Port Royale 4

Port Royale 4

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Nikos 19 ABR 2020 a las 13:14
Combat system is so bad...
The hex turned based system is so wrong for this type of game. It needs real time with complete freedom of movement, like every other pirate game.
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Mostrando 16-30 de 135 comentarios
Skybreaker 6 MAY 2020 a las 1:36 
Publicado originalmente por Arkantos_IT:
Without war the game is boring.

Hi Arkantos_IT,
please be aware that for sure there is war between the nations in Port Royale 4 and there is also combat.

-cheers
ladylysann 6 MAY 2020 a las 6:45 
Publicado originalmente por Eneregor:
Who plays these games for the combat, anyway?


I'm playing it for this reason, because I like piracy.

I don't accept the argument that it is a trading game, because then there should be no talk of pirates and buccaneers.

And I love round strategy like Xcom,but that you are able to set sea fields on fire, move enemy ships ( wtf?) destroys the immersion!
IroynArrow 6 MAY 2020 a las 12:10 
I am very worried that combat will be dominated by big ships with lots of guns and hit points and that maneuvering and speed will be much less important. The video's I saw just showed ships going side by side blasting eachother and using wacky tactics.

I do not understand the argument that turn based gives us more control or that real time is too difficult (even on consoles). Just give us the option to change the speed, from pause / real slow to real fast.

If you are going to keep the turn based combat, and let's face it, the combat will never be changed this close to release, then do not use hexes, but an open field and make each ship move x amount of pixels per turn. Then at least speed and maneuvering will become more important.
ladylysann 6 MAY 2020 a las 19:52 
This is the reason why I will not buy Port Royale 4. Fantasy - Tactics with a burning sea and ships that are "dropped" 50 or 100 meters away, "outmaneuvered" (?), as if someone was using magic, are too much for me. 30-120 tons moved by magic, depending on the ship. Of course. Seriously?

It may sound harsh, but personally, I think that's a touch too much "creativity."

And I assume that this will not be changed until the release, let alone be considered by the developers to change or revise, the remaining 4 months are much too short for that.

Round strategy in itself is ok, but with such skills that lack any reference to reality?

Without me.

So i will still play PR3 or Ultimate Admiral,Age of Sail.


I don't want to badmouth the game, everything else I have seen makes a solid impression.
Saeko 6 MAY 2020 a las 23:51 
Publicado originalmente por ladylysann:
This is the reason why I will not buy Port Royale 4. Fantasy - Tactics with a burning sea and ships that are "dropped" 50 or 100 meters away, "outmaneuvered" (?), as if someone was using magic, are too much for me. 30-120 tons moved by magic, depending on the ship. Of course. Seriously?

It may sound harsh, but personally, I think that's a touch too much "creativity."

And I assume that this will not be changed until the release, let alone be considered by the developers to change or revise, the remaining 4 months are much too short for that.

Round strategy in itself is ok, but with such skills that lack any reference to reality?

Without me.

So i will still play PR3 or Ultimate Admiral,Age of Sail.


I don't want to badmouth the game, everything else I have seen makes a solid impression.

About magic, control more than 1 ship in real time without a satelite phone or something similar in these epoque is impossible even with a direct comunication you have delay on order and i'm almost sure you not said that was magic in the real time combat in early other opus right ?

And so we should add lag/delay on all order you ask on your real time combat too ! because even superman take time do do a things when him heard a order and your men on ship is probably slower than him... ,

Gameplay choice > realistic gameplay or you want that take 3 years to build one ship too ?! anyway don't buy the game, i buy because its turn based ! so of course they will lose some players over turn based and of course they will win other player for that....
Última edición por Saeko; 6 MAY 2020 a las 23:58
Amoc 7 MAY 2020 a las 0:14 
Publicado originalmente por Saeko:
Publicado originalmente por ladylysann:
This is the reason why I will not buy Port Royale 4. Fantasy - Tactics with a burning sea and ships that are "dropped" 50 or 100 meters away, "outmaneuvered" (?), as if someone was using magic, are too much for me. 30-120 tons moved by magic, depending on the ship. Of course. Seriously?

It may sound harsh, but personally, I think that's a touch too much "creativity."

