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Open your traderoute screen, click on the town that you want to set up such a method, in the left top corner of the screen where you pick which goods you buy and sell... there is an option where you can unload all before carrying out any load/purchase commands.
This means you can unload all your goods, before loading what you want back into your convoy. The only problem with this method is that you need to have the warehouse (as mentioned) and you might still have to manually trade any goods you have left in the warehouse, unless you specifically make extra orders for the same town to retrieve and sell from the warehouse.
There were methods in Patrician and previous Port Royale games where you could specify on the warehouse level how much of the commodity you want to protect from trading.
This feature seems to be missing in PR4.
Let's say, I want to leave the town with 100 items in stock in the warehouse, and no more than that.
The reason it is important that there is no more than that is that if it does not happen, and I visit the town 100 times, the warehouse is going to start overflowing.
So all I am doing is now is manually checking which warehouse is overflowing...
This is a huge step beck from prior version of PR3, where, with enough effort, a foolproof trade routes could be set up.
Unload in the first visit. Excess will be sold to the town.
Buy in the second visit. Excess will be bought from the town.
This needs a lot of capacity of the convoy, to basically load the entire warehouse capacity (with some room to spare) and then unload it.
It could work for a close by towns, but the capacity requirement escalates
This could work for towns close by, but the required convoy capacity escalates quickly with more distant towns.
A variety of this could be a convoy with just one commodity, stopping at all towns that I want to supply
I am not sure I follow. I want to sell from warehouse to town while my convoy is not there, If I sell from convoy, and my convoy is away for days, the supply bar on the town could go down.
You can set up the warehouse that it keeps a specific amount of a commodity and everything beyond that gets sold to the market for a price you set. This is done automatically by the warehouse manager dude
I guess there is no straightforward way. Although there are workarounds.
If you sell at a price exactly on top of the 2 bar price (1 unit below automatic sell price), then town prices will stay constant for a long time. You will be using the town market as storage. You will need to set sell prices manually.
If you are the town administrator you can build market halls, instead of warehouses, to increase town market storage capacity.
If a random event shifts the 2 bar price, then the strategy will fail.