Port Royale 4

Port Royale 4

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Automatic trading is terrible
Please, copy port royale 3 which was at least good in adapting to changing prices
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Showing 1-15 of 29 comments
AmdWin Dec 13, 2020 @ 5:52am 
Also Manual settings for tradeRouts are terrible too. You can`t set a price for buy and sell in a city, you can only sell or buy a good. Thi it`s just bad for trading. It`s a mess.
Originally posted by AmdWin:
Also Manual settings for tradeRouts are terrible too. You can`t set a price for buy and sell in a city, you can only sell or buy a good. Thi it`s just bad for trading. It`s a mess.

If only there was a way to make that possible ... >.>
Wolfen Dec 14, 2020 @ 3:38am 
There was such options in Patrizier 4 a decade ago.
Just wanted to mention it to demonstrate why some people (like me) won't ever buy this game.
1GenGamer Dec 14, 2020 @ 6:33am 
Like PR2 lets have auto trading added in, then you can put some special whises in like onload and load at yours productions sites or hometown plz
69Inanna69 Dec 30, 2020 @ 9:55pm 
Originally posted by Wolfen:
There was such options in Patrizier 4 a decade ago.
Just wanted to mention it to demonstrate why some people (like me) won't ever buy this game.

The "I'm not buying it, cause it doesn't work..... when i've barely played it and don't know what im talking about, cause I've not bought it " .... is annoying.

If you want to know how to do something, cause you don't know.
Feel free to ask for help.. and people will gladly reply and help you out..

You can set what you like on the trade system/window.
Buy/Sell/Load/unload...
You can set a priority..
You can set a quantity, or set it to auto.
You can set a price, or set it to auto..

And if you want to do mass of those things, in the same town.... at the same time..
Just set the town multi times in the trade schedule..

Having played PR 1,2,3,4 ,, Patrician 4 ,, and every other similar game, on Mass.........
including 800+ hours in PR4...
I don't have an issue with the trading with PR4..
It works.. and it can do whatever you can be bothered programming it to do..

**
So if you are reading this,, and put off from lack of trade in PR4 .. Don't be.
Just sign up to Kalypso's newletters for a extra 20% off coupon.
And buy it .. and buy a copy for gifting to each of your 250 friends, cats and dogs while there too.. Since its Xmas/NY.... And have fun..
Last edited by 69Inanna69; Dec 30, 2020 @ 9:59pm
AmdWin Jan 1, 2021 @ 11:58am 
Originally posted by Tanitha:
Originally posted by Wolfen:
There was such options in Patrizier 4 a decade ago.
Just wanted to mention it to demonstrate why some people (like me) won't ever buy this game.

The "I'm not buying it, cause it doesn't work..... when i've barely played it and don't know what im talking about, cause I've not bought it " .... is annoying.

If you want to know how to do something, cause you don't know.
Feel free to ask for help.. and people will gladly reply and help you out..

You can set what you like on the trade system/window.
Buy/Sell/Load/unload...
You can set a priority..
You can set a quantity, or set it to auto.
You can set a price, or set it to auto..

And if you want to do mass of those things, in the same town.... at the same time..
Just set the town multi times in the trade schedule..

Having played PR 1,2,3,4 ,, Patrician 4 ,, and every other similar game, on Mass.........
including 800+ hours in PR4...
I don't have an issue with the trading with PR4..
It works.. and it can do whatever you can be bothered programming it to do..

**
So if you are reading this,, and put off from lack of trade in PR4 .. Don't be.
Just sign up to Kalypso's newletters for a extra 20% off coupon.
And buy it .. and buy a copy for gifting to each of your 250 friends, cats and dogs while there too.. Since its Xmas/NY.... And have fun..


