Ostranauts

Ostranauts

DeadSilent Mar 15, 2024 @ 11:21pm
I like This Game, BUT...
I've seem some of the same issues in other posts, but I'm going to list them anyway as some of those are over a year old.

People keep dying in the port. Every time I come back from a derelict run, there's a new corpses on the floor. I've been playing the same save file for several days now, and I'm up to 5 corpses scattered around the port with trash and random equipment/parts all over the place. No one seems to care when I investigated (all bodies have no determinable cause of death) and tried to report the carnage. No new people have shown up either, so there's maybe 1 security guy and 1 Ship Breaker still roaming around. The kiosks and food carts still work, but nearly all the NPCs are dead.

Oklg Nav 3 is a death trap. I had to travel there to talk to someone, and it was a tiny ass room with about 5 people in it. One of those morons opened the airlock, and everyone but myself died from suffocation. I almost did as well, but got my helmet on fast enough. Who designed that part of the game, and are they still employed?

The shuttle system. Is there a fundamental reason it's on a stupid long timer, or is this some form of dev trolling? Even at x16 speed, I'm sitting there picking my nose and tabbing out since it takes about 6 minutes for the next shuttle to show up.

Sleeping sucks. Like with the shuttle, you're pretty much stuck staring at the screen, even at x16 speed, for about 5-7 minutes while your character sleeps.

Every third Derelict has a meat infestation. Seriously, it's making the game more frustrating that it should be. I don't want to turn it off via changing a value in the .json file as it seems to be tied to some storyline? This game has a storyline? I understand that the current solution is to rush every damn ship and lock them into a meatless state or modify you game file, but that shouldn't be the solution to what sounds like a coding issue.

I've given up on helping people via the quest system. You either waste time flying your own ship there and hope you have enough fuel and power to make it back, or you use the shuttle system (Which isn't cheap) and get stuck waiting a horrendously long time to fly back to the port. It's just not worth it.

Everyone is bi/pansexual? At first, it bothered me that my ex-lover was a man even though I'm playing a male character, but none of the romance stuff seems to actually matter. Still, you have an option to pick your pronouns, why not sexual preference as well?

Overall, I like the game and have sunk a large amount of time into it. If anything on this list gets addressed, let it be much shorter wait times on the shuttle and sleep getting some kind of skip time feature. I can inhale copium for everything else.
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Showing 1-12 of 12 comments
Trip Mar 16, 2024 @ 12:50pm 
People dieing at klag is definitely a problem, especially since we can't seem to determine what is the cause. I suspect some to be from beatings/murder as you will notice missing damaged pressure suits and EVA suits but who knows for sure. It would be great to be able to perform a murder in investigation and track somebody down bounty hunter style.

Shuttles are much faster the closer to klag you get, just a few seconds if you are in the station. It takes longer the further out you are.

Sleeping needs a x64 or even x128 speed. Going from drowsy to well rested takes a long time. Sleeping in your cabin in klag should let you ignore proximity warnings.

I've yet to see meat in either of my save games. Running the newest updates on both. Looted many used and derulict ships. Maybe I'm bugged?

The dynamic quests are hit or miss. I'm not saying I want a Skyrim fast travel but sn easier way to get to the quest would indeed be nice.

You definitely should be able to set your characters sexuality, especially if you can pick you pronouns anyway. I want to friend zone 99% of the people I n the game anyway.
Booker T-Witt Mar 16, 2024 @ 11:36pm 
yeah these are all pretty valid, though I have yet to run into any meat infestations in any derelicts...maybe that's a bug, cuz I went through a decent amount by now. Someone died quite some time ago in my klag, and someone is technically "unconscious" right on top of them, but they're just standing up, not moving. Shortly after someone else died right next to em.

With the timer stuff, a way to actually skip time would be nice. Not fast forward. It feels like this game is intrinsically tied to its clock, so going too fast would mess it up. Maybe if we sleep, it just skips time without actually physically changing anything? Cuz it is pretty annoying.

