Ostranauts

Ostranauts

Tolwrath Mar 30, 2021 @ 3:11pm
Items Stuck on Floor Bug
So I've been getting this bug every now and then: a stack of items gets stuck to the floor, and cannot be picked up. Upon saving and reloading, the stack is just gone. It seems to happen when I'm shift clicking stuff to pick it up and it completes a stack in my inventory whilst also exchanging my cursor item for another.

That sounds a bit confusing, so here's a video I have of it happening. keep in mind that I'm shift-clicking everything on the inventory screen here.

https://www.dropbox.com/s/xrrt9a69n6hks2o/Ostronauts%20stuck%20item%20glitch.mp4?dl=0

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Showing 1-9 of 9 comments
Blue Bottle Games, LLC  [developer] Mar 31, 2021 @ 6:36pm 
Thanks for recording a video of this! Definitely a tricky one to describe, and it really helps to see it in action.

And even seeing it, looks like it'll take a few attempts to trigger this reliably. I'll start taking a look!

By the way, the most recent patch, 0.6.5.3, has at least one stack-related fix for the inventory. And there's a slight chance it's related.

If you continue to see this behavior in 0.6.5.3 and later, let me know!
Kirona May 18, 2021 @ 7:17am 
Chiming in to say I'm seeing this bug on 0.6.5.7 and it seems to sometimes also impact individual items, not just stacks of things. I've even got an N2 tank at the + between 4 tiles which I can see the status of by hovering over it, but I can't interact with it.

EDIT: I've also just found a crate that appeared out of nowhere, with another crate inside it. I tried to take the second crate out and it disappeared (sitting atop the first one but not interactable), then when I tried to move the first one it also became non-interactable.
Last edited by Kirona; May 18, 2021 @ 7:36am
Blue Bottle Games, LLC  [developer] May 18, 2021 @ 11:28pm 
Thanks for the info! It's definitely still happening, judging by reports I'm hearing on Discord.

We're getting more and more clues, and it could be down to times where the game tries to auto-place the item and there's no room nearby. (E.g. dropping an item, shift-clicking)

If you (or anyone else) figures out steps to make this reliably happen, I think we can fix it. The trick is being able to catch it in the debugger exactly as it is happening.
Kirona May 19, 2021 @ 3:01am 
It does seem to be more likely when shift-clicking, and it only seems to happen when I'm putting an item on the floor. Items that contain data - data cards, or gas tanks, or anything with an inventory - seem more likely to be affected, then items that can stack. Things that can't stack and have no inventory/special values seem less affected.

I'm wondering if it's due to some sort of overflow or memory management issue actually. I've had this happen when there's plenty of space for an item to occupy... but it didn't happen within the first... hour or so, I think? of starting the game.

The longer I was playing last night (my first time playing), and the more different locations I visited (mainly half a dozen derelicts at the start), the worse it was getting. I don't know if a save/reload would fix it but it was certainly not an issue when I launched it today to test some stuff.
Blue Bottle Games, LLC  [developer] May 21, 2021 @ 11:18pm 
Your experience with it happening more later in a session tracks with some other reports I'm hearing. And even if it's just a 1% chance of error each item transfer, that would add-up over a longer session of many item transfers.

There's also the possibility of the derelict-making code contributing, since that scatters a bunch of items around the ship when it first loads.

In any case, it's very helpful to have any new clues on this, so thanks! I'm thinking once the next patch is out, I'll take another crack at trying to repro this and fixing it for good.
Kirona May 22, 2021 @ 1:07am 
Glad to be helpful! I do want to clarify though, it's not just that a long session would be more likely to see the error. In my longest session it went something like this (numbers are just guesstimated at, I wasn't keeping track):

Hour 1, 0 issues
Hour 2, 1~3 issues
Hour 3, 10+ issues

It ramped up pretty quickly once it started happening, too.
Blue Bottle Games, LLC  [developer] May 24, 2021 @ 6:11pm 
Interesting. That could also point to some sort of geometry issue.

E.g. if more and more tiles are getting filled with bad info, the chances of an item touching bad tile info increases. So we'd see an acceleration of bug rates over time.

Thanks for the additional info!
<Gun4Higher> Jun 11, 2021 @ 5:16am 
To reproduce reliably...Place crate on floor using inventory view. Pick up crate and place it back to where it was without placing it in inventory. Crate gets stuck on floor and cant be interacted with. it will disapear from inventory both from floor view and inventory view but remains viewable from game view.

i had two crates get stuck on me like that.
Joshu  [developer] Jun 11, 2021 @ 6:33pm 
Originally posted by <Gun4Higher>:
To reproduce reliably...Place crate on floor using inventory view. Pick up crate and place it back to where it was without placing it in inventory. Crate gets stuck on floor and cant be interacted with. it will disapear from inventory both from floor view and inventory view but remains viewable from game view.

i had two crates get stuck on me like that.

I've been able to repo this on 6.6.8, thanks for letting us know!
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Date Posted: Mar 30, 2021 @ 3:11pm
Posts: 9