Immortal Realms: Vampire Wars

Immortal Realms: Vampire Wars

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LionSaurus Oct 20, 2019 @ 2:32am
Design a new faction!
Figure this could be a fun thread. How about we all give one suggestion each for a potential future faction? A few rules:

* It has to be different from the current three vampire clans.
* Suggestions must include clan mechanics, clan lord and rough estimate of clan campaign cards and unique clan units.

And that's it. For reference, I listed the rough themes of each of the three current clans below:

* Clan Dracul: Warrior clan that use blood magic. They are aristocrats, have a convential army setup with spearmen, archers, greatswords, cavalry and beast in the form of wolves, werewolves, bat swarms and giant vampire bats. They are good at empire building and having a high blood income through growing villages and cities.

* Clan Nosfernus: Necromancy focused clan, lots of undead and sacrificial magic. Nosfernus don't bother with blood upkeep or income so mainly earn their blood by feeding on villages and cities they pass by. They make use of undeads who are generally lower quality and slow, but have a sense of persistency in the form of undying (respawns once per combat), spawning more units by killing enemy units, and sacrificing own units for health or even making low health units explode. Their army is very unconvential, making use of zombies, skeletons, abominations, and ghost. They only have one flying unit, but ghost can bypass barricades making up for it.

* Clan Moroia: Not much is known about these other then that they are very magical focused, making use of arcane might combined with animated objects like animated suits of armor and gargoyles. Their army composition makes a mix of animated armors and gargoyles for the front line, powerful magic users and a mix of melee and ranged cavalry.
Last edited by LionSaurus; Nov 1, 2019 @ 4:06am
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Showing 16-30 of 39 comments
Lampros Nov 8, 2019 @ 5:33pm 
Originally posted by ScytheNoire:
Not to borrow from World of Darkness too much, but I see a lot of future potential of Immortal Realms to explore other factions beyond the vampires, such as werewolf packs or mage covens, or cultural, location, and time period twists like Ancient Egyptian vampires or modern day vampires.

This is my desire. One thing that is holding me back from purchasing is the lack of faction/unit variety.
LionSaurus Nov 9, 2019 @ 6:29am 
Originally posted by Lampros:
This is my desire. One thing that is holding me back from purchasing is the lack of faction/unit variety.

To be fair, I've played the game for nearly 100 hours now and I got to say the unit variety is amazing between the three factions. They work very differently from each other, even though each faction has access to a tank, DPS and support units, they go about those roles very differently. A big pet peeve of mine is faction and unit variety and I think IR: Vampire Wars does a great job there.
Lampros Nov 9, 2019 @ 6:33am 
Originally posted by LionSaurus:
Originally posted by Lampros:
This is my desire. One thing that is holding me back from purchasing is the lack of faction/unit variety.

To be fair, I've played the game for nearly 100 hours now and I got to say the unit variety is amazing between the three factions. They work very differently from each other, even though each faction has access to a tank, DPS and support units, they go about those roles very differently. A big pet peeve of mine is faction and unit variety and I think IR: Vampire Wars does a great job there.

100 hours in this early beta state?! Wow, you are dedicated! ;)

I did buy it last night, but I think I will hold off actually playing until more units and possibly other features are implemented.
Lampros Nov 9, 2019 @ 6:34am 
P.S. Is there any visual documentation that I can read that will tell me more about how to play? I know there is a tutorial, but I really don't like playing through tutorials in any game.
LionSaurus Nov 9, 2019 @ 6:39am 
Originally posted by Lampros:
P.S. Is there any visual documentation that I can read that will tell me more about how to play? I know there is a tutorial, but I really don't like playing through tutorials in any game.

I'd say watching other people play it on youtube, though I would recommend giving the tutorial a play through as well. There are a lot of nuances to how the game plays that can be easily missed otherwise.
But yes, let's leave this discussion at that; thread is meant for faction suggestions so let's not go too far off topic :HappyMask:
Lampros Nov 9, 2019 @ 6:40am 
Originally posted by LionSaurus:
Originally posted by Lampros:
P.S. Is there any visual documentation that I can read that will tell me more about how to play? I know there is a tutorial, but I really don't like playing through tutorials in any game.

