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Since she can carry two primary weapons, your survival depends a lot on your weapon perk selections and how you use them along with her abilities. Likewise, your choice of equipment can also be a huge impact. Because of her combat high, stun grenades can be made into an actually good grenade, and the thumper becomes a magnet to make sustaining your combat high even easier. Also since she can carry two primaries, and since there is scattered and infinite ammo all over the map, it is wasteful to carry any kind of ammo drops.
btw... it's Rosy, not Susie.
I already know about those practices to play Ortega, but that's besides the point, the title of the topic is the disparity of strength between the classes.
Try solo Nightmare Blacksite and let me know how playable Ortega really is. With Susie/Rosy/Clarence/Enrika/whatever I did it first try no problem, I also cleaned 5/8 pillars of servers. With Ortega you just can't keep it up. Also other missions are extremely difficult (near impossible).
I haven't yet, but I have no doubts that I can solo Black Site on insane with Ortega. I'm not going to right now because the area has an overmutation event... that'll be too much to take on without practicing insane under normal conditions... one thing at a time.
What I am getting at is I don't want to see Ortega getting buffed to make it as easy as using Rosy is. I like the difficulty where it is with her. I have a feeling that those who have become accustomed to Jürgen feel the same. Amir might need some buffing up to be playable solo on insane, but the devs never claimed that playing every character solo on insane can or should be done. In fact, they have made it clear that nothing is balanced for solo play and they recommend not playing solo. Amir is best in a team and there might be future heroes who are designed strictly for team play. I'm fine with that and there's nothing wrong with that.
Solo on anything but Rosy is a struggle to master and it's beautiful. It is the kind of difficult that I've been looking for. If they bring the others up to Rosy's level, it's pretty much game over for myself and a lot of people.
While the others are still useful in a 3-man party, I should not feel compelled to play Rosy for solo. While you can do Nightmare also with the others, the time, effort and risk is just not comparable.
ROCKET LAUNCHER!!!!
... .... ... ... ...
Which does:
- More damage and more DPS. Just try to destroy a burrow with Amir, it takes FOREVER. With the rocket launcher they still go down pretty quickly.
- More area
- Doesn't require a weapon talent to explode when hitting enemies, it explodes also agianst terrain, while grenades instead often bounce 3 meter in the air doing nearly no damage
- flies in a straight pattern, easily sniping far away targets (burrows, watchers, big things or groups), extremely harder to do with grenade launcher.
- The triple shots talent consumes 1/9 ammo, while with the Grenade Launcher you still use 3/6.
So even Amir's perk weapon is inferior to Rosy's alternate one. That just kills variety in the game.
Other Heroes lack sustain.
Rosy should not be able to heal the entire team, making her a mandatory choice as she is the only healer.
If sustain would be too strong on a 3 players team, add a 4th talent/passive that is only active when playing solo and that gives also other Heroes some basic sustain to stay in the fight.
Rosy is already too strong to also have a reliable crowd control (electric fence).
Amir's skill, the laser, does very little damage on a very little area, it's sooooohooooo badly underwhelming, and what do you get? Another AoE damage when you already spam volleys of grenades? It's a +0 addition.
Amir lacks completely in survival skills (the always aware from threats perk? What does that even do?!), he would greatly benefit from the electric fence to group enemies together to focus fire his grenades and as a survival tool.
Basically swap laser and electric Fence.
I think stims should stack back up to 4 or 5 and take less time to use. this would make other heros more viable solo or without rosy heals.
Jurgens abilities are extremely useful. Ortega.... she does a huge amount of damage plus 2 primary. This is why 90% of players use her and run off alone to be rambo and usually quit because you don't run around the map following them. they die, too. Amir's spotting ability is super nice to have. Jack..... is fun. takes practice to learn how and where to use his unique abilities. at first i was like, whyyy? but actually, he's pretty amazing. just wish he wouldn't stop his charge on a raptor sometimes. he draws agro to himself passively, yet doesnt take reduced damage like rosy. but has more HP than other classes. Overall i like all of them, but rarely use ortega and amir.
i think the usefulness of each character will really become apparent when horde mode hits in the next big update. until then, upgrade your weapons to make them come alive. except don't use fire damage perks as this seriously lags the game for everyone.