Ostranauts

Ostranauts

LoneGunman Aug 20, 2024 @ 12:38am
Restore times are a bit crazy in 0.14
I know the goal was to make it more difficult to restore things to "brand new" but I think it might be a bit too much. I don't mind there being some challenge but there's a point where trying to be more realistic makes the game less fun.

Right now, my repair rate is 1.1x. So, as an example, I repaired a cooler that was damaged. That took about 25 minutes in-game (16x meant about a minute and 30 seconds IRL. Okay, not too bad to be honest. Makes sense it should take some time.

The restore took another 25 minutes in-game. Again, seems reasonable considering this is a big AC unit basically. Install took about 10 minutes. Not terrible (install rate was 1.7).

Meanwhile, I restored a welder that was at about 60% condition (not damaged so this was just the restore). It took 12 minutes in-game--half the time it took to restore the cooler from 0%.

But then I restored a wall light that was at about 25% condition. It took almost 20 minutes in-game.

Maybe I'm just nitpicking (and you're welcome to say so) but I feel like restoring shouldn't take as long as repairs and restoring a small light shouldn't take almost as long as it takes to restore a full cooler or other complex part.
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Showing 1-15 of 16 comments
Grizzle Aug 20, 2024 @ 10:45am 
I completely agree. It does make sense that restorations and repair would take a reasonable amount of in-game time. Spending hours to restore certain parts makes perfect sense. However, how is this compelling in any way for the player? When running at 16X it exposes how janky and broken the game is overall. The hiccups and lag are just infuriating. This is basically becoming an idle game, except you can't just let it idle. You need to change batteries, eat, unpause because you're constantly being knocked prone by the NPC ships battering the station.

The new knocked prone 'feature' is maybe the best example of the train wreck of development roadmap this game must have. Again, it makes perfect sense that you'd fall down when a major ship impact takes place. The problem is that the NPC ships are still completely broken and they constantly kamikaze themselves into the station or derelicts. What could possibly motivate someone to add a new feature that showcases a game-breaking bug over and over?

I really like this game and suffering through the bugs has been barely tolerable because of the core mechanics being so satisfying but this new beta update seems to move entirely in the wrong direction. This game doesn't need new features, it needs basic bug fixes. It needs superfluous things stripped away to improve performance.
LoneGunman Aug 20, 2024 @ 1:19pm 
I mean, I get the need for something to do while traveling interplanetary. I'd sort of expected that. I figured I'd just hire on a crew member, point the autopilot at Venus, and just work on restoring the ship, making changes, and sleeping/etc.

The knocked prone thing is a bit annoying, true. I just had to deal with that because a derelict drifted in range of K-Leg and there is no mechanism to remove it (e.g., it just blowing up hitting the asteroid, a hauler coming in and removing it, etc.). It would be nice if there could be some added logic that prioritizes one of the haulers to come in, grab a derelict that's too close to the asteroid and then jet it either out of the area or at least 50 km away from the asteroid.
Snowpig Aug 21, 2024 @ 1:59am 
For me it would be ok to make restoring slower when - in paralllel - the breakdown time would be longer as well. Pre 0.14 I had already issues keeping derelicts alive without plain cheating on the restoration skills, but for 0.14 this is almost a show-stopper for me.
CRNilsen Aug 21, 2024 @ 10:58am 
Originally posted by Snowpig:
For me it would be ok to make restoring slower when - in paralllel - the breakdown time would be longer as well. Pre 0.14 I had already issues keeping derelicts alive without plain cheating on the restoration skills, but for 0.14 this is almost a show-stopper for me.
I completely agree with this, I really have no problem spending most of my time maintaining my ship, but not if it degrades too fast for me to keep up.
at least im not crazy, trying the update, I was wondering why repair time just felt so much dreadfully more long
LoneGunman Aug 21, 2024 @ 8:29pm 
FYI, obviously tools make a difference but only by a bit. With the drill, I was getting more like 3.3x for repairs. Still, takes a while to do things. In an emergency though, restoring walls/floors will be a bit nerve-wracking...
Xzystance:TTV Aug 21, 2024 @ 9:44pm 
Various character mood related things i've noticed have an affect as well. Was repairing something and getting 2.0x, then suddenly feel empowered and it doubled to 4.0x.
LoneGunman Aug 21, 2024 @ 10:05pm 
Originally posted by Xzystance:TTV:
Various character mood related things i've noticed have an affect as well. Was repairing something and getting 2.0x, then suddenly feel empowered and it doubled to 4.0x.

I work my character to the bone...they don't get empowered. :p
Burner Aug 22, 2024 @ 6:12am 
It was already pretty laborious and time consuming before the update, I was very excited to try out the auto navigation and time skip features.
The auto nav doesn't work under a certain range, and time skip doesn't apply to work. Bravo !
Xzystance:TTV Aug 22, 2024 @ 6:17am 
Originally posted by Burner:
It was already pretty laborious and time consuming before the update, I was very excited to try out the auto navigation and time skip features.
The auto nav doesn't work under a certain range, and time skip doesn't apply to work. Bravo !

Please remember that this is an early test release and isn't even on the main game branch yet, these issues (although some have been around for a long time) are going to pop up, its our job as people willing to "put up with bugs" to find these bugs and get them reported so that they can eventually get fixed, and in some cases, as with the sleep bug right now, help find symptoms of the cause. Ultimately, the bugs will persist at the very least until the update gets pushed to the main branch.
Kitkat Chunky Aug 23, 2024 @ 1:31am 
Honestly, it feels long IRL, but in game you can loot and sell several derelicts within a few hours.

Right now it takes (very rough estimate from a few hours last night) a in game day or two to solo fix up the starting ship which while yes a bit tedious IRL seems realistic enough with the right tools. Although we'll see if I'm still happy about that when I've got more than three hours in ahahah
Xzystance:TTV Aug 23, 2024 @ 1:51am 
Originally posted by Kitkat Chunky:
Honestly, it feels long IRL, but in game you can loot and sell several derelicts within a few hours.

Right now it takes (very rough estimate from a few hours last night) a in game day or two to solo fix up the starting ship which while yes a bit tedious IRL seems realistic enough with the right tools. Although we'll see if I'm still happy about that when I've got more than three hours in ahahah

Man, the grind is real when it comes to fixing up any ship at this point, but truthfully if you wanna be realistic, it would take literal days to do some of the repairs that need to be done on the starter ship or the used ships from the kiosk. I Honestly don't mind at all really. If we could get time dilation to stop bugging out the game, it really wouldn't be half as bad.
LoneGunman Aug 23, 2024 @ 3:22am 
Yeah, and tools help. So does hiring crew and putting them out there on autotask where they just run around repairing everything by default. I tend to like to grab someone and let them loose on a ship I'm fixing up. Over time, they'll just get it all done.
vitokin Aug 24, 2024 @ 3:32pm 
I feel its to give crew a meaning but im a solo captain
Anunnaki_65355 Aug 24, 2024 @ 3:46pm 
I think that repairing/fixing speed could be even slower 2-3 times, so fixing small ship will take few days!

But! First we need to be able to set "target repair level treshold" to "repair orders". So I would be able to select whole ship/area to repair, but only to certian level, like for example to 5% (at least those options 10, 20, 25, 33, 50, 75, 90, 100).
So my crew would repair firstly "holes" and very broken parts, and stop repairing them over 5% and go to the next one.

For solo players it would be hard, but otherwise, what is purpose of option to have crew on the ship?
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Date Posted: Aug 20, 2024 @ 12:38am
Posts: 16