I'd say watching other people play it on youtube, though I would recommend giving the tutorial a play through as well. There are a lot of nuances to how the game plays that can be easily missed otherwise.
But yes, let's leave this discussion at that; thread is meant for faction suggestions so let's not go too far off topic :HappyMask:

Got it. I got interested in buying after watching DasTactic praise it to the skies. Frankly, I wouldn't have bought it otherwise, because of the theme (I don't like "evil" or monstrous factions/characters) and the seeming lack of faction/unit variety.

Skybreaker Nov 11, 2019 @ 12:27am 
Much love to DasTactic :rulez:
If anyone (already playing the game and still being unsure) had not the chance watching his let's play videos, please have a look:
https://www.youtube.com/watch?v=NiFg0aISRGQ&list=PLGB6RkFB7ZmOB224DlQhGmDzXgvqZ0CaA

-cheers
Last edited by Skybreaker; Nov 11, 2019 @ 12:27am
Mr. Toaster Nov 12, 2019 @ 9:47pm 
Throwing my hat in the ring, though it's not complete. Hope you like my idea!

Clan Karlstein

Theme: Mad Science and Constructs, akin to the experiments of Dr. Frankenstein and Dr. Jekyll.

Clan mechanics

-Mad Science: Clan Karlstein is a clan devoted to science and invention, twisting their own bodies and minds with concoctions and inventions and literally building their minions.
- Concoctions: Karlstein Vampire units drink a potion and mutate after taking 75% damage, instantly healing them up to half health and buffing them with higher defense and attack.
- Insane Genius: When picking a card from the library, has a 10% chance of getting an upgraded version.
- It’s Alive: Undead Flesh Construct Units are resilient. 25% of the time, a deathblow on them will result in reducing them to 1 HP, rather than killing them outright, giving them on more chance to fight.
- Conductivity: Karlstein Vampires are able to shock their own Undead Flesh Constructs, dealing 10% damage but buffing their attack and granting them shock attack (10% chance to cause units they attack to miss a turn).

Clan lord: Viktor Karlstein

Viktor Karlstein's Unique card: Karlstein’s Monster. Mana cost: 10. Range: 5. Summons a Karlstein’s Monster to the field of battle to protect Viktor for 3 turns.

Cards:

- Rebuild him! Mana cost: 5. Cooldown: 3. Range: 5. Heal target for 40 HP.
- An Eye for Two Eyes. Mana cost: 5. Cooldown 2. Range: 5. Target friendly unit takes 20 HP of damage, and target enemy unit takes 40 HP of damage.
- Fire Bad. Mana cost: 10. Cooldown 5. Range: 5. Deal 25 damage fire to target unit, causing burning for three turns. If used on an Undead Flesh Construct (yours our your enemy’s), enrages them, doubling their attack power for 1 attack and increasing their defenses by 3.

Clan Karlstein Units

Tier 1:
- Karlstein Homunculi. Recruited from Keep. Undead Flesh Construct. Cheap flying eyeball thing with great movement but weak attacks. Flanker.
- Karlstein Watchmen. Recruited from Keep. Human. Cheap ranged unit armed with bows.
Scarred Ones. Recruited from Cave. Human. Low hit points. Mark of Karlstein (Chance to cause Repulsion on enemies -2 to attack and -2 to defense)
- Karlstein’s Beasts. Recruited from Forest. Undead Flesh Construct – Bat-Dog. Moderate health, low damage magical melee attacks. Feral Attack. Fast.
- Failed Experiments. Recruited from Graveyard. Undead Flesh Construct with moderate damage. Cheap melee units.

