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I think I've figured out roughly how damage works, which I believe is:
Damage gets allocated to an body part and a condition ticks up until a threshold for a wound is reached and then that wound is added, with more serious wounds replacing them as the threshold is reached
Damage type cut/blunt determines what kind of wound is inflicted and they can be healed via med station or time
Unit of distance used for Range should be a single tile
Penetration looks to be to counter armour, but I haven't figured it's an additive or multiplicative one, as the only items that seem to have an armour stat seem to be the black EVA Suits, and I don't want to fall into testing that rabbit hole for at least a week
My only question is about the fDmgEnv variable, is it used to inflict damage to objects hit, to the gear of those struck, everything in the tile or the am I completely off?
This is what Combat UI should look like:
https://steamcommunity.com/sharedfiles/filedetails/?id=3014431210
This is what happens if you do my second example:
https://steamcommunity.com/sharedfiles/filedetails/?id=3014431268
As you have to scroll to see the full list now, here's a second shot of when I scroll up the list:
https://steamcommunity.com/sharedfiles/filedetails/?id=3014431292
You also see these extra entries transfer to other items, as neither the tote nor the lamp have swing attacks, nor are they shaft weapons:
https://steamcommunity.com/sharedfiles/filedetails/?id=3014433245
.45
https://steamcommunity.com/sharedfiles/filedetails/?id=3014436916
9mm
https://steamcommunity.com/sharedfiles/filedetails/?id=3014437083
.38
https://steamcommunity.com/sharedfiles/filedetails/?id=3014437154
RiP
https://steamcommunity.com/sharedfiles/filedetails/?id=3014437194
Smartlink HG
https://steamcommunity.com/sharedfiles/filedetails/?id=3014437133
Tested the bug for melee weapons after and holding the pistols allow me to Swing with them instead of Pistol Whip.
https://steamcommunity.com/sharedfiles/filedetails/?id=3014437626