Like, are you kidding me ? Did they pay you to write this post ?
You can`t set a BUY and a SELL price for a good in a town. If you want to do this you need to "bypass the system" and double the cityes and then yes !! it works but you just lose HALF of the length of the traderoute.
Play port royale 4 it`s just a pain. I bougth before was released, i buy it in preorder, and i played and i was a lot patient hopping they will fix this game.
Guess what ? They even don`t try to fix it. I ask a refound, but Steam don`t refount becouse i played 23-24 Hours, even if i explain that i was patient and wait the fix. Becouse i see they just fix the crashes, and i just think oh, ok, maybe they want to fix the game, but this is NOT the case.
How on the earth can they think doing a trading game without be able to sett BUY AND SELL prices in a town for a good.
Well i can tell you how, they think like that:
I go in city A -> buy a good -> go city B -> sell the good that i bougth in city A

Becouse they dont had play the game !! And they are the developers !! If you want be efficiend you do instead:

I go in city A -> My traderoute automatically see the prices, and if the price is High then i will sell, if the price is low i will buy -> go next city and do the same
But to do this you need be able to sett Max price for Buy AND Lowest price you Sell. But they are so smart that don`t implement the game how it should be implemented and how works in ALL games like pr4 i mean (pr2, pr3, patrician, venice) ect ect ect. All the games works in a way, they dont implement this mechanics. Disgusting !!
You need to BYPASS the system, duplicate the cityes, LOSE HALF of the Tranderoute Length and be able put half cities in the traderout and then you dont know how much time you need to travel, then you dont know how much you earn properly.
Port Royale 4, it`s a Disgusting, Unplaylable and Pain to play of a Game !!
69Inanna69 Jan 1, 2021 @ 1:02pm 
Originally posted by AmdWin:
Like, are you kidding me ? Did they pay you to write this post ?

Not yet, i emailed a bill for $5,699, to kalypsomedia.com
i thought $3.50 per character was a fair price..
But I don't think they will pay it.

Originally posted by AmdWin:
You can`t set a BUY and a SELL price for a good in a town. If you want to do this you need to "bypass the system" and double the cityes and then yes !! it works but you just lose HALF of the length of the traderoute.
Play port royale 4 it`s just a pain. I bougth before was released, i buy it in preorder, and i played and i was a lot patient hopping they will fix this game.
Guess what ? They even don`t try to fix it. I ask a refound, but Steam don`t refount becouse i played 23-24 Hours, even if i explain that i was patient and wait the fix. Becouse i see they just fix the crashes, and i just think oh, ok, maybe they want to fix the game, but this is NOT the case.
How on the earth can they think doing a trading game without be able to sett BUY AND SELL prices in a town for a good.
Well i can tell you how, they think like that:
I go in city A -> buy a good -> go city B -> sell the good that i bougth in city A

Becouse they dont had play the game !! And they are the developers !! If you want be efficiend you do instead:

I go in city A -> My traderoute automatically see the prices, and if the price is High then i will sell, if the price is low i will buy -> go next city and do the same
But to do this you need be able to sett Max price for Buy AND Lowest price you Sell. But they are so smart that don`t implement the game how it should be implemented and how works in ALL games like pr4 i mean (pr2, pr3, patrician, venice) ect ect ect. All the games works in a way, they dont implement this mechanics. Disgusting !!
You need to BYPASS the system, duplicate the cityes, LOSE HALF of the Tranderoute Length and be able put half cities in the traderout and then you dont know how much time you need to travel, then you dont know how much you earn properly.
Port Royale 4, it`s a Disgusting, Unplaylable and Pain to play of a Game !!

Mostly correct...

But..
You can see what the cities make, And don't make.
So you can see what the cities are likely to have a surplus of / and be selling cheap.
And what they are likely to have a shortage of, and demand for..

+ there's also the ALT button which highlights city's demands/needs.

I usually don't see a need to try and sell something, to a city where they are already making it... ya know,, normnally buy the ice from the Eskimo's, not sell it to them..

So if a cities making something, I'll just sell it to the next city in the path, that isnt already making it.. to get a higher pricing..

And how long you need a trade route? you just planning on setting up one, with buy/sell on every town and press go? Trade routes are limited to 30 atm, setting a city twice every time, would reduce that limit to 15 cities.. More than enough... not like you are limited to one trade route,, or one trade ship..

My last game, i had 400+ trade ships, split between about 50 routes.
Current game started ~2 days ago, up to 200+ trade ships already.. on around 25 trade routes.

