just too far, especially when they can do it from out of sight in a swamp that slows you down and you can't even see them in the distance yet alone hunt them down. They should not be able to Petrify more than once every 5 turns and its range shouldn't be more than 2 or 3 hexes at most.

Same with the spiders that can web you at a distance of 3 or 4, it is just no fun to fight either of these. Putting two or three of either of these units in a group on a swamp map just makes it no fun, sorry. I'll wait until you've patched the game again and hopefully fixed this.

And, yes, I am already playing on easy and I have a very strong army, so obviously it is my tactics, but Dolos can only be at one point on the map, not in 2 or 3 places at once. Other units need the cleanse ability. Currently I have 4 units petrified and another 3 webbed and slowly dying because when I get close with another unit, the Spiders just web it too. It just suks, taking the joy out of the rest of the game, sorry.
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Dunadd Oct 8, 2019 @ 8:20pm 
Yeah both are pretty OP. Botth range of petrify and it costing only 3 mana seem pretty crazy. I still think giving units a chance to resist based on their magic resistance would be good.

However you can beat it, even without Dolos (i didnt realse cleanse would clear Petrify so hadn't even given him that skill).

My tactics against them are to have two or three units of magical berserkers working together, ideally with water boots, but any move bonus item will do. Plus Guardians (2nd rank summon by Ailsa) to cast haste spells on them. And wolf mothers and sligners/hurlers as ranged support. The black bard is also useful sometimes if you put malric's helmet and a speed item on him and haste him. If you can get some mercenary longbowmen, or slingers with a bloodoak bow for extra range, they help too.Plus obviously troll hurlers to weaken some of the other units so your berserkers can get to the witchdoctors to kill them sooner. Armoured trolls also seem to do good damage against witchdoctors. Or Farilson with the dragonscale armour and a speed item.
Dorian Gray Oct 8, 2019 @ 8:23pm 
you are too funny, but I like you.

The range for Dolos' cleanse is 10 hexes. He can use it multiple times a turn.

Perhaps you may need to restart the scenario and try to keep Dolos more centrally deployed?

Not trying to minimize your frustration, but we have all pretty much been where you are. And to prove I have been there as well, one time I had Dolos petrified. Now that truly sucked!

Another suggestion regarding those spiders.... I would advise getting a Wolf Mother over there and charming that web-spitter.
Last edited by Dorian Gray; Oct 8, 2019 @ 8:33pm
blindseye Oct 8, 2019 @ 8:48pm 
Thanks for the advice, I didn't realize Dolos' range for cleanse is 10 hexes or that he can use it multiple times per turn. Of course he is in lower right corner of map, witch mother is in lower left corner of map and the problem is in the center and center right, both too far away.
Dorian Gray Oct 8, 2019 @ 9:02pm 
Originally posted by blindseye:
Thanks for the advice, I didn't realize Dolos' range for cleanse is 10 hexes or that he can use it multiple times per turn. Of course he is in lower right corner of map, witch mother is in lower left corner of map and the problem is in the center and center right, both too far away.

I have had to restart scenarios because my initial deployment was totally inappropriate for the task at hand. Yeah, I know.... trial and error. But sometimes it can transform a scenario from impossible to mere child's-play.

You are not penalized by restarting. For me, I look at it as a puzzle and think - "well that didn't work... let's see how I would fare had I deployed differently."

Last edited by Dorian Gray; Oct 8, 2019 @ 9:10pm
GeneralGonzo Oct 8, 2019 @ 11:48pm 
Rage Quit in a single player game - that made me really laugh! Funny guy ! Hopefully you don´t play LoL, are you ?
sandman25dcsss Oct 9, 2019 @ 12:15am 
Some reviewers which gave negative rating to the game do complain that some maps are too similar to puzzles and are not expected to be won from first attempt no matter how good player you are. This is bad for strategy game IMHO
GeneralGonzo Oct 9, 2019 @ 1:13am 
Originally posted by sandman25dcsss:
Some reviewers which gave negative rating to the game do complain that some maps are too similar to puzzles and are not expected to be won from first attempt no matter how good player you are. This is bad for strategy game IMHO

Yea, that could be the reason because you often start with 3 different starting positions and it heavily depends on what units you put there to handle the enemies coming in.
Try and error the first few rounds to restart and position again.....

