Ostranauts
Transponder damaged upon uninstalling
Hi,

So, I decided to move the bridge of my ship, and as part of that, I needed to move my transponder, which was working at the time. The moment I uninstalled it, however, it became damaged and I did not have an option to repair it. I tried installing it at the new location to see if that would give me the option to repair it, but it did not. I tried bashing the transponder to see if THAT would give me the option to repair, but again, it did not. So, I have completely destroyed it.

Also, there was another glitch where even though I had changed my ship's name, the old name still showed up on the radar screen of the nav console (the correct name showed up in the little transponder window). Now that I find out that the transponder itself was glitched, I can't help but wonder if the two glitches are related.
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Nah, that's how the transponder is supposed to work. What I don't know is how you're actually supposed to fix it, since you have to dock at OKLG to fix a transponder, but OKLG won't let you dock with a broken transponder.
Dernière modification de Trafulgoth; 1 aout 2023 à 22h48
Transponders will break 4/5 times if you try and uninstall them, it's coded that way.
This is how AyoCorp does it. You can't repair them for the same reason. It's a finicky, fragile device and they don't want us messing with them, black boxes if you will.

It's best to get a spare when you can, you can preemptively buy them, there's also a chance of finding one on a wreck, but you could get in trouble as that transponder would have a different shipchip/id attached to it.

Might let you dock though.

Did you save/reload the game after you changed the name of your ship? That might clear it up when it reloads the ship data for the nav consoles.

There's a rescue screw on the upper right of the nav console that will instantly dock you to OKLG, transponder or no. You can then try and get a replacement, they are ~20-25k, it'll also do it if you run out of gas.
Oh. Well, nevermind then. I figured the lack of an option to repair them was a bug, but apparently not.

Trafulgoth a écrit :
What I don't know is how you're actually supposed to fix it, since you have to dock at OKLG to fix a transponder, but OKLG won't let you dock with a broken transponder.

Did they ever explicitly say they were repairable at KLEG? My guess is they're simply not repairable at all. As for how you're supposed to dock, I imagine you're supposed to dock with a ship that does have a transponder (i.e. your starter ship), then buy a new transponder for the vessel with the broken one and carry it back on your starter ship.

Tumskunde a écrit :
Did you save/reload the game after you changed the name of your ship? That might clear it up when it reloads the ship data for the nav consoles.

Oh many times over; this is the same Peaquod I've had for many days now. I might try renaming it again; that's about the only thing I haven't done thus far.

Speaking of the Peaquod, I did expand its hull a little bit to make more room for thrusters - unfortunately I couldn't give it wings (like you described in that other thread) off its one long corridor because it quickly runs out of buildable room due to (I assume) its airlock position. So, I extended the compartment where its RCS intakes sit so I can line that exterior wall with thrusters. Won't get me to 32 thrusters, but maybe it'll be enough get me to a D rating.
I repaired my Transponder while docked at KLEG. I bought that very tiny cheap ship thats only $97k and obviously had to expand it so I had to uninstall the transponder. It became damaged but I was able to repair it I must have had enough materials laying around from the last salvage run.
That's strange. I was docked at KLEG the entire time - from the time I broke my transponder to all the ways I tried to get the repair option to show up. Never had the option to repair it.
Tantalus a écrit :
That's strange. I was docked at KLEG the entire time - from the time I broke my transponder to all the ways I tried to get the repair option to show up. Never had the option to repair it.

Hmm I wonder if it's skill based. Perhaps you need "ship piloting" or "electrical engineering"?
Tantalus a écrit :
That's strange. I was docked at KLEG the entire time - from the time I broke my transponder to all the ways I tried to get the repair option to show up. Never had the option to repair it.
Just to be clear, by "fix it" I meant "buy a new one", and the game does tell you to do that with an objective when you break a transponder. Don't have it memorized but it says something like "Go to 0KLG Commercial to get a replacement".
The Transponder is coded as unrepairable for us, there's no tag to allow it to be fixed.
You could have had a spare, you could have found a bug, you could be mistaking restore for repair.
We can restore it back to full health, but not repair it from a damaged state.
No way for this to be tied to skills, as they only currently affect the speed at which we work.
Tantalus a écrit :
Speaking of the Peaquod, I did expand its hull a little bit to make more room for thrusters - unfortunately I couldn't give it wings (like you described in that other thread) off its one long corridor because it quickly runs out of buildable room due to (I assume) its airlock position. So, I extended the compartment where its RCS intakes sit so I can line that exterior wall with thrusters. Won't get me to 32 thrusters, but maybe it'll be enough get me to a D rating.

An easy way to add a skid/nacelle or wing is to just build a section of hull out the side of your ship. It only needs to be 1 tile wide, and has to go out at least 2-3 tiles before you branch it out for adding Thrusters, if you want to be able to easily maintain everything, they don't need to be enclosed, they just need a piece of flooring on one side to be installed to.
Alignment of thrusters doesn't really matter other than for aesthetics.
After all the Volatile Custom starts with something like this:

H Fh Hhhh H TTT H TTT H TTT H Th H T H T Ship's [H]ull Skid's [h]ull walls [F]looring [T]hruster
Dernière modification de Tumskunde; 2 aout 2023 à 13h21
Tumskunde a écrit :
Alignment of thrusters doesn't really matter other than for aesthetics.

Oh I know, but I like realism, so I give myself added constraints in that regard: thrusters must be placed symmetrically and must be mostly balanced around what I deem to be the craft's center of mass, or I just won't place them. I tried to do the nacelle/wing thing, but as I mentioned, with the way the Peaquod is oriented, I didn't have enough room to go out even 4 tiles before I ran out of room to build (too close to the outer wall of K-Leg). I could have built nacelles on what I call the fore and aft of the ship, but that would've looked wrong, so I chose not to.
You can see my moved and repaired Transponder in this screenshot.

https://steamcommunity.com/sharedfiles/filedetails/?id=3014002933

If you're familiar with this ship it is the cheapest one with a mortgage of $97k and very very small. The transponder was originally in a North/South position one square to the right of where it is where my character now stands. The hull was 1 square below and I have expanded and moved the transponder. You can see that it is functioning and does not say damaged.
https://steamcommunity.com/sharedfiles/filedetails/?id=3014004404

This is that above mentioned Transponder if it is in fact damaged there's no indication i can see.
It doesn't break every time it's uninstalled, just 80% of the time.
You must have made the roll, you were lucky, congrats, I mean it.

I've succeeded in moving mine as well, as I've not bought a new transponder yet.

This is the Volatile Custom you get from the Gambling event:
https://steamcommunity.com/sharedfiles/filedetails/?id=3014013717

This is a picture of my current ship, pre-refit.
https://steamcommunity.com/sharedfiles/filedetails/?id=3013200875

Infact, I've moved it twice now, as I'm refitting that hull again.
It's possible to roll the dice twice, even 3 times and come up Milhouse.
I did make a new character to get a shot of my original ship and to see if you can savescum it, you can btw, infact I had to do so because I succeeded on not breaking it my first attempt.
Dernière modification de Tumskunde; 2 aout 2023 à 15h08
What we are talking about is that when it's uninstalled and damaged, there's no way to repair it.

Case in point:
https://steamcommunity.com/sharedfiles/filedetails/?id=3014024047

And even if we reinstall it, there is no option to repair it:
https://steamcommunity.com/sharedfiles/filedetails/?id=3014024021

It's not even coded as possible in the game files.
I understand now thanks for clarifying. So it's not guaranteed to get damaged, but if it does so then it's not possible to repair it.
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Posté le 1 aout 2023 à 22h00
Messages : 17