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This is how AyoCorp does it. You can't repair them for the same reason. It's a finicky, fragile device and they don't want us messing with them, black boxes if you will.
It's best to get a spare when you can, you can preemptively buy them, there's also a chance of finding one on a wreck, but you could get in trouble as that transponder would have a different shipchip/id attached to it.
Might let you dock though.
Did you save/reload the game after you changed the name of your ship? That might clear it up when it reloads the ship data for the nav consoles.
There's a rescue screw on the upper right of the nav console that will instantly dock you to OKLG, transponder or no. You can then try and get a replacement, they are ~20-25k, it'll also do it if you run out of gas.
Did they ever explicitly say they were repairable at KLEG? My guess is they're simply not repairable at all. As for how you're supposed to dock, I imagine you're supposed to dock with a ship that does have a transponder (i.e. your starter ship), then buy a new transponder for the vessel with the broken one and carry it back on your starter ship.
Oh many times over; this is the same Peaquod I've had for many days now. I might try renaming it again; that's about the only thing I haven't done thus far.
Speaking of the Peaquod, I did expand its hull a little bit to make more room for thrusters - unfortunately I couldn't give it wings (like you described in that other thread) off its one long corridor because it quickly runs out of buildable room due to (I assume) its airlock position. So, I extended the compartment where its RCS intakes sit so I can line that exterior wall with thrusters. Won't get me to 32 thrusters, but maybe it'll be enough get me to a D rating.
Hmm I wonder if it's skill based. Perhaps you need "ship piloting" or "electrical engineering"?
You could have had a spare, you could have found a bug, you could be mistaking restore for repair.
We can restore it back to full health, but not repair it from a damaged state.
No way for this to be tied to skills, as they only currently affect the speed at which we work.
An easy way to add a skid/nacelle or wing is to just build a section of hull out the side of your ship. It only needs to be 1 tile wide, and has to go out at least 2-3 tiles before you branch it out for adding Thrusters, if you want to be able to easily maintain everything, they don't need to be enclosed, they just need a piece of flooring on one side to be installed to.
Alignment of thrusters doesn't really matter other than for aesthetics.
After all the Volatile Custom starts with something like this:
Oh I know, but I like realism, so I give myself added constraints in that regard: thrusters must be placed symmetrically and must be mostly balanced around what I deem to be the craft's center of mass, or I just won't place them. I tried to do the nacelle/wing thing, but as I mentioned, with the way the Peaquod is oriented, I didn't have enough room to go out even 4 tiles before I ran out of room to build (too close to the outer wall of K-Leg). I could have built nacelles on what I call the fore and aft of the ship, but that would've looked wrong, so I chose not to.
https://steamcommunity.com/sharedfiles/filedetails/?id=3014002933
If you're familiar with this ship it is the cheapest one with a mortgage of $97k and very very small. The transponder was originally in a North/South position one square to the right of where it is where my character now stands. The hull was 1 square below and I have expanded and moved the transponder. You can see that it is functioning and does not say damaged.
This is that above mentioned Transponder if it is in fact damaged there's no indication i can see.
You must have made the roll, you were lucky, congrats, I mean it.
I've succeeded in moving mine as well, as I've not bought a new transponder yet.
This is the Volatile Custom you get from the Gambling event:
https://steamcommunity.com/sharedfiles/filedetails/?id=3014013717
This is a picture of my current ship, pre-refit.
https://steamcommunity.com/sharedfiles/filedetails/?id=3013200875
Infact, I've moved it twice now, as I'm refitting that hull again.
It's possible to roll the dice twice, even 3 times and come up Milhouse.
I did make a new character to get a shot of my original ship and to see if you can savescum it, you can btw, infact I had to do so because I succeeded on not breaking it my first attempt.
Case in point:
https://steamcommunity.com/sharedfiles/filedetails/?id=3014024047
And even if we reinstall it, there is no option to repair it:
https://steamcommunity.com/sharedfiles/filedetails/?id=3014024021
It's not even coded as possible in the game files.