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Buccaneers starting fame is good for some timed campaigns. But in general would prefer to see long term perks than starting boosts.
The adventurer seems to be the middle ground but also least interesting.
Haven't played pirate but at a glance looks like she needs more piratey benefits.
They could really make them a lot more interesting and hopefully they add more in the future.
As it stands now, playing anything other than Buccaneer or Merchant is setting the difficulty level much higher.
For the Adventurer to be worth it he needs to start with a lvl 2 captain in addition to current bonuses, or the XP bonus for captains needs to be 40%, or he needs some kind of big discount on building shipyards/harbormasters (maybe 2 free harbormasters without any population restrictions?).
The Piratess is an unworkable mess with the current state of the game. Piracy is pointless and so a character that has bonuses around piracy is just useless.
Perhaps the Piratess could get Military Frigates as their first buildable warship, regardless of nation. In that case they'd need an additional bonus if they played as England (maybe 15% cost reduction for Military Frigates). That would be very interesting, because playing as a Dutch pirate would entirely change the nation's playstyle (which would mean losing the Trader's Fluyt). Tier for tier Military Frigates are by far the strongest vessel IMO, so this seems like a fair tradeoff to me.
the LOM discount is HUGE later on. These start costing millions per war, and there is a war every quarter, so you can save 5+million per year later in the game.
25% increased captain xp is also huge. Captains take YEARS to reach their potential unless you find the ultra rare +3 levels event. An 8 point command takes 2 years usually, and you want to push a bit past that as you often want 8-10 skill upgrades to really make a useful build.
adventurer drawback can be negated with captains that have ++ boarding skills, but this is still a terrible penalty.
plundering is very efficient, actually. Its free money, and quick money. Anyone can do this with a frigate or corvette, so the piratess still stinks at everything.
trade with hostile towns has a penalty to prices that make it worthless.
all that to say buccaneer is my #1, then merchant, and the other 2 are of little use to me.
Since the old post has been dug up...
I'll add a bit...
Constructing ships is a moot topic for the two highlighted above..
Cause no-one ever spends a limited fame point on a ship : )
Even now.. on my new post 1.3 game.. which is on about 15 hours...
I still havent played enough to get captains lol, so only have a level 2 captain.
But i did send him out with two frigates costing ~75k each...
Stole some more ships from merchants..
Then went attacking the English Military fleets..
So.. now have ~10 Ship of the lines, and 20 Military frigates camped on my docks.. Already..
So buying/constructing ships... Just doesnt happen : ) ...
Apart from building a couple of frigates for starters .. and 1000 trade ships.
Other what are meh? The buccaneer is strong. Again, LOM costs late game are nuts ... price never stops going up, and starting with 5 fame points is pretty nice as well. Merchant got nerfed when they opened up free trade in your own country and its only very useful if you play a tiny country settings. Adventurer is about useless, but captain xp is still way too slow so it may help there.
Capturing and selling ships will pay those wages and still net you a steady large profit. Wages are only ugly if you are not fighting, then the drain will drop your money to zero in short order. Dismiss your sailors when you are done with them; even at 50% costs its too much to keep a standing army that isn't doing anything ....
Well the buccaneer becomes useless when you own your own nation, what do you really need fame points anyway once you unlock everything, so slow is ok. Trader is a good one as you can trade at war which is a plus and the pirate one is good for money if you want to keep all your fleets. Kinda sucks to have to go around getting sailors all the time Adventure is useless.
pirate is much better than it was with the 50% off.
I generally disband my sailors into my industry and park the ships there. Its ready to go, but instead of losing money paying them, they work for me making goods during peace times. But you have to set it up this way.
Merchant is still good, just not as good as it was before they gave out trade to your country.