And I assume that this will not be changed until the release, let alone be considered by the developers to change or revise, the remaining 4 months are much too short for that.

Round strategy in itself is ok, but with such skills that lack any reference to reality?

Without me.

So i will still play PR3 or Ultimate Admiral,Age of Sail.


I don't want to badmouth the game, everything else I have seen makes a solid impression.

About magic, control more than 1 ship in real time without a satelite phone or something similar in these epoque is impossible even with a direct comunication you have delay on order and i'm almost sure you not said that was magic in the real time combat in early other opus right ?

And so we should add lag/delay on all order you ask on your real time combat too ! because even superman take time do do a things when him heard a order and your men on ship is probably slower than him... ,

Gameplay choice > realistic gameplay or you want that take 3 years to build one ship too ?! anyway don't buy the game, i buy because its turn based ! so of course they will lose some players over turn based and of course they will win other player for that....

^This
ladylysann 7 MAY 2020 a las 3:35 
I didn't say anything against roundstrategy! I think these captain skills are outrageous! There's a subtle but crucial difference.

Of course you and everyone else can buy this game. I never said anything against it at any time. Neither did I say anything against roundstrategy per se. It's just that these skills just don't fit. That's all I cared about. Nothing else.

With the right, credible, talents and options in roundcombat, it would be no problem for me to buy and play the game!

Of course, you can't please everybody.

I can live with it.

sigmarpriest 7 MAY 2020 a las 4:44 
Publicado originalmente por Saeko:
Publicado originalmente por ladylysann:
This is the reason why I will not buy Port Royale 4. Fantasy - Tactics with a burning sea and ships that are "dropped" 50 or 100 meters away, "outmaneuvered" (?), as if someone was using magic, are too much for me. 30-120 tons moved by magic, depending on the ship. Of course. Seriously?

It may sound harsh, but personally, I think that's a touch too much "creativity."

And I assume that this will not be changed until the release, let alone be considered by the developers to change or revise, the remaining 4 months are much too short for that.

Round strategy in itself is ok, but with such skills that lack any reference to reality?

Without me.

So i will still play PR3 or Ultimate Admiral,Age of Sail.


I don't want to badmouth the game, everything else I have seen makes a solid impression.

About magic, control more than 1 ship in real time without a satelite phone or something similar in these epoque is impossible even with a direct comunication you have delay on order and i'm almost sure you not said that was magic in the real time combat in early other opus right ?

And so we should add lag/delay on all order you ask on your real time combat too ! because even superman take time do do a things when him heard a order and your men on ship is probably slower than him... ,

Gameplay choice > realistic gameplay or you want that take 3 years to build one ship too ?! anyway don't buy the game, i buy because its turn based ! so of course they will lose some players over turn based and of course they will win other player for that....

Ships communicated with signal flags and pennants. Also battles were rather long so you were able to exchange a lot of information. Moreover on ship commands were ordered by whistles, so only delay was in execute, because changeing sails or reloading last time.

I also have nothing against roundstrategy, lately I play a lot in Sails of Glory (boardgame), which is great and nicely reproduce core rules of sailing. Implementation in PR4 looks silly and more like mini-game on facebook. Maybe it would be better to delete combat system at all and let the game be pure economy.
RUSITO 7 MAY 2020 a las 17:27 
Are you serious??? Turn based?!?!?! A real fan of Port Royale saga's would never accept that!!! Kalypso/Gaming Minds are traitors to the "Port Royal essence", they ruined the 50% of the game. All the economy was focused and linked with get more ships/fleets to battle and conquer... but now battleing will s*ck in PR4. THAT'S WHY THEY ONLY SHOW A FEW SECONDS OF COMBAT in the trailer (because they really know that turn based combat won't be accepted for many players).
If we wanted to buy a turn based we would play Civilization's saga, not PR.
Shame on them, they are destroying one of my favourite games.
Is it so difficult to make improvements and adding new stuff in the game without having to break it?
PR4 disappoints even in its development phase... probably i will get a copy on the web of this game only to give it a try... because I won't risk to another bad experience like No Man's Sky.
I'm a supporter of legit content, but when studios are so pretentious (no real feedback with original fans) I prefer to pay them with the same currency.
Too bad!
Última edición por RUSITO; 7 MAY 2020 a las 17:28
ladylysann 7 MAY 2020 a las 20:42 
In a Twitch-Stream yesterday evening at a German Streamer ( I deliberately don't mention the name of the streamer , because I don't want to advertise him. For several reasons. ) , the fighting system was criticized, several times.Moritz Klein, one of the programmers said that they didn't want an action game and that this is a trade game, not a pirate game! So why then pirates and buccaneers that you can play?He said that it would also remain with this turn-based fight. They don't want to change that.