Originally posted by AmdWin:
LOSE HALF of the Tranderoute Length and be able put half cities in the traderout and then you dont know how much time you need to travel, then you dont know how much you earn properly.

Re this bit though...
If you setup 3 cities once each, it will tell you its a ~10 days trip.
If you set them to 3 cities 2x each, its still 10 days.. Not like they are travelling further.
Just made a trade route, with each of the 3 cites listed 5x each.. and put a ship on it and will count the days... Pickup 1st city 17th Feb.. Back to starting city after a full loop 9 1/2 days,, so 10 days like it says... Listing a city twice, or even 5x doesn't affect the days..
+ after one loop, trip made 142k profit, and 20k a day revenue. ETC ETC...

So you don't really need to list cities twice ,, but if you really want to ,, you can.
With no I'll effects. Days dont change stats are there...

And with Mass trade routes, 30 ,, or 15 cities if you want to double up ,,,, isn't limiting when you can have as many trade routes and ships as you like.

And with ~50 trade routes and 400 trade ships, there's only so much you need to micro manage minor ♥♥♥♥ for no reason anyway.. gain more by macro managing other things..

Last edited by 69Inanna69; Jan 1, 2021 @ 1:14pm
AmdWin Jan 1, 2021 @ 1:18pm 
Originally posted by Tanitha:
Originally posted by AmdWin:
Like, are you kidding me ? Did they pay you to write this post ?

Not yet, i emailed a bill for $5,699, to kalypsomedia.com
i thought $3.50 per character was a fair price..
But I don't think they will pay it.

Originally posted by AmdWin:
You can`t set a BUY and a SELL price for a good in a town. If you want to do this you need to "bypass the system" and double the cityes and then yes !! it works but you just lose HALF of the length of the traderoute.
Play port royale 4 it`s just a pain. I bougth before was released, i buy it in preorder, and i played and i was a lot patient hopping they will fix this game.
Guess what ? They even don`t try to fix it. I ask a refound, but Steam don`t refount becouse i played 23-24 Hours, even if i explain that i was patient and wait the fix. Becouse i see they just fix the crashes, and i just think oh, ok, maybe they want to fix the game, but this is NOT the case.
How on the earth can they think doing a trading game without be able to sett BUY AND SELL prices in a town for a good.
Well i can tell you how, they think like that:
I go in city A -> buy a good -> go city B -> sell the good that i bougth in city A

Becouse they dont had play the game !! And they are the developers !! If you want be efficiend you do instead:

I go in city A -> My traderoute automatically see the prices, and if the price is High then i will sell, if the price is low i will buy -> go next city and do the same
But to do this you need be able to sett Max price for Buy AND Lowest price you Sell. But they are so smart that don`t implement the game how it should be implemented and how works in ALL games like pr4 i mean (pr2, pr3, patrician, venice) ect ect ect. All the games works in a way, they dont implement this mechanics. Disgusting !!
You need to BYPASS the system, duplicate the cityes, LOSE HALF of the Tranderoute Length and be able put half cities in the traderout and then you dont know how much time you need to travel, then you dont know how much you earn properly.
Port Royale 4, it`s a Disgusting, Unplaylable and Pain to play of a Game !!

Mostly correct...

But..
You can see what the cities make, And don't make.
So you can see what the cities are likely to have a surplus of / and be selling cheap.
And what they are likely to have a shortage of, and demand for..

I usually don't see a need to try and sell something, to a city where they are already making it... ya know,, normnally buy the ice from the Eskimo's, not sell it to them..

So if a cities making something, I'll just sell it to the next city in the path, that isnt already making it.. to get a higher pricing..

And how long you need a trade route? you just planning on setting up one, with buy/sell on every town and press go? Trade routes are limited to 30 atm, setting a city twice every time, would reduce that limit to 15 cities.. More than enough... not like you are limited to one trade route,, or one trade ship..

My last game, i had 400+ trade ships, split between about 50 routes.
Current game started ~2 days ago, up to 200+ trade ships already.. on around 25 trade routes.

Originally posted by AmdWin:
LOSE HALF of the Tranderoute Length and be able put half cities in the traderout and then you dont know how much time you need to travel, then you dont know how much you earn properly.

