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It's actually not by design.
It appears the drop rate is bugged - as per primetide's words, if you have an object already its chance to drop should fall, and it looks like it does the reverse.
The philosophy of savescumming being/not being evil is as old as gaming :D
In this game, well.. if the Blood Oaks in Krell's Tower give you Lazy, Lifelong Curse, and Weak in a row, are you not going to load a couple of saves? :)
Of course not.
It's not "evil" to play however you want. For the fourth time, you're only cheating yourself. But can we please give advice in the advice threads based on how the game actually plays and not based on how you can cheat?
Fair enough :) except, for better or worse, I think the majority of the player population in FG 2 savescums. It's mostly because of the random resource for upgrades, I guess.
So.
Glowood, Shrouded Coast or Shrouded Hills! :)
Why "or" ? You can do all of them to maximize liquid mana. But I guess someone is going to derail the thread again by calling that part of game mechanic "cheat" pretty soon, too :)
Hills had a stealth nerf in the recent patch, but I still do them in the order: Hills, Glowood, Coast.
You could simply stop the undead spawn (castle quest) in Hills by flying over the castle w a Pegasus and do the quest. Now you have to get some infantry into the castle. Easiest by a leap.
Glowood yields a nice staff for your wolfmother (no savescum needed, fixed drop)
Coast is just for the mana, if i didnt miss anything
Excellent! I was unsure of whether it was a choice or not. There is a sad paucity of resources on FG II, we the community should get on it :(
Are there more situations up ahead, where it's not a branch but rather a pool of optional missions?
Missions: Not exactly a pool, but after "There and back " (?) you have a one time chance to take Dragon Isles , the choice between the other missions remains if you take Dragon Isles first (which you should)
I doubt it. It seems to be primarily a problem with the online discussion community. I think most people who play these games without a lot of forum interaction don't think this way. But the discussions seem to focus around exploiting reloading and the like --- and then complaints that the game is unbalanced and too easy as a result!!
But there seems to be a trend among newer/younger designers/developers/gamers for Iron-man, Rogue-like games, to prevent save scumming. Personally, I don't see the benefit to the developers, as it just hurts sales, and who cares how each player plays a single-player game? I applaud designers/developers who have an "Un-Do last move" button and have multiple levels of difficulty, that allows enjoyment and availability to all sorts and levels of gamers, not just the "hard core."
On the other hand, I do agree that the games should be balanced to the non-scum savers, so it can challenge all players equally. Personally, I hate replaying the same thing over and over trying to get it perfect. I would rather have a casual play-through, enjoy the story, and have some fun, not frustration. But that is me, and to each their own. It sounds like you are both enjoying the game, in your own way. :)
There we go:
In malric's vale you get malric's ring, anyone knows what to do about the "cleanse" or ritual it asks about?
everything I do seems to make Ailsa go in a huff. She's great early on in the campaign, but the further I get into it the more I'm wondering what the point in having her is, Certainly she can cast some good spells, but even when she's mounted on a dragon it flies amazingly slowly - and her morale and armour are so low almost anything can kill her in about 2 turns if you're not careful.
EDIT - i remembered - it's for the summons - Guardians make everything easier, even free haste spells on other units
Morhe wrote
You can do all three of those, so it's not really a choice. Only choice is what order you do them in. Personally I think the coast is the easiest one (so long as you have water or speed boots and three or so units of magical berserkers) and Glowood the hardest. So, after trying the start of each i do the coast, the hills and then glowood. The hills are the most straightforward, but hardest to keep all your units alive in at the start because they're split up and surrounded
This disorders adjacent ai so much that you can grill rows of archers np and even generate mana...(Krell+extractor + magic dmg artifact...)
Usually I soften up the ai with hurlers and archers, than dragon breath. Thats 2 or 3 kills per dragon breath ....
btw: any1 knows if there is a cap to + magic dmg eg ?
Same :) I don't think there is a cap to +magic dmg.
A word of warning to others: PORIKOS.
The main mission can be accomplished fairly fast, within 15 turns or thereabouts (and that with a split force getting the reverse mana well to the east, in the mountains).
You might be tempted to proceed, since at this point especially you're probably bursting at the seams with wealth.
Sneaky Devs :)
You should be aware, then, that each of the Towers on the west coast, which are each protected by sizable Imperial task forces, yield rewards - mana pots, mana, 300 gold 2 armor for the far SW tower.
The Tower straight to the west of downtown Porikos also holds a kill switch for the undead horde surrounding it - so you can theoretically march in a couple of units (one using Krell's Staff, or Ailsa with Turn Undead learnt), Turn Undead and use the kill switch with the second unit. However, the Transmuter is left, and you obviously forego any other loot inside that tower.
The Mana Wells to the east (top and bottom) yield 2 Liquid Mana each if you choose to destroy the rods.
MOST IMPORTANTLY. To the far NW, at the very edge of the map, there's a small forest with a Camp smack in the middle. Taking that Camp yields TWO SUPPLY.
Choise 6
Kanthas 2 blood oak bows
Golden coast +5 supply (onlly way to have over 40 supply)