Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'd say the solve should be that there are high-end things that require a lot of money so there's two levels of play; the fast cash that you get early and the high-end you work towards.
Really like the idea of expensive and rare items!
Thanks for the reply!
Yeah, all of these things are just my opinion. I like long "tedious" game-play and I kinda assumed it would be like that from how Neoscavanger was. The numbers might be "a little" too high, but as they are now, mostly when it comes to money, you become economically independent way too quick.
Another random point:
For the love of god, make it easier to spot right from wrong shoes!
I'll try to answer with my subjective feelings on these topics.
Character creation feels on rails as a temporary thing to allow play as other systems are fleshed out. Slowly, ways in game to trains traits and skills are being added, pointing to this evolving when that is done. Perhaps hardcore starts where your gain everything in game will be possible.
Water is at a premium and I believe after the first tutorial station, acces to water will be much harder or metered in stations eventually.
Drinking from strange containers you find aboard abandonned ships without spending the time to really inspect it seems risky. I am supprised they did not add more gross fluids in pouches yet.
Preventive maintenance on many things built to last only take time and tools (remove a burr, bend back pin or casing).
Granted it extends life, so not infinite.
Welders could need steel or aluminium stock, but in so minute amounts when used to fuse cracks....
For a lot of the rest, the first system is the tutorial system. Things get hard only when you expand:
Your captain is a hardened shipbreaker and will not break under social lacks.
But once you get a crew, they can quit if the social part is not handeled.
Once you get a bigger ship, repairs pile up. After a month and in a 900 tile ship, I had to take 2 in game days to fix the backlog as tiles spring slow leaks even before they break. Tracking that gremlin made me put in a strict maintenance policy.
As for training time, since there is a wipe every patch, we need to see the content. Also as more content come in you will need to split your time more. Balance will come, basically.
Ship patches are usefull at first, then less, then more as you may get hit by meteors during a day long autopilot burn. You cannot move very well or work fast under 2gs, so a patch is very usefull then! Also, emcuberance is in but you only see it under gravity, so it doesnt make a difference for a lone captain until you get autopilot.
Have fun playing! I also see things to improve, but i remember the progress NEO did over years even post release and I am hoping for the same here!
Good luck out there.
I agree with a lot of what you said, or at least I can see them being fair points to make.
I hope they make it so water is more similar to as it was in Neoscavanger where you had to boil it first, hopefully minus the same tedious clicking needed to boil it.
I've never had an issue with water, in general, it's everywhere and I had to make my own home rules to limit myself from getting too much of it. I even try and not use the Flasks, opting to only use the pouches as it creates more inventory needed to store it.
And I know of the real world use of welding, but as it is now, it feels too easy to make money and survive. Using welding rods instead of electricity, or as well as, could be a nice change or something as well.
And when it comes to the social stuff, I don't think it has any affect on anyone other than giving NPCs some extra options which they sometimes use. I'd like to see a limit like if you're too sad, then you can't uninstall stuff etc. Like how the game "Cataclysm: Dark days ahead" does it really.
I also hope they add a lot more events and random stuff that can happen, as it is now we only really got the meat one in my opinion. I'd like to see swarms of space-rats, viruses both digital and not, random weird notes, more corpses in various states, etc.
Anyway, I wanted to add a list of how I play this game, setting the game as hard as I believe is a good middle ground from what is and what could be.
My home rules are:
I remake my character until I get the "very low" survivability box-sled-ship, something that's a lot more annoying to get when you can't continue making your character when you've picked the ship.
I try and start a new game in two ways, 1. no removal of traits or pick any event, start at 18 years but with said box sled ship, or 2. Start at 22 years with 3 traits removed and one added (beautiful, because I want to be beautiful) with the box sled ship. Somehow, I just can't bring me to "waste" my character's years as I don't want to turn middle-ages as me being one is enough of a reality check!
I'm not allowed to buy any items from the shops or traders other than one oxygen gas tube and one air-vent-thing. With the note that if it would be a must-have, unique, or quest related thing I must buy to get, then I'd be allowed to buy it.
I'm not allowed to loot the station for more than the minimum to get the oxygen stuff. Can't use or sell the dropped equipment everyone leaves behind in general afterward. I do stash them in boxes as to not clutter the hallways too much, junk I leave as it fits the scenery. Also, I have to "pay any shop bought items back" by buying stuff for 10-100x the price I bought the item for as soon as I have any money and then installing it in the station.
I try and not cheese or meta-play around anything. Emphasis on try.
I try and use the basic pressure suit for as long as I have the energy for it, I wish there was more variations on it with longer air-time. The EVA suit feels like a cheat, but I'm lazy and will always wear it in the end.
I try and make it so I don't just walk around in the EVA suit at all times, that is, I make my ship into one with air in it.
I discard salvage as a higher "money tax," that is, I restore them, uninstall them, then leave them as a way to make the game a little harder.
I try and not look at the ship broker as it spoils the best salvage.
I'm not allowed to use the Gigs. Though that one gig I got where I saw, and have a screenshot of, someone wanted something to help me, the character, for an upcoming legal issue sure got me scared!
I'm not allowed to stack inventories deeper than: Backpack/Container -> pants/jacket -> bottle/small container -> water/other.
I have to try and handle all my status'. Even the copies of each one I always get, having two Contact status' sure is weird.
I try and focus on all the "quests" when I get them as a way to make me not have too easy of a time salvaging.
When I dock at a derelict, I boost to make it so that my ship and the derelict starts to drift away further from the station which creates a longer flight home.
There we go, I believe that's all I try and limit myself with, might have missed some of them but I don't believe anyone would be unhappy of me missing them.