They do not want an action game? So what are the TW-Napoleon,TW-Empires, both with very good seabattles or Ultimate Admiral-Age of Sail ? Action games ? Not serious, are you?

Ok, I'll take it this way, this statement, all the info's I have about the game, as well as the info that was in the streamchat - Only players with access to the game (players who have already bought the Game) should give serious feedback, in other words the others are left out. It's no joke!

I don't buy into a beta that I'm not convinced about, so if the ideas or suggestions I have to contribute are only heard after I've paid. That is, if I bought the beta/game in advance, certainly not. It is as simple as that.

By the way, I have now easily seen about 10-12 hours of streams to the game - cities should be to plunder and to conquer, no streamer has shown anything of that so far.Why?I don't know...

In 4 months we know more and then I will take a close look at it. I will then watch several streamers,read reviews and if necessary buy it or not. But i guess,there will no happy end...
nwapeter 7 MAY 2020 a las 23:29 
I play port since version 1. Now I play beta, I like this turn base and also all other changes.
IroynArrow 8 MAY 2020 a las 8:03 
Port Royale is obviously focussed on trading, however combat is a (big) part of the game. You have to protect your convoys from pirates, there is war between nations, you can take over towns and can even receive a letter of marque and become a privateer (which encourages ship to ship combat!).

It really is a shame that the combat looks and feels really mediocre, like it was an afterthought in game design, because the trading/management look pretty good. The tactics are goofy. Lighting water on fire? Instant heal? Enemy ships can move your ships a tile (WTF!?). Do wind and the depth of the sea even matter anymore? I have not seen it so far.

Ship combat in Empire Total War was pretty neat and not too difficult to handle, even with a large number of ships. For turn based games look at Modded Pathfinder Kingmaker, or Divinity Original Sin 2. People love those. It could have been so much better than what is shown in current beta video's. Imagine a turn based combat like DOS2, where you can freely move over the ocean (not in hexes), and movement/range is dependant on type of ship, % of sails raised, wind and captain skills. Accuracy is dependant on captain skill and experience of the crew. Just like movement and accuracy is based on stats in Kingmaker and DOS2.

I will obviously buy it eventually, because I loved Port Royale 1 and 3 (never played 2), Patrician 3 and 4 and Rise of Venice, and other parts of the game look pretty good so far, but the combat is a BIG disappointment.
The Tear Collector 10 MAY 2020 a las 15:38 
Publicado originalmente por ladylysann:
In a Twitch-Stream yesterday evening at a German Streamer ( I deliberately don't mention the name of the streamer , because I don't want to advertise him. For several reasons. ) , the fighting system was criticized, several times.Moritz Klein, one of the programmers said that they didn't want an action game and that this is a trade game, not a pirate game! So why then pirates and buccaneers that you can play?He said that it would also remain with this turn-based fight. They don't want to change that.

They do not want an action game? So what are the TW-Napoleon,TW-Empires, both with very good seabattles or Ultimate Admiral-Age of Sail ? Action games ? Not serious, are you?

Ok, I'll take it this way, this statement, all the info's I have about the game, as well as the info that was in the streamchat - Only players with access to the game (players who have already bought the Game) should give serious feedback, in other words the others are left out. It's no joke!

I don't buy into a beta that I'm not convinced about, so if the ideas or suggestions I have to contribute are only heard after I've paid. That is, if I bought the beta/game in advance, certainly not. It is as simple as that.

By the way, I have now easily seen about 10-12 hours of streams to the game - cities should be to plunder and to conquer, no streamer has shown anything of that so far.Why?I don't know...

In 4 months we know more and then I will take a close look at it. I will then watch several streamers,read reviews and if necessary buy it or not. But i guess,there will no happy end...

