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- when I cycle through the resolutions, I can cycle infinitely when I cycle to the left, but it stops at the hightest resolutions when I go to the right. And sometimes when I cycle to the left or fight, it skips certain resolutions.
- Fullscreen is not working (yet?);
- I don't know if it is intended to work like this, but I can hold down all the fire buttons and fire all the weapons at once. :D But after I do this, the weapons keep firing even when I let go of the fire key. I have to press them again to stop the weapons from firing.
- Control remap option not working, although it could be that it is just not implemented yet.
- I don't know if you can improve this, or is it just on my righ, but the loading time before the mission is a bit too long. Maybe you can do some optimization.
But the graphics and the music are just amazing, and the gameplay is fun.
I'll check the issue with fullscreen and resolution cycling ASAP. Firing all weapons should not be possible, i'll see what's going on.
Controls button is a placeholder, i'll remove it for now probably to avoid confusion since it's not yet possible to remap controls.
Loading time IS too long, i'll see if the async loading is working fine, should be a lot faster.
I don't know if it is intended to work like this, but I can hold down all the fire buttons and fire all the weapons at once. :D But after I do this, the weapons keep firing even when I let go of the fire key. I have to press them again to stop the weapons from firing. - FIXED
- Restarting a mission after dying in a boss fight brought be straight to the boss. Not sure if this is intended? Also, I could not fire my weapons after I restarted after dying in a boss fight.
Keep up the great work, mate!
is the gamepad issue because of Steam Play you think, or is it an actual issue? Anyway, reported!
And awesome work, man! This just gave me that good old R-Type and Project-X feeling right away! Took me straight back to 1992!
sorry for not making the demo run natively on linux, i'm having some issues in the build. Controller support is not available in the demo, tho there's some natively enabled controller support which doesn't work the way it is intended since i'm not using default keys. I'm working on it though, it should be available very soon.
Thanks for the support, glad you like it!
A few caveats:
You still can't use controller in the menu
Still no remapping the keyboard and gamepad controls.
Basically, stay clear of the controls menu, it exists and can be accessed but it's still semi functional.
I'm working on all of those to make everything functional in a day or two.
If you are experiencing troubles with your gamepad, let me know which model you're using to throw in a map for it.
I'd also like your opinion on what button on the keypad do you usually use for pause?
There's some testing too, few shmup enthusiasts recommended me to ditch the inertia, let me know how it feels.
On second thought, that sounds like a realistic space sim mode. You should make that a feature :D
Settings are saved when exiting the game