Tier 2:
- Karlstein Engineers. Recruited from Keep. Vampire. Bombadiers and Second tier ranged unit. Able to toss concoctions at enemies, dealing minor splash damage to adjacent units.
- Karlstein Doctors: Recruited from keep. Can heal friendly units for 10% HP. Deals ranged shock damage with electrodes.
- Gillmen: Recruited from Forest. Monstrous. Fishy allies of the Karlsteins who rely on Melee attacks. Special Ability: Drown:
- Thunderback Aberration. Recruited from Graveyard. Undead Flesh Constructs. Tough and squat ranged monsters that shoot lightning from the machines on their back, has a small chance to shock units (Stun for one turn).

Tier 3:
- Karlstein’s Monster. Recruited from Graveyard. Undead Flesh Construct - Warrior. Excessive health and damage. Has a knockback Attack (Which avoids retaliation), but has a chance to skip a turn to ponder his existence and is deathly weak to fire.
- Perfected Specimen. Recruited from Keep. Vampire. High initiative. High damage. Low Health. Magical protection. High Agility. Parry. Blooddrinker. Flanker. Feral Attack. Vampire perfected through science.
- Karlstein Mastermind. Recruited from Keep. Vampire. Blooddrinker. Potioneer (Can buff other units with three different potions: rage (+2 attack), endurance (+2 defense), Regen (Regeneration potion). Stitch Together (66% chance to heal Undead Flesh construct units, 33% chance to harm them).
Last edited by Mr. Toaster; Nov 15, 2019 @ 3:26pm
Skybreaker Nov 13, 2019 @ 1:49am 
Hi Mr. Toaster,
really much appreciated.
Even though, I cannot make any promises, really nice input and will definitely be forwarded.

@everybody
Please keep it up! :rulez: :vampire:

-cheers
Mr. Toaster Nov 15, 2019 @ 3:27pm 
Originally posted by Unerde:
Hi Mr. Toaster,
really much appreciated.
Even though, I cannot make any promises, really nice input and will definitely be forwarded.

@everybody
Please keep it up! :rulez: :vampire:

-cheers

Of course! I updated it for you too, adding a few more units I left out.

I know it's not, a certain thing, but it was fun to imagine a mad science variety of Vampires, since no Frankenstein or some of the other styles of monsters are in the game right now. Turns out the idea came out better than I thought. :)

Last edited by Mr. Toaster; Nov 15, 2019 @ 3:28pm
Cliff Jan 27, 2020 @ 3:21pm 
Some monster faction would be nice, with some shapeshifter/dark forest theme... Or some human faction, though humans may not hold as much desire value as vampires/monsters. I'm not much into game mechanics, but I make my purchases based on aesthetics, athmosphere, the core fantasy value of the factions, not micromanagement details.
I came here entirely just to say this. Only 3 clans? pfft. Not enough diversity. I'll wait until this game has at least a couple more. It needs more playable races basically, i.e. clans.
Originally posted by Mr. Toaster:
Throwing my hat in the ring, though it's not complete. Hope you like my idea!

Clan Karlstein

Theme: Mad Science and Constructs, akin to the experiments of Dr. Frankenstein and Dr. Jekyll.

Clan mechanics

-Mad Science: Clan Karlstein is a clan devoted to science and invention, twisting their own bodies and minds with concoctions and inventions and literally building their minions.
- Concoctions: Karlstein Vampire units drink a potion and mutate after taking 75% damage, instantly healing them up to half health and buffing them with higher defense and attack.
- Insane Genius: When picking a card from the library, has a 10% chance of getting an upgraded version.
- It’s Alive: Undead Flesh Construct Units are resilient. 25% of the time, a deathblow on them will result in reducing them to 1 HP, rather than killing them outright, giving them on more chance to fight.
- Conductivity: Karlstein Vampires are able to shock their own Undead Flesh Constructs, dealing 10% damage but buffing their attack and granting them shock attack (10% chance to cause units they attack to miss a turn).

Clan lord: Viktor Karlstein

Viktor Karlstein's Unique card: Karlstein’s Monster. Mana cost: 10. Range: 5. Summons a Karlstein’s Monster to the field of battle to protect Viktor for 3 turns.

