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And even seeing it, looks like it'll take a few attempts to trigger this reliably. I'll start taking a look!
By the way, the most recent patch, 0.6.5.3, has at least one stack-related fix for the inventory. And there's a slight chance it's related.
If you continue to see this behavior in 0.6.5.3 and later, let me know!
EDIT: I've also just found a crate that appeared out of nowhere, with another crate inside it. I tried to take the second crate out and it disappeared (sitting atop the first one but not interactable), then when I tried to move the first one it also became non-interactable.
We're getting more and more clues, and it could be down to times where the game tries to auto-place the item and there's no room nearby. (E.g. dropping an item, shift-clicking)
If you (or anyone else) figures out steps to make this reliably happen, I think we can fix it. The trick is being able to catch it in the debugger exactly as it is happening.
I'm wondering if it's due to some sort of overflow or memory management issue actually. I've had this happen when there's plenty of space for an item to occupy... but it didn't happen within the first... hour or so, I think? of starting the game.
The longer I was playing last night (my first time playing), and the more different locations I visited (mainly half a dozen derelicts at the start), the worse it was getting. I don't know if a save/reload would fix it but it was certainly not an issue when I launched it today to test some stuff.
There's also the possibility of the derelict-making code contributing, since that scatters a bunch of items around the ship when it first loads.
In any case, it's very helpful to have any new clues on this, so thanks! I'm thinking once the next patch is out, I'll take another crack at trying to repro this and fixing it for good.
Hour 1, 0 issues
Hour 2, 1~3 issues
Hour 3, 10+ issues
It ramped up pretty quickly once it started happening, too.
E.g. if more and more tiles are getting filled with bad info, the chances of an item touching bad tile info increases. So we'd see an acceleration of bug rates over time.
Thanks for the additional info!
i had two crates get stuck on me like that.
I've been able to repo this on 6.6.8, thanks for letting us know!