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I'm not much of a turn-based strategy player and so far every fight has been a sweat to win it .. I would like to be able to play in a more accessible and easier mode .. Thanks :)
Strong armies attack you at regular intervals and you only have a limited number of turns.
We listen to the feedback and will discuss it extensively.
In particular the increase in difficulty in mission 3. For the time being, other players may want to share the tactics they used to win the missions.
Please stay tuned!
For the fourth mission? I have no idea if this has been fixed on not, but when you get to the first keep? DON'T capture it. Instead use blood to build up your forest to get werewolves, when it comes to legacy options? Focus on getting tier 3 and Lord improvements. From there, when you're ready take the keep and rush the boss. Don't bother clearing the map, it's pointless. The strength level of the boss makes that point clear enough.
Now, when it comes to the boss of mission 4 if he has an army buff that buffs his armour? Reload, you won't win. Vlad won't be able to hurt him. For mission 4 you just have to use the werewolves and vlad to carry you to victory. The mission is short but HARD. It doesn't help either that most of the Dracul higher tier units are kinda bad.
I don't know if any balance changes have been done, but the other two factions are far more stronger than dracul which adds further to the difficulty. If you beat the Dracul campaign you can relax and play the cool Nosfernus campaign.
Reload because you won't win? That does not sound like good game balance to me.
Thats what difficulties are for. NORMAL for the game like your envisioned it, HARD for people that want a real tough challenge and EASY for casual players that DONT want to replay a scenario multiple times till they can beat it.
Its ALWAYS better if the player has a choice of how he wants to experience the game and how hard it will be. Not everyone will agree with what you deem "exiting and challenging".
For many its " frustrating and boring" to play scenarios X amount of times because you cant progress.
You lose NOTHING by giving the player more choices, the players who prefer their games hard and challenging will select NORMAL or HARD, the players who want a casual experience will select EASY.
There is really no downside here.
I dunno about other players but since the Dracul early economy is 'bad' I tend to rush the bottom of the tech tree to get the upgrades that make it so construction upgrades are free and cost 40% less. This way Villages and Cities can max out their population and see some extra growth(I'll Feed or use Consume cards in Winter just before the population refreshes for the new year). Once you unlock Traditions you'll get +6 Blood for Feeding, so it's the same as a basic Consume card. This way you get a nice 60-120 Blood bonus at the end of the year.
Since the cost of Tier 2 and Tier 3 units is so high, I'll take a break in the middle for the +12 attack and +6 armor for Tier 1 units. After that I go towards the top for the Dracul's Might stuff for extra cards to play(and making them cheaper). Thankfully a fully geared up Vlad is a nigh unkillable monster on the battlefield, especially when running Blood Shield, 4 turn Life Drain, and equipped with an item that has Magic Protection. You actually WANT him to get surrounded, so you can unleash a Blood Storm that hits 3-5 enemies at once. In the later part of that mission I found an item that made him Ethereal and granted +2 Movement. Very beastly.
The 'turn limit' on the fourth and final campaign mission for the Dracul sounds tough. I'll give a shot, or two, or three, and see what happens.
I did not take the fortress that is nearby, but I took the fortress further down, so I fought my way from the bottom up.
Due to this approach, there were rarely AI attacks
I hope this is understandable :)
If the triggers are coded like that I might have to try unconventional approaches when I first attempt the fourth mission, as folks are saying there is a turn limit. I'm going to assume the limit is shorter than the 60+ turns I took for mission 3.
How do I work around the trigger in Act 4 I have not yet found out
I don't think you can bypass the trigger in Act 4, because you must to take the fortress nearby because it belongs to the mission.