Cards:

- Rebuild him! Mana cost: 5. Cooldown: 3. Range: 5. Heal target for 40 HP.
- An Eye for Two Eyes. Mana cost: 5. Cooldown 2. Range: 5. Target friendly unit takes 20 HP of damage, and target enemy unit takes 40 HP of damage.
- Fire Bad. Mana cost: 10. Cooldown 5. Range: 5. Deal 25 damage fire to target unit, causing burning for three turns. If used on an Undead Flesh Construct (yours our your enemy’s), enrages them, doubling their attack power for 1 attack and increasing their defenses by 3.

Clan Karlstein Units

Tier 1:
- Karlstein Homunculi. Recruited from Keep. Undead Flesh Construct. Cheap flying eyeball thing with great movement but weak attacks. Flanker.
- Karlstein Watchmen. Recruited from Keep. Human. Cheap ranged unit armed with bows.
Scarred Ones. Recruited from Cave. Human. Low hit points. Mark of Karlstein (Chance to cause Repulsion on enemies -2 to attack and -2 to defense)
- Karlstein’s Beasts. Recruited from Forest. Undead Flesh Construct – Bat-Dog. Moderate health, low damage magical melee attacks. Feral Attack. Fast.
- Failed Experiments. Recruited from Graveyard. Undead Flesh Construct with moderate damage. Cheap melee units.

Tier 2:
- Karlstein Engineers. Recruited from Keep. Vampire. Bombadiers and Second tier ranged unit. Able to toss concoctions at enemies, dealing minor splash damage to adjacent units.
- Karlstein Doctors: Recruited from keep. Can heal friendly units for 10% HP. Deals ranged shock damage with electrodes.
- Gillmen: Recruited from Forest. Monstrous. Fishy allies of the Karlsteins who rely on Melee attacks. Special Ability: Drown:
- Thunderback Aberration. Recruited from Graveyard. Undead Flesh Constructs. Tough and squat ranged monsters that shoot lightning from the machines on their back, has a small chance to shock units (Stun for one turn).

Tier 3:
- Karlstein’s Monster. Recruited from Graveyard. Undead Flesh Construct - Warrior. Excessive health and damage. Has a knockback Attack (Which avoids retaliation), but has a chance to skip a turn to ponder his existence and is deathly weak to fire.
- Perfected Specimen. Recruited from Keep. Vampire. High initiative. High damage. Low Health. Magical protection. High Agility. Parry. Blooddrinker. Flanker. Feral Attack. Vampire perfected through science.
- Karlstein Mastermind. Recruited from Keep. Vampire. Blooddrinker. Potioneer (Can buff other units with three different potions: rage (+2 attack), endurance (+2 defense), Regen (Regeneration potion). Stitch Together (66% chance to heal Undead Flesh construct units, 33% chance to harm them).
Something kind of like this would be neat, although possibly also going along the lines of a Tzimisce and transhumanist bent. They're already "above" humanity, so why not embrace it? Being something like cold scientists and tinkerers in both their own bodies and inventions sounds reasonable.
Skybreaker Feb 3, 2020 @ 2:36am 
Hi BlackSun,
have you tried the game already?
As "only" three clans is slightly an understatment and quite unfair, when not knowing the game and different playstyle of those clans, not to mention the three different campaigns, one for each clan.

-cheers
RottenTomato Feb 5, 2020 @ 6:13am 
Originally posted by Unerde:
Hi BlackSun,
have you tried the game already?
As "only" three clans is slightly an understatment and quite unfair, when not knowing the game and different playstyle of those clans, not to mention the three different campaigns, one for each clan.

-cheers
hello devs. I will agree will black sun on this. 3 clans does seem like a deal breaker for me in terms of diversity. the game looks fun and i dont doubt that. But in the future are there plans to include more clans . That will be helpful to know. As a simple gamer , one would just see that there only 3 clans , how long could the fun last? and then they wouldnt want to buy this.
I felt this was something you guys needed to know in case you didnt.
Keep up the good work. I like how the game looks and plays.
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