I feel you. This weekend I kinda felt pushed into buying the game only to give feedback. I didnt though. I also saw that interview you were talking about. I really liked most potential concepts that Mr. Klein was talking about concerning the trade/economy aspects (money to easy to get at the start, regional wares, hardcore mode etc) of the game.

Still, the game is far from being finished. Especially the sea battles.. holy ... It could've been great if they had gone into a different turn-based direction.

This hexgrid based thing however...it's just not my thing.
  • Ships can turn on the spot,
  • Strength of the crew has no impact on power/speed or anything. Crew is just there to board. I get it, there's an invisible skeleton crew on the ship that does the sailing, but this is still a wasted opportunity to give the sea battles more depth.
  • No chain ammunition to damage sails.
  • Every battle map is just empty; nothing to sail your ship behind in order to avoid other ships movement/line of sight.
  • Wind or water depth plays no role.

Instead there are magic powers.
If you really want this hard break between the "realistic economy" and "romanticized pirates of a carribbean sea battles" than please go 100%.

  • Let there be artifacts to find and equip on ships/captains that give special abilities/tactics.
  • Make the abilities even more fanstastical.
    • Let my captain conjure a lighting storm striking enemy ships, potentially setting them on fire, reducing their crew/sails/speed every turn.
    • Voodoo cannon balls!
    • and while we're at it: "Hand lotion", increasing maneuverability because crewmen could set and heave sails quicker without burning their hands on the ropes :D
  • Let me use the abilities more frequently. Make them the star and eye candy of the show!
  • give us cinematic action scenes when ship's fire at each other.
  • Fill the battle arenas with special fields that grant buffs
    • A breeze of wind that gives + 3 action/manouvre points for x rounds.
    • Little tornadoes moving through the arena pushing ships they touch around.
    • maelstroms sucking ships in
    • Fog, so you maybe can only see one tile next to you, while the rest is hidden in the fog.
    • Make it fun and interesting!

Right now the sea battles don't look like much work AND thought was put into them.
I'd even say, if you don't want to spend much more time on them until release, cut them out completely and focus on all the cool trading/economy aspects Mr. Klein was mentioning.
I really, really liked that he took the time for this interview and also made notes of a lot of things people would like to see. In fact, this was actually the reason why I felt like buying the game this weekend. He made be feel like you developers would actually be open to ideas and concerns.
..and if I see you guys improving things based on feedback, I may actually still join the beta at a later date.
Última edición por The Tear Collector; 10 MAY 2020 a las 16:20
ladylysann 11 MAY 2020 a las 6:35 
Publicado originalmente por The Penitent Man:
Publicado originalmente por ladylysann:
In a Twitch-Stream yesterday evening at a German Streamer ( I deliberately don't mention the name of the streamer , because I don't want to advertise him. For several reasons. ) , the fighting system was criticized, several times.Moritz Klein, one of the programmers said that they didn't want an action game and that this is a trade game, not a pirate game! So why then pirates and buccaneers that you can play?He said that it would also remain with this turn-based fight. They don't want to change that.

They do not want an action game? So what are the TW-Napoleon,TW-Empires, both with very good seabattles or Ultimate Admiral-Age of Sail ? Action games ? Not serious, are you?

Ok, I'll take it this way, this statement, all the info's I have about the game, as well as the info that was in the streamchat - Only players with access to the game (players who have already bought the Game) should give serious feedback, in other words the others are left out. It's no joke!

I don't buy into a beta that I'm not convinced about, so if the ideas or suggestions I have to contribute are only heard after I've paid. That is, if I bought the beta/game in advance, certainly not. It is as simple as that.

By the way, I have now easily seen about 10-12 hours of streams to the game - cities should be to plunder and to conquer, no streamer has shown anything of that so far.Why?I don't know...

In 4 months we know more and then I will take a close look at it. I will then watch several streamers,read reviews and if necessary buy it or not. But i guess,there will no happy end...

I feel you. This weekend I kinda felt pushed into buying the game only to give feedback. I didnt though. I also saw that interview you were talking about. I really liked most potential concepts that Mr. Klein was talking about concerning the trade/economy aspects (money to easy to get at the start, regional wares, hardcore mode etc) of the game.

