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- I disagree on Ulnar, I found him to be bullet-proof after the beserker buff, until I had to give him up for princess (because I wanted to try her out).
- I disagree on the winged maidens, they are too squishy and die too easily, but perhaps I am not using them correctly or giving them the correct attachments to survive?
- I agree on the two lower level lizards but I disagree on the Lizard Devourers(?). They are killers when attacking in and from water. They are tanking beasts and can flank enemies along rivers and ocean. True, on the last few maps which are all land, they aren't as useful, as they move 2 on land (though you can give them tokens or boots of movement), but by then they are not needed as much. I used a pair of them to tag team each other to rest the wounded one. I gave them heavy armor when in combat (with the dragon scale armor one of them can last 3 turns taking 2-3 attacks per turn before needing to rest).
I had plate +4 armor, or +2 armor belts on them most of the time, nothing special. Plate is fine most of the time if they are near your army. belt or speed boots if they are exploring sides of maps.
As long as you keep enemy archers neutralized with arty, maidens will survive just fine. maidens also take on archers very well themselves with an air drop. They break charges; drop them into a tile with fortification bonus, and they will hold out for very long.
but youre right, they are not a tank unit. they are a 'finisher'. they will hold for one turn, and then you either have won the fight, or they need to jump right out.
agree, skip rune-bound probably best.
i liked raven. having him allows you to do some interesting mass routing in conjuction with ulnar and main.
you can deal with one -1 morale hit on the sister.
it is not hard to keep ulnar, with proper dialog choices.
very good mana generator!
agreed, never used them. by the time they come into play, seems you need more magic dealing units.
the fact they get unlimited defensive fire on all attacks makes them useful.
did not worry about range with them, but give them items that provide debuffs against target (curse, harasser). i found it very useful for attackers to get pre-debuffed before they could attack you or the main line.
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witch doctor - i'm not sure if this was mentioned, but I used one and found the "petrify" spell extremely useful, with a good range of 5 hexes. additionally, witch doctor is a ranged magic slinger... which you can never have too many of.
they are actually very good units, but not tanky and can only take limited pounding before you have to get them out.
for a while, i put the +2 mana extractor on her so every jump / kill combo would be free.
ahh, but you can get the petrify from magic book item - purple drop. But it seems to drop fairly often.. yeah, i did not play with witch doctor because the book dropped for me every time, i just keep it on one of the wolf mothers..
ditto, me either.
certain items seem to drop only in certain scenarios as well... especially the purple it appears. i am thinking i may not be playing that scenario
How does this "treasure map" works? And also the note you can find....? Or are they just gimmicks?
Oh thanks for this hint !!