I too gave up with the helping people. I don't know where anyone is anyway. Right now I ignore all that stuff, and just salvage.
MOK Mar 16, 2024 @ 11:50pm 
I've completed one day at kleg, and just experienced a death wave. 5 or 6 people are dead already. I think they all died from freezing. None of them were wearing atmo suits and they're described as shivering(but also dead).



...No, I did not salvage any station life support or anything else on station.

But maybe it's an outgrowth of temp changes from the high pressure and high nitrogen atmosphere? When I loaded the game up, the atmosphere was wonky all over. My box sled was bursting with atmosphere from nowhere that I had to vent into the station to get it normalized.
r.wardy Mar 17, 2024 @ 2:13am 
Personally, what bothers me most about the washed up NPCs is the fact that you can't help them. We are able to use medical items on ourselves, but not on others. What happens if one in my crew gets hurt. Will they auto-use meds and splints i have in store on my ship? Or am i doomed to helplessly watch them die a painful death? Can we drag them into medical beds?
I would be willing to donate one to K-Leg Port. There is just the right room northeast of where they spawn for a small infirmary.
Last edited by r.wardy; Mar 17, 2024 @ 2:14am
Yaivenov Mar 17, 2024 @ 2:33am 
Right now it seems like the NPC coding just hasn't caught up with all the environmental and other dangers. The player is taking care of these issues but the AI just hasn't been coded to take care of themselves in the same way, yet.

With the steady progression this game is making I fully expect the dev to take care of this sooner or later. Do remember this is still a WIP.
iron.helix Mar 17, 2024 @ 1:18pm 
I've taken to dragging the corpses into the airlock of my ship and as I travel to the next wreck I space them. Not sure if that will let new NPCs spawn or not, but we will see
DeadSilent Apr 1, 2024 @ 2:26pm 
I think I've figured out what triggers the meat spawning. If you investigate any rumors or ask people about the mysterious reproducing meat heard about on the news (if you watch enough TV, you'll eventually hear about it), you'll start finding meat on just about every other new ship that gets brought into the boneyard. On my current game, I've ignored all aspects of it and have yet to find any meat at all. This has made it much easier to earn cash to pay off my rust-bucket starter ship and expanding on it by cannibalizing every wreck I come across that has the floors, walls, and parts I want.

My advice would be to hold off on triggering the meat spawning until you're in a financially stable place, or you could trigger the meat early (like I did accidentally on my first save file) to add an additional layer of challenge and frustration to your current save.
Xzystance:TTV Apr 2, 2024 @ 12:30pm 
Originally posted by DeadSilent:
I've seem some of the same issues in other posts, but I'm going to list them anyway as some of those are over a year old.

People keep dying in the port. Every time I come back from a derelict run, there's a new corpses on the floor. I've been playing the same save file for several days now, and I'm up to 5 corpses scattered around the port with trash and random equipment/parts all over the place. No one seems to care when I investigated (all bodies have no determinable cause of death) and tried to report the carnage. No new people have shown up either, so there's maybe 1 security guy and 1 Ship Breaker still roaming around. The kiosks and food carts still work, but nearly all the NPCs are dead.

Oklg Nav 3 is a death trap. I had to travel there to talk to someone, and it was a tiny ass room with about 5 people in it. One of those morons opened the airlock, and everyone but myself died from suffocation. I almost did as well, but got my helmet on fast enough. Who designed that part of the game, and are they still employed?

The shuttle system. Is there a fundamental reason it's on a stupid long timer, or is this some form of dev trolling? Even at x16 speed, I'm sitting there picking my nose and tabbing out since it takes about 6 minutes for the next shuttle to show up.

Sleeping sucks. Like with the shuttle, you're pretty much stuck staring at the screen, even at x16 speed, for about 5-7 minutes while your character sleeps.