Still, the game is far from being finished. Especially the sea battles.. holy ... It could've been great if they had gone into a different turn-based direction.

This hexgrid based thing however...it's just not my thing.
  • Ships can turn on the spot,
  • Strength of the crew has no impact on power/speed or anything. Crew is just there to board. I get it, there's an invisible skeleton crew on the ship that does the sailing, but this is still a wasted opportunity to give the sea battles more depth.
  • No chain ammunition to damage sails.
  • Every battle map is just empty; nothing to sail your ship behind in order to avoid other ships movement/line of sight.
  • Wind or water depth plays no role.

Instead there are magic powers.
If you really want this hard break between the "realistic economy" and "romanticized pirates of a carribbean sea battles" than please go 100%.

  • Let there be artifacts to find and equip on ships/captains that give special abilities/tactics.
  • Make the abilities even more fanstastical.
    • Let my captain conjure a lighting storm striking enemy ships, potentially setting them on fire, reducing their crew/sails/speed every turn.
    • Voodoo cannon balls!
    • and while we're at it: "Hand lotion", increasing maneuverability because crewmen could set and heave sails quicker without burning their hands on the ropes :D
  • Let me use the abilities more frequently. Make them the star and eye candy of the show!
  • give us cinematic action scenes when ship's fire at each other.
  • Fill the battle arenas with special fields that grant buffs
    • A breeze of wind that gives + 3 action/manouvre points for x rounds.
    • Little tornadoes moving through the arena pushing ships they touch around.
    • maelstroms sucking ships in
    • Fog, so you maybe can only see one tile next to you, while the rest is hidden in the fog.
    • Make it fun and interesting!

Right now the sea battles don't look like much work AND thought was put into them.
I'd even say, if you don't want to spend much more time on them until release, cut them out completely and focus on all the cool trading/economy aspects Mr. Klein was mentioning.
I really, really liked that he took the time for this interview and also made notes of a lot of things people would like to see. In fact, this was actually the reason why I felt like buying the game this weekend. He made be feel like you developers would actually be open to ideas and concerns.
..and if I see you guys improving things based on feedback, I may actually still join the beta at a later date.



Signed 100% by me.

But I think "Gaming Minds" won't change much about the combat system. There is simply not enough time. There is simply still too much missing in features, graphics, sounds etc.
Cities conquer and plunder, a new governor to appoint - for me this belongs to a pirate theme like a perfect match.

At the moment, in times of Corona, my money is not so easy to spend, so I'm waiting for the release and then look how the game was implemented.

trisallen 13 MAY 2020 a las 21:07 
Publicado originalmente por Saeko:

About magic, control more than 1 ship in real time without a satelite phone or something similar in these epoque is impossible even with a direct comunication you have delay on order and i'm almost sure you not said that was magic in the real time combat in early other opus right ?

And so we should add lag/delay on all order you ask on your real time combat too ! because even superman take time do do a things when him heard a order and your men on ship is probably slower than him... ,

Gameplay choice > realistic gameplay or you want that take 3 years to build one ship too ?! anyway don't buy the game, i buy because its turn based ! so of course they will lose some players over turn based and of course they will win other player for that....


"realistic" having or showing a sensible and practical idea of what can be achieved or expected.

What are your arguments? the fantasy element of the new system is not a magic because old combat system was not realistic to your stanndard? a fan of Port royale series with previous combat system cannot ask for realistic because its not real?

- lag/delay on orders via direct comunication to Ai in 10 vs 10 battle with the idea of flag signal
- ships take longer time to build one, so adding more value to ship itself and devasting to players when sunk.

"I" personally would love this in port royale series.

Don't worry, I won't buy the PR4 and im sure you will have fun with turn based. and I agree, the new combat system will attract new players but current turn based system is heart breaking to me.

I would have been interested with the turn based system if it had more age of sail feeling;
- where the ship didn't turn on the spot but limit them to move at least 1 forward then manuver
- the wind direction would affect and change how far ships can move if you are sailing against
- and definately without magic conjuring
this is just an example so far from watching beta.

You said you will buy "because its a turn based". are you happy with the current feature?
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