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Specifically, when trying to load the 'fixed' save, the debug console pops up with an OutOfMemory exception (although my computer is definitely not out of memory, might be something about how Unity allocates memory, not sure).
<color=red><b>[Error]</b></color>:
Out of memory
at (wrapper managed-to-native) string:InternalAllocateStr (int)
at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0
at System.Text.StringBuilder.Append (System.Char[] value, Int32 startIndex, Int32 charCount) [0x00000] in <filename unknown>:0
at System.IO.StreamReader.ReadToEnd () [0x00000] in <filename unknown>:0
at System.IO.File.ReadAllText (System.String path, System.Text.Encoding encoding) [0x00000] in <filename unknown>:0
at DataHandler.JsonToData[JsonGameSave] (System.String strFile, System.Collections.Generic.Dictionary`2 dict) [0x00000] in <filename unknown>:0
My exact repro steps:
1. Start Ostranauts
2. Load the pre-fix save
3. Type 'unlockdebug'
4. ` to open debug menu
5. Prune NPCs
6. Respawn 0KLG, 0KLG_BIZ, and 0KLG_MES using Respawn Ships+NPCs
7. Save and exit
8. Close Ostranauts
9. Start Ostranauts
10. Try to load new save, observe load failure
Here's an archive of both the before and after saves:
https://filebin.net/w0x37c0vk79zq27h
And If you were docked with OKLG when you respawned it, then it'll wreck your ship and probably the save.
The Prune command doesn't affect the loaded ship/station, So it'd best used while undocked, I've just used this command alone and it's worked wonders for clearing out my save.
You can use transit to take you to Commercial or Mescaform to hit OKLG if you don't want to undock right that second, running it multiple times has not hurt my save as it trims out excess npcs to a certain limit for the zone (OKLG has one of 8).
It has some stuff added to help debloat saves.
Details Here:
https://steamcommunity.com/app/1022980/discussions/2/3803904095531056726/
Can you try the 0.12.1.8 build at the link above?
The 0.12.1.7 build does bloat the save more like you said,and the 0.12.1.8 one should work.
For best results, load your pre-debug-prune save in 0.12.1.8. And let us know if that helps!
Mouse scroll doesn't work, clicking Funds does nothing, time is stuck, can't escape to the menu system, have to use Alt-F4 to kill the game.
Old and New French Azerty places both the backtick and tilde behind ALTGR and raw input backtick is also behind ALT GR the same on a german QWERTZ except backtick there is a shift modifier to reach.
I did not wanna try it yet because i dont want my game marked as debug yet but reading this i am worried i will have to change my layout to be able to debug my game, which isnt the biggest deal but still.
A very late response but useful for those of us in France or Belgium with an Azerty keyboard: the easiest for this is to have a second keyboard setup in windows settings (in input in languages), so you can easily switch with a click or a button. I have been doing this for a long time to get around exactly this type of issue in games.