Re this bit though...
If you setup 3 cities once each, it will tell you its a ~10 days trip.
If you set them to 3 cities 2x each, its still 10 days.. Not like they are travelling further.
Just made a trade route, with each of the 3 cites listed 5x each.. and put a ship on it and will count the days... Pickup 1st city 17th Feb.. Back to starting city after a full loop 9 1/2 days,, so 10 days like it says... Listing a city twice, or even 5x doesn't affect the days..
+ after one loop, trip made 142k profit, and 20k a day revenue. ETC ETC...

So you don't really need to list cities twice ,, but if you really want to ,, you can.
With no I'll effects. Days dont change stats are there...

And with Mass trade routes, 30 ,, or 15 cities if you want to double up ,,,, isn't limiting when you can have as many trade routes and ships as you like.

And with ~50 trade routes and 400 trade ships, there's only so much you need to micro manage minor ♥♥♥♥ for no reason anyway.. gain more by macro managing other things..

Man, i really don`t understand why y hard try to justify this mess of a game.
ALL the previous games have this mechanics, they just remove a fundamental basic mechanic. How can be this a Trading game if i can`t sett the BUY AND SELL price, like what the heck ?? Seriously ??

I don`t care what procuce a city, if the price for sell that good for me it`s ok i want be able to sell.
My type of traderout it`s a route where the real management it`s to set a good price for sell and for buy. That`s all. And then i go in all cityes, many as possible, if the price is low i will buy, if the price is high i will sell, i don`t care what the city produce. This way i can sett the standard prices, and i don`t need to look what procuce a city, where to buy and where to sell, couse i will have price setted for ALL the goods and available all goods on the ships.
This is how it works if you want to do it properly, in a standard manned, where you can`t not lose, you can only win and make money.
Becouse i dont want to have 400 convoys, or many many many convois with many many many different traderoutes.
I don`t set the "traderouts"
I want to set the "pricelist", with the pricelist, if i want to set another traderoute, i just copy the prices, i don`t have to look of cities what they produce, where to sell what and where to buy what, i just add the cities and set my standard prices.
This is how y make money without headache, you can disband or make new traderoutes very very easyly like that. This thing allow you to be dinamic, if you need less or more ships/convoys in a region, without looking in 1000 different traderouts with different goods and prices.
I will not explain you further more that that.
This mechanic was in ALL previous games, and it`s just the Normal way to go. If they remove it that mean`s it`s a crap. Is like play a car racing game without wheels.
69Inanna69 Jan 1, 2021 @ 1:38pm 
As i said,, you can if you want..
Set the city and the buy prices, and the city and the sell prices.
And you can do this for up to 15 cities on the trade route..
And the comments about "i dont know the days, or how much it makes",, isn't valid.


Easiest way to do this... is..

Set your buy prices first. So..
1. Select your starting city.
2. Set everything to "buy"
3. Set your Buy prices for everything ,, it will even prompt you with a suggested price.
4. Select 2nd city and "Copy A->B" so you dont need to mess with setting the prices again a 2nd time.
5. Same as 4,, feel free to add in 13 more cities to get to the 15 max, if you wish..

Then repeat the above similarly...
1 Adding in starting city
2. Set everything to "sell"
3. Set your Sell prices for everything
4. Add in the other cities and tell it to "copy the last" so you only need to set the sell prices once.

Then drag the Sell listings to up under the buy listings..
So the City 1 Sell listing is below the City 1 buy listing.
So the City 2 Sell listing is below the City 2 buy listing.
ETC...

Then ... Buy and sell prices set for each item / for each city
Covering a 15 city trade route.
With most done with a Auto Copy Paste system, and suggested prices thrown at you..

So as i said..
You can trade anyway you like.
And code what you like.
You can press "auto' and go..
Or set prices.

Or mess with a lot of other options too.
like warehouses loading / unloading.
Priority, Demand or set pricing.
Auto dumping all to warehouse, first. And heavily using your warehouses..