Every third Derelict has a meat infestation. Seriously, it's making the game more frustrating that it should be. I don't want to turn it off via changing a value in the .json file as it seems to be tied to some storyline? This game has a storyline? I understand that the current solution is to rush every damn ship and lock them into a meatless state or modify you game file, but that shouldn't be the solution to what sounds like a coding issue.

I've given up on helping people via the quest system. You either waste time flying your own ship there and hope you have enough fuel and power to make it back, or you use the shuttle system (Which isn't cheap) and get stuck waiting a horrendously long time to fly back to the port. It's just not worth it.

Everyone is bi/pansexual? At first, it bothered me that my ex-lover was a man even though I'm playing a male character, but none of the romance stuff seems to actually matter. Still, you have an option to pick your pronouns, why not sexual preference as well?

Overall, I like the game and have sunk a large amount of time into it. If anything on this list gets addressed, let it be much shorter wait times on the shuttle and sleep getting some kind of skip time feature. I can inhale copium for everything else.

I can comment on a bit of this:

NPCs dying on KLEG and other stations is a multi-part problem that can be partially fixed by the player (but shouldn't need to be fixed by the player). A lot of the death on KLEG is caused by the co2 scrubbers not working. The reason they don't work is because they don't have filter cartridges in them. The fix by the player is simply hacking past the security doors and putting filter cartridges in the scrubbers and then in the control panel change auto to ON. That will increase the life of most of your NPCs on KLEG. However this isn't a 100% fix. The other part of this problem i've noticed is that when someone gets murdered, all other NPCs get stuck in a "stop and gawk" state, that i suspect is caused by dead NPC's not being recognized as dead by other NPCs... Why does this matter? Because an NPC will try to start a dialogue with a DEAD NPC and then sit there and wait for a response that will never come. They then die of starvation, get fatigued and pass out. Additionally, another cause of NPC death on KLEG is because the AI won't take off their helmets when their suits run out of O2, and then those guys will eventually suffocate.

The "meat story line" (which is the dumbest ♥♥♥♥ i've ever seen since the CP2077 initial release) is simple to avoid. This story line is activated by "watching the news" on the TV's, one of the random articles that gets mentioned is something about a sketchy food factory that i can't find. If you never "watch the news" you will never trigger the MEAT ships. 13 streams on twitch, not a single meat ship. The game still says something about a meaty smell lingers when i dock with some ships, but there is no meat on ANY of them. Just ignore the news like most people IRL should do and this isn't a problem anymore.


the OKLG_NAV locations are dumb... they are navigation bouys and mark the edges of OKLG space, and should NOT have ANY NPC's spawning on them. This should be simple common sense.

The shuttle system is stupid as ♥♥♥♥, you can instantly travel from KLEG to anywhere, but if you want to get back, get ready to way up to 2 hours, depending on where you are. As a result, this system goes largely unused as it's not worth it at all in any way shape or form. If you insist on having a delay to help slow people down a little with missions and such from NPCs (cause that is obviously why this timer is there), make it like 5 minues. I can use the UBER app and get a driver to my house in 2 damn minutes. It makes no literal sense in the time frame that this game is set in. Plus it's not fun, at all, so sit there on 16X speed waiting for a shuttle cause you took a shuttle to a place where there is nothing to do.

Speaking of the quest/mission system from NPCs, this, like the shuttle is literally never worth it unless its objective happens to be where you picked up the mission. At which point, why in the hell are the NPCs asking you do some of these things when its something they can obviously hop on the Kleg transit, to do themselves.

As for the pronoun thing. I support pronouns being a thing in the game, but as the OP pointed out, I feel sexuality should be a choice to choose for your character as well. This whole feature is one of the things I love about this game, but it needs to be taken one step further to be more inclusive.

