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Unarmed skill, currently is unused. Only Melee does matter.
I had a feeling EVA repair did based on the skill description but since my character was already trained it was hard for me to tell if all that repair was doing anything for my hired helper who was not trained. I'd still say, given how frequent you come across suits to repair, that it's still fairly slow to train. But that does mean you could just keep bashing a suit on the floor and then repairing it again? Either way That's good to know!
In regards to unarmed where did you hear that? Finding information on the skills is very difficult beyond the few out of date guides and a post from the dev a while back. I felt like it made a difference with the damage dealt in unarmed quick strikes, but that very well could just be confirmation bias on my part. I kinda just stumbled upon it by mistake when I mis-clicked one time and saw how quickly you gained training % and figured "why not?".
I appreciate that! I was considering it but since most of my information is anecdotal at best I didn't want to put something out that made me sound like an authority on the matter. Perhaps I will if I can refine some of the information some more based on other's feedback and my own fooling around?
From game files. Every weapon, every hit mode are well described for modding purpose. Currently, there are no weapon that use Unarmed skill.
Yeah that makes plenty of sense. I'm not really one to go digging into game files and such, but was hoping maybe there was a post somewhere I had missed.
With that being said, are your fists considered "weapons" as far as the game is concerned? There is an unarmed attack option you can use and so far I have seen fairly consistant damage regardless of what my characters are carrying at the time. I imagined it worked in one of 2 ways; either it didn't take weapons into consideration at all and just your strength level and if whether or not you were skilled or it used your fists as the "weapon" for damage calculation. If it's the former then I'd argue it's possibly working as intended, just in a very limited capacity since it doesn't affect knuckle dusters. If it's the latter, then it could just be an oversight and the fact my characters are trained in armed melee causes the "fist" weapon to game the damage increase.
I'm not trying to argue with your here and believe what you're telling me, I am just trying to better understand how these things work under the hood since it sounds like you have some experience in that.
1. Hit F3 to open the debug console.
2. getcond John_Doe Combat
Among the stats listed should be something about his combat engineering level. If it's still being trained then it should be between 0 and 100, though it is a long decimal value. Capitalization matters and use an underscore to replace any spaces in names. Use a capital for the first letter of the trait you're interested in.
Awesome info, thank you for that! I will probably use that for now and hopefully in the future that little issue will be ironed out.
This was incredibly helpful Vince, thank you. I had just started poking around with skills and training for myself. :)
I like this idea a lot. What i was alluding to was some sort of conversation option specifically for crew members. "Ask about skills" would be for non-crew and something else would be for crew and you'd get a full diagnostic.
Id say a merging of both ideas would be great as you could make it a conversation option, but it results in that "evaluation" process like an employer would do with their employee.
You're very welcome!
I've bought the PDA hacking programm from the fence and apparently cannot use it, because I suck at hacking.
I've rest a few doors but had no idea I could redo this to train hacking. Will give it a shot and see when the hacking program becomes usable. I hope it does at some point!
Yes, resetting doors are an easy way to grind.
I'm assuming hacking crates is comparable (if not identical).
My hacking untrained run the first time I got hacking was when my Nav went haywire and I had to debug it.
That also gives training, but not much.
(first time out, did NOT get me to 1%, from what I can tell, maybe the same a door reset)
One more point of note, and this is an important one.
My untrained 18 year old at start was doing this at 1X speed, for about 11 minutes, to reset the door once.
12 door hacks had him at 10%
(6 got him to 5%, which showed as well, it took 2 for 1%)
My ongoing run that has some skills from doing repairs to get cash (Electrical engineering, civil engineering, mechanical engineering, and 75% into Robotic) can do a door reset with 1% hacking at 4X speed.
So it only takes about 3 minutes 45 seconds game time for each reset...
But I had to do this 23 times to go from 5% to 10%.
(which was 6 times for my 1X speed skill test)
Which means training % is from TIME spent, not TASKS completed.
Working faster does NOT mean you learn faster, and if you have skills that speed this up, you will have to reset the door a LOT more times overall.
Doing this (if you can afford to spend 21-22 game hours rent/mortgage doing it, as that's about what I calculate it would take) before you have skills that let you go faster would mean fewer clicks overall.
It's possible, but it will be somewhat painful; and more painful if you're better skilled otherwise. Bummer for my run, I might restart now that I know this.
Also doing fitness or strength training before sleeping actually increases fitness and strength during sleep. (Though I also used the stimulant to help with muscle and bone density growth, might also be an effect from that)
Perhaps your character wakes up a bunch of times and goes exercising during the fast forwarded time? The lore did mention people generally having insomnia issues.
Oh also a good way to train a bunch of different skills is to use the torch as a weapon and use a different torch to restore it every time it gets low. The amount of xp seems to scale much higher on this. Perhaps because xp scales with the price of the thing you are trying to repair? Torches are easy to get, damage and repair multiple times rather than for example fusion reactors, while being quiet expensive themselves.