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I like axemen unit, but honestly, what's the point of having huge armor if you have half the HP of berserkers. It's like berserkers had same HP but 50% physical protection and 50% missile protection. And almost invulnerability against magic. And faster speed and ultimately magical attack.
I don't think axemen or spearmaidens need a buff though, berserkers need to be weaken a bit. Maybe lower their HP.
The trackers are terrible though, they need to be buffed. I was thinking, maybe remove their tracking skill and make them always see hidden enemies? The skill is really ♥♥♥♥♥♥ with its low range, requiring an action and the cooldown.
Or maybe make them invulnerable against enemy ambush? Meaning they could go ahead, trigger enemy ambush, but not be hurt by it. Or simply give them 100% retreat skill that would work somewhat similar. Maybe also give them better mobility in swamp.
Berserkers fall prey to missile units quite easily, but as mentioned we may have gone a bit overboard in the buff they received.
It gets worse to Axemen versus artillery units, because Axemen have more soldiers in their squad, so they would receive more damage from AoE.
And add to that the fact that zerkers are pretty much invulnerable to magic.
The only thing Axemen are better with is physical protection.
I'm comparing the top tiers of both types of units, as that makes more sense to me. But comparing lower tiers would bring me to similar conclusion, except non-heavy axemen are actually worse than berserkers versus physical attack (they receive around 50% more damage proportionally to theri hp).
So, yeah, looking forward to rebalancing.
Without berserkers a lot of the missions would just be impossible - and without the magical damage upgraded berserkers, the missions in the swamps from Sunken Lands on would be pretty much impossible.
I like the tracker ideas there. But I think axes and spears need improved rather than berserkers nerfed, as w/out berserkers and their magical upgrade many missions will be as good as impossible to do. With zero defence they need a lot of hit points and at least deaths to be much rarer.
I think axe and spear units could do with more hits and slightly more defence so they can carry out the roles they're meant to have - and balance them against berserkers' high attack.
I think spearmaidens and axemen and werebears should both get forced march too. And give it to heavy axemen too so their reduction in move isn't so crippling. I know the tier III spears already get forced march, but tier 2 ones need it too.
Winged maidens could also do with some magic damage.
Berserkers in open ground without supporting units can be killed by slingers, stag riders and skirmishers. They have a lot of hits, but they have zero defence, so they take much more damage than any unit except slingers.
If Fueled by rage is removed, then berserkers and cleavers will become interesting and balanced units. Strong but requiring skillful use.
Losses are the key mechanics of Fantasy General. To reduce losses, there are the skills of the hero Tough and Drill. When using berserkers and cleavers, these skills become useless.
Berserks: HP = 350 (275 in new beta), Armor = 0
Spear Maidens: HP = 210, Armor = 6
Axemen: HP = 210, Armor = 3
Slingers: Attack = 8*7 = 56
Slingers attack Berserker. Damage = 56. This is 16% HP Berserks (20% in beta)
Slingers attack Spear Maidens. Damage = 56 * 7 / (7 + 6) = 30. 14% HP Spear Maidens.
Slingers attack Axemen. Damage = 56 * 7 / (7 + 3) * 50% (Round Shield) = 19. 9% HP Axemen.
Berserker survivability is no worse than other melee fighters. The berserkerk attack is much higher. Even just by comparison of attack and survivability, berserkers are attractive. And berserkers still have Fueled by rage! Creepy imbalance!
So don't use them. Or use only a couple. Whatever you enjoy most. I think you can play with all Berserkers or no Berserkers or some Berserkers and any of those approaches can be fun. It doesn't matter at all if every unit type is equally "good". Because you can choose anyway.
Playing the whole game through with only one or two unit types actually sounds like a lot of fun, to me.