Etc..
AmdWin Jan 1, 2021 @ 1:51pm 
Originally posted by Tanitha:
As i said,, you can if you want..
Set the city and the buy prices, and the city and the sell prices.
And you can do this for up to 15 cities on the trade route..
And the comments about "i dont know the days, or how much it makes",, isn't valid.


Easiest way to do this... is..

Set your buy prices first. So..
1. Select your starting city.
2. Set everything to "buy"
3. Set your Buy prices for everything ,, it will even prompt you with a suggested price.
4. Select 2nd city and "Copy A->B" so you dont need to mess with setting the prices again a 2nd time.
5. Same as 4,, feel free to add in 13 more cities to get to the 15 max, if you wish..

Then repeat the above similarly...
1 Adding in starting city
2. Set everything to "sell"
3. Set your Sell prices for everything
4. Add in the other cities and tell it to "copy the last" so you only need to set the sell prices once.

Then drag the Sell listings to up under the buy listings..
So the City 1 Sell listing is below the City 1 buy listing.
So the City 2 Sell listing is below the City 2 buy listing.
ETC...

Then ... Buy and sell prices set for each item / for each city
Covering a 15 city trade route.
With most done with a Auto Copy Paste system, and suggested prices thrown at you..

So as i said..
You can trade anyway you like.
And code what you like.
You can press "auto' and go..
Or set prices.

Or mess with a lot of other options too.
like warehouses loading / unloading.
Priority, Demand or set pricing.
Auto dumping all to warehouse, first. And heavily using your warehouses..


Etc..


I know i can do this by "bypassing the system" and Duplicate the city becouse there is not possible to set BUY AND SELL prices without duplicate.

Also, you described how to do it but still you can be more efficient.
You need to SELL the first time you go in a city and then you need to BUY the second time in the same city.
You will do 1 empty run but it`s more eficient becouse, if you first SELL then you have more Empty Space on the Ships + more Money to buy. The more monety to buy it`s more important in the early early stages, but the Empti space is always worth.
So first SELL then BUY. I repeat, will do the first time 1 Empty Run but it`s more efficient becouse of Space, becouse if y are full, and you want buy you dont have space, then try sell, but better first to sell(you get free space + money) then you BUY.
69Inanna69 Jan 1, 2021 @ 2:00pm 
Originally posted by AmdWin:
You will do 1 empty run but it`s more eficient

Sure makes sense, : ) Sorry its 6am and im sleep typing.. Still up from yesterday.
So I didn't put much brain power into if it should be buy or sell first :)

i understand you might want a "simple system" ... that "Can only do this / like this / one way" ...

But not everyone does, and i dont...
In games such as this,, I like "options" ...

If i want to buy at 100 from town A, not buy from town B (Cause I dont like the french), and and buy at 500 from town C cause I like the Spanish girls.....
I want to be able to set that.

if i want to dump 500 into my warehouse.
Sell the rest at xx price / if theres any left.
Buy some more at xx price if its cheap enough.
ETC ETC i want to be able to set that..

With this system you can set whatever you like..

So you can do what you want. I can do what i want, ETC...
And as you grow in the game, with mass cities, millions of gold, 100's of ships, ETC ETC
The system can handle whatever you want to throw at it..

Options are good.

So as i said, i have no issues with the trade system..
i do have issues with basic limited systems, that force me to do things differently to how i want to do it.
Last edited by 69Inanna69; Jan 1, 2021 @ 2:08pm
AmdWin Jan 1, 2021 @ 2:08pm 
Originally posted by Tanitha:
Originally posted by AmdWin:
You will do 1 empty run but it`s more eficient

Sure makes sense, : ) Sorry its 6am and im sleep typing.. Still up from yesterday.
So I didn't put much brain power into if it should be buy or sell first :)

i understand you might want a "simple system" ... that "Can only do this / like this / one way" ...

But not everyone does, and i dont...
In game such as this,, I like "options" ...

If i want to buy at 100 from town A, not buy from town B (Cause I dont like the french), and and buy at 500 from town C cause I like the Spanish girls.....
I want to be able to set that.

if i want to dump 500 into my warehouse.
Sell the rest at xx price / if theres any left.
Buy some more at xx price if its cheap enough.
ETC ETC i want to be able to set that..