In addition in the later maps you will mostly face two big fronts, which also causes alot of try and error to have the right troops in your frontlines.
Hilde Die Wilde Oct 9, 2019 @ 3:36am 
If you don't mind a little savescum: There is the purple artifact "Spellbook of restoration" which gives both cleanse (1 mana, free move, range 10) and regen....
On a character w jump (Raven or winged maiden) you have your perfect cleanse and keep alive taskforce ....

Last edited by Hilde Die Wilde; Oct 9, 2019 @ 3:39am
Senlin Oct 9, 2019 @ 4:41am 
I haven't used cleanse in my first playthrough at all. But I also don't recall having that huge issue with witch doctors. 4 units stoned at the same time? I don't think I ever had more than 3. Are you killing the mirrors as soon as possible?

The biggest issue to me is that the witch doctor has retreat ability and if I speed up animation, it doesn't show where he went. But that's more an UI issue, not gameplay balance thing.
Dorian Gray Oct 9, 2019 @ 4:53am 
Originally posted by Hilde Die Wilde:
If you don't mind a little savescum: There is the purple artifact "Spellbook of restoration" which gives both cleanse (1 mana, free move, range 10) and regen....
On a character w jump (Raven or winged maiden) you have your perfect cleanse and keep alive taskforce ....

I have only gotten it once, but it was very nice.
Dorian Gray Oct 9, 2019 @ 5:14am 
Originally posted by sandman25dcsss:
Some reviewers which gave negative rating to the game do complain that some maps are too similar to puzzles and are not expected to be won from first attempt no matter how good player you are. This is bad for strategy game IMHO

It is unfortunate. And yes, I gave a negative review. But mostly for the analytics nonsense.

Good thing about reviews, they can always be changed once the issues are addressed.

Have not encountered a map I could not win. But do concede that after 10-15 turns or so it became pretty clear that I could have done a lot better with a tweak to my initial deployment.
primetide_dev Oct 9, 2019 @ 7:05am 
I explained the analytics reasoning to you, I hope that was a satisfactory answer?
Anyway, on Witch doctors and Sunken Lands in general, expect some tweaks coming with the next patch to make them less annyoing (not less difficult, just less annoying)
TsUnAmI Oct 9, 2019 @ 10:09am 
You know, i didnt even use clease once on legend, having 3/4 units pretified is probable expected, what is important is to never be alone, units always went in groups of 3/4 with shooting, scouting, and melee. and in fact mirror is a problem if you let them become 3/4 but if not i dont even blink an eye for a single chaman petrifiying one unit, just massacre their companions.
blindseye Oct 9, 2019 @ 3:51pm 
I forgot to complain about the Witch Doctors being able to Mirror as well, lol.

If there are three starting group locations, I divide my troops equally (I almost always get three of each troop type for this reason, so I can have one at each deployment point). The only problem is deploying the heroes in the correct place (PG/PC doesn't have heroes). I then keep and move my units together to support each other (I have been playing PG/PC for decades).

Speaking of the multiple different deployment starts, which I don't mind (though i always seem to place the unit I need like Dolos or the Wolf Mother on the wrong side of the map) is that you can't save the game after deploying and then be able to go back to it and change your deployment slightly to account for this. You have to start all over and redeploy every unit. I would love to see that get fixed. In Panzer Corps that was always my first saved game per scenario, right after deploying. Then if I had a bad start, I could start over with my deployment, move a couple units around to better starting positions, and start over.
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Date Posted: Oct 8, 2019 @ 8:04pm
Posts: 14