Now, for a few of my own bits to add to the list from the OP. I love the complicated nature of ship operation, navigation, and docking, but there needs to be something to help us see where there is damage on the ship to make it a bit easier to get things repaired in a semi timely manner, as really large ships can easily take hours to touch up, and the NPC crew AI is just broken and not of any help at all. My suggestion is, since there is already an electrical overlay that shows where there is and isn't power, take this one step further and give us a damage overlay that shows damage via color shading, make it so it can be toggled like the electrical overlay. It would be a major QoL improvement.
DNGR_Z0N3_ Apr 3, 2024 @ 10:47am 
I think many of your points are valid, I also think many of the points made in the comments are valid. I just try to keep in mind that the game is far from finished and there will be many things that will not work properly for a while. It's just the nature of playing games that are still in development.

I do find the bi/pan/trans(?) stuff to be annoying. Firstly there is no way to determine how anyone "identifies," you are just guessing the whole time. Second, you have no idea what anyone's preferences are, so you are still guessing the whole time. It's all just a big crapshoot. I dont really mind that it's in the game, just give me a way to opt-out/avoid getting pulled into lifestyles that my character does not participate in.
The other thing is that if you look around at the people who do mechanical/labor/engineering jobs IRL (like me for a number of years), almost none of those people participate in these alternative lifestyles/identities, so why would it be any different in space in the future? Like, I know it's a fictional setting, I am just begging the question.
Everyone in the game setting is basically a complete degenerate and will sleep with anyone at anytime. Like, bro, I dont want to screw you, I just want to work my way out of this hellscape of corporate servitude.
Like I said before, I dont care that it's in the game just give me the option to not have it in my face during every single social interaction and give me enough information to navigate it.
Star_Chris Oct 23, 2024 @ 11:13am 
The biggest one of these issues but not all of them have been fixed.
All of the relationship and quest stuff is still borked as far as I can tell and additionally there is some metric of meat spawns only happening proportional to your distance from KLEG, but that's purely anecdotal.

The actual gameplay shattering expectation of forcing you to wait in real time (x16) to sleep or await a shuttle has been given a speed up button that works in the traditional video game style of leaping you forward in time 1-6 hours instantaneously. To me, this is the biggest gain as quests and relationships are take em or leave em (I'm here to salvage and explore and the social combat is extremely experimental and will likely be the last thing worked on and made usable) but a lot of the time based things like sleeping or drifting in open space made it unplayable.
It's not a perfect game, and not to kiss ass too much, but the guys making it seem passionate and invested, just limited by being a small team (genuinely, unlike when AAA game studios say the same thing with 1000 employees).
Shenji Oct 23, 2024 @ 8:43pm 
Sometimes I even like some kind of this EAG hiccups. This game has a soul.
DeadSilent Oct 27, 2024 @ 1:50am 
Originally posted by Star_Chris:
The biggest one of these issues but not all of them have been fixed.
All of the relationship and quest stuff is still borked as far as I can tell and additionally there is some metric of meat spawns only happening proportional to your distance from KLEG, but that's purely anecdotal.

The actual gameplay shattering expectation of forcing you to wait in real time (x16) to sleep or await a shuttle has been given a speed up button that works in the traditional video game style of leaping you forward in time 1-6 hours instantaneously. To me, this is the biggest gain as quests and relationships are take em or leave em (I'm here to salvage and explore and the social combat is extremely experimental and will likely be the last thing worked on and made usable) but a lot of the time based things like sleeping or drifting in open space made it unplayable.
It's not a perfect game, and not to kiss ass too much, but the guys making it seem passionate and invested, just limited by being a small team (genuinely, unlike when AAA game studios say the same thing with 1000 employees).

To be fair, this post was made over 7 months ago and I've been keeping an eye on the updates and changes. The progress made is encouraging and I'm waiting for a few more waves of hot fixes before diving back in and messing around with the new mechanics and systems.

This is by far, one of my favorite space game titles and I'm eager to see just how far the devs take it.
Last edited by DeadSilent; Oct 27, 2024 @ 1:51am
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Date Posted: Mar 15, 2024 @ 11:21pm
Posts: 12