With this system you can set whatever you like..

So you can do what you want. I can do what i want, ETC...
And as you grow in the game, with mass cities, millions of gold, 100's of ships, ETC ETC
The system can handle whatever you want to throw at it..

In games like this, options are good.

So as i said, i have no issues with the trade system..
i do have issues with basic limited systems, that force me to do things differently to how i want to do it.

Look, if you dont had play Port Royale 2, i really recommend it to you. The Trading system it`s a MasterPiece(Traderouts + Warehouse possibility to personalize everything). The Graphics, it`s not so good, but the game it`s very very very beaoutifoul, the Mechanics and all.
Then if you want something more beaoutifoul at Graphics Then you can go Port Royale 3, also good. The Port Royale 4 is the less valuable.
The Port Royale 2 system of traderouts and warehouse is the most personalizable.

My Votes:

Port Royale 2 10/10
Port Royale 3 8.5/10
Port Royale 4 2/10



Last edited by AmdWin; Jan 1, 2021 @ 2:10pm
Agnus_SatchelGuy Jan 2, 2021 @ 2:03am 
Tanitha, I hope you understand that people like me bought this game for the pleasure and not to micromanage every single transaction. Players like me would like to build big using automations while playing a few hours per week. Otherwise if I have to micromanage all of this stuff I might as well go back to my boring office job, leave a disappointed review and play something else.
Inb4 that's expensive to develop, that's not. The logic design already exists from previous games, developers just need to port it for variables and tables as it seems like to me there is some sql stuff for values storage. This is stuff like diploma/one year in the job level.
Saulius Jan 2, 2021 @ 1:24pm 


Originally posted by Tanitha:
And if you want to do mass of those things, in the same town.... at the same time..
Just set the town multi times in the trade schedule..


I don't have an issue with the trading with PR4..
It works.. and it can do whatever you can be bothered programming it to do..

it's funny you are advocating bad decisions devs made - they stripped down a lot good previous titles have like town founding, trade system, warehouse funcionality etc. in exchange inplemented questionable things like fame and everything makes game fun dependant on it.
So why?????? YOU ARE having problems with the horrible fame system - it works!!!

I did play Pat4, PR3, RoV, PR4 beta. Best to worst fo me:
1- Pat 4 - town founding, best manual and auto trading (it is possible to make manual and auto trade in one stop for different comodities), best warehouse funcionality (worst WH UI)
2- RoV - best UI and QOL design, best manual battles (of 3, PR4 not included), best campaign. Cr....y warehouse.
3- PR3
4- PR4 - fame is the worst thing could happen to series. I don't have nerve to play it. Better you play, higer the punnishment. It makes game too grindy for my liking. Hopefully devs will fix it. It got potential to be at least in the 2 place.
Last edited by Saulius; Jan 2, 2021 @ 1:25pm
Crokite Jan 2, 2021 @ 9:24pm 
Originally posted by AgnusITA\\\:
Please, copy port royale 3 which was at least good in adapting to changing prices

It is understandable if you are use to PR3 system. Playing PR4 it is not entire the same, this game company have aimed for a new approach.
I enjoy playing PR3 from time to time. PR3 are hammered out and content have been released.
I also like PR4 and the system it is using (grown to like it), it is refreshing. As far as i know, PR4 are still being hammered out, and new content have not yet been released.

Originally posted by AgnusITA\\\:
Tanitha, I hope you understand that people like me bought this game for the pleasure and not to micromanage every single transaction. Players like me would like to build big using automations while playing a few hours per week. Otherwise if I have to micromanage all of this stuff I might as well go back to my boring office job, leave a disappointed review and play something else.
Inb4 that's expensive to develop, that's not. The logic design already exists from previous games, developers just need to port it for variables and tables as it seems like to me there is some sql stuff for values storage. This is stuff like diploma/one year in the job level.

If you do not have time to micromanage your trade route or your towns, you can use autotrade, it is working. You just need to figure it out how it is working.
Last edited by Crokite; Jan 2, 2021 @ 9:47pm
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Date Posted: Dec 9, 2020 @ 2:07pm
Posts: 29