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Like I said, there doesn't appear to be enough info to add any new functional parts to the game. I couldn't find anything besides images for the reactor generator parts, so all power and battery items appear to be largely hard coded into the game.
in powerinfos.json,
"strUsePowerCT" seems to determine if the object consumes power (or not if null).
"strRechargeCT" seems to determine if the object generates power (or not if null).
"aInputPts" needs the "PowerSource" tag to supply power
in condowners.json, you'll find the actual stat of items. For example, you can look up ItmBattery02 and in its conds you'll find "StatPowerMax=1.0x80.96" that's how it sets the maximum a standard ship battery can hold.