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Ilmoita käännösongelmasta
At least that's what many people incl. my children have told me, I myself have little experience with consoles. But I think, just as Mario-Kart would be difficult to play on the PC without a steering wheel or a joystick, the implementation of complex simulations for consoles might require some sacrifices. Otherwise, I can't explain why a game is always made easier and with less depth. My impression is that consoles are rather preferred by the younger generation. Kids are often more impatient and want to reach their goal quickly. If I make this clientele to my market, I have to do justice to that. But I don't want to say the wrong thing and I don't want to offend anyone.
By .. I like some aspects of PR4 combat because it isn't time sensitive..
I mean I'm busy now days and usually work ~80 hour weeks from home.
So its good being able to play for 1 minute, 10 mins, an hour, or all day..
I usually leave PR4 running on its own comp.. And play when I can..
As for ship combat.. My favourite was Puzzle Pirates, when it was in its peak (2003) / bit hard to do now days with almost empty servers..
But back then, your guild could blockade islands...
And then, after being successful you would own the island.
And on your big warships... You would need ..
10-15 people playing carpentry puzzles, to repair holes in your ship.
If they are completing a puzzle every 3 mins, not much gets repaired, compared to them completing 20 puzzles every 3 mins each..
10-15 people playing a bilge puzzle, pumping water out of your ship.
10-15 playing a puzzle which reloads your guns.
10-15 people on your sails, playing sails puzzles.. Providing movement points .. and if they don't do a good job, you cant move much.
Then every min or so, the turn goes... for you to move/shoot/etc.. based on the above.
And depending on how the 50 people manning the boat.. did.
And that one ship ^^^ takes about a month to build... with all the wood/sails/guns/ammo/etc, needing to be built by 1000's of puzzle completions, preferably by shops you own, built on your islands.. Etc.. So if you have 20 sunk in a blockade it hurts.
And since having that many people manning just one of the ships,, it needed help from random people, that you have to pay for their help. Around 1300 people (Per side) for the larger battles like this one.
https://www.youtube.com/watch?v=ljQV_P0Ff9Q
And remember each of those ships is being manned by 20-50 people : )
Point being to have enough force/influence on the flag's for them to generate points for your side. I think they were 3 rounds 20 mins each.
Pretty hard core end game, for what seems like a game built for 8yo's.