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Shuttles are much faster the closer to klag you get, just a few seconds if you are in the station. It takes longer the further out you are.
Sleeping needs a x64 or even x128 speed. Going from drowsy to well rested takes a long time. Sleeping in your cabin in klag should let you ignore proximity warnings.
I've yet to see meat in either of my save games. Running the newest updates on both. Looted many used and derulict ships. Maybe I'm bugged?
The dynamic quests are hit or miss. I'm not saying I want a Skyrim fast travel but sn easier way to get to the quest would indeed be nice.
You definitely should be able to set your characters sexuality, especially if you can pick you pronouns anyway. I want to friend zone 99% of the people I n the game anyway.
With the timer stuff, a way to actually skip time would be nice. Not fast forward. It feels like this game is intrinsically tied to its clock, so going too fast would mess it up. Maybe if we sleep, it just skips time without actually physically changing anything? Cuz it is pretty annoying.
I too gave up with the helping people. I don't know where anyone is anyway. Right now I ignore all that stuff, and just salvage.
...No, I did not salvage any station life support or anything else on station.
But maybe it's an outgrowth of temp changes from the high pressure and high nitrogen atmosphere? When I loaded the game up, the atmosphere was wonky all over. My box sled was bursting with atmosphere from nowhere that I had to vent into the station to get it normalized.
I would be willing to donate one to K-Leg Port. There is just the right room northeast of where they spawn for a small infirmary.
With the steady progression this game is making I fully expect the dev to take care of this sooner or later. Do remember this is still a WIP.
My advice would be to hold off on triggering the meat spawning until you're in a financially stable place, or you could trigger the meat early (like I did accidentally on my first save file) to add an additional layer of challenge and frustration to your current save.
I can comment on a bit of this:
NPCs dying on KLEG and other stations is a multi-part problem that can be partially fixed by the player (but shouldn't need to be fixed by the player). A lot of the death on KLEG is caused by the co2 scrubbers not working. The reason they don't work is because they don't have filter cartridges in them. The fix by the player is simply hacking past the security doors and putting filter cartridges in the scrubbers and then in the control panel change auto to ON. That will increase the life of most of your NPCs on KLEG. However this isn't a 100% fix. The other part of this problem i've noticed is that when someone gets murdered, all other NPCs get stuck in a "stop and gawk" state, that i suspect is caused by dead NPC's not being recognized as dead by other NPCs... Why does this matter? Because an NPC will try to start a dialogue with a DEAD NPC and then sit there and wait for a response that will never come. They then die of starvation, get fatigued and pass out. Additionally, another cause of NPC death on KLEG is because the AI won't take off their helmets when their suits run out of O2, and then those guys will eventually suffocate.
The "meat story line" (which is the dumbest ♥♥♥♥ i've ever seen since the CP2077 initial release) is simple to avoid. This story line is activated by "watching the news" on the TV's, one of the random articles that gets mentioned is something about a sketchy food factory that i can't find. If you never "watch the news" you will never trigger the MEAT ships. 13 streams on twitch, not a single meat ship. The game still says something about a meaty smell lingers when i dock with some ships, but there is no meat on ANY of them. Just ignore the news like most people IRL should do and this isn't a problem anymore.
the OKLG_NAV locations are dumb... they are navigation bouys and mark the edges of OKLG space, and should NOT have ANY NPC's spawning on them. This should be simple common sense.
The shuttle system is stupid as ♥♥♥♥, you can instantly travel from KLEG to anywhere, but if you want to get back, get ready to way up to 2 hours, depending on where you are. As a result, this system goes largely unused as it's not worth it at all in any way shape or form. If you insist on having a delay to help slow people down a little with missions and such from NPCs (cause that is obviously why this timer is there), make it like 5 minues. I can use the UBER app and get a driver to my house in 2 damn minutes. It makes no literal sense in the time frame that this game is set in. Plus it's not fun, at all, so sit there on 16X speed waiting for a shuttle cause you took a shuttle to a place where there is nothing to do.
Speaking of the quest/mission system from NPCs, this, like the shuttle is literally never worth it unless its objective happens to be where you picked up the mission. At which point, why in the hell are the NPCs asking you do some of these things when its something they can obviously hop on the Kleg transit, to do themselves.
As for the pronoun thing. I support pronouns being a thing in the game, but as the OP pointed out, I feel sexuality should be a choice to choose for your character as well. This whole feature is one of the things I love about this game, but it needs to be taken one step further to be more inclusive.
Now, for a few of my own bits to add to the list from the OP. I love the complicated nature of ship operation, navigation, and docking, but there needs to be something to help us see where there is damage on the ship to make it a bit easier to get things repaired in a semi timely manner, as really large ships can easily take hours to touch up, and the NPC crew AI is just broken and not of any help at all. My suggestion is, since there is already an electrical overlay that shows where there is and isn't power, take this one step further and give us a damage overlay that shows damage via color shading, make it so it can be toggled like the electrical overlay. It would be a major QoL improvement.
I do find the bi/pan/trans(?) stuff to be annoying. Firstly there is no way to determine how anyone "identifies," you are just guessing the whole time. Second, you have no idea what anyone's preferences are, so you are still guessing the whole time. It's all just a big crapshoot. I dont really mind that it's in the game, just give me a way to opt-out/avoid getting pulled into lifestyles that my character does not participate in.
The other thing is that if you look around at the people who do mechanical/labor/engineering jobs IRL (like me for a number of years), almost none of those people participate in these alternative lifestyles/identities, so why would it be any different in space in the future? Like, I know it's a fictional setting, I am just begging the question.
Everyone in the game setting is basically a complete degenerate and will sleep with anyone at anytime. Like, bro, I dont want to screw you, I just want to work my way out of this hellscape of corporate servitude.
Like I said before, I dont care that it's in the game just give me the option to not have it in my face during every single social interaction and give me enough information to navigate it.
All of the relationship and quest stuff is still borked as far as I can tell and additionally there is some metric of meat spawns only happening proportional to your distance from KLEG, but that's purely anecdotal.
The actual gameplay shattering expectation of forcing you to wait in real time (x16) to sleep or await a shuttle has been given a speed up button that works in the traditional video game style of leaping you forward in time 1-6 hours instantaneously. To me, this is the biggest gain as quests and relationships are take em or leave em (I'm here to salvage and explore and the social combat is extremely experimental and will likely be the last thing worked on and made usable) but a lot of the time based things like sleeping or drifting in open space made it unplayable.
It's not a perfect game, and not to kiss ass too much, but the guys making it seem passionate and invested, just limited by being a small team (genuinely, unlike when AAA game studios say the same thing with 1000 employees).
To be fair, this post was made over 7 months ago and I've been keeping an eye on the updates and changes. The progress made is encouraging and I'm waiting for a few more waves of hot fixes before diving back in and messing around with the new mechanics and systems.
This is by far, one of my favorite space game titles and I'm eager to see just how far the devs take it.