Ostranauts

Ostranauts

meat
Is there a way to turn off the meat infestation, or some action I can take in-game to stop it from spreading? Every single ship I've been to in the graveyard is covered in meat now, and it's just not a lot of fun - I can't really do any salvaging because I am constantly having to fight back the spreading meat, and the meat and parts I get out of it are worth so much money that it's also completely trivializing the game's economy. It seems almost impossible to clear out by hand - even with the laser torch it expands faster than I can burn it away, and can also spread through walls and out into space, where it seems to just expand infinitely in all directions.

I tried building the altar and going through the resulting CYOA section, but completing it did not stop the meat spreading, is that save just going to be like this forever now?
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Showing 1-15 of 61 comments
Helmholtz Dec 26, 2023 @ 9:15am 
It does seem way too prevalent to be a neat easter egg and I'm not seeing a great solution either.
veryinky Dec 28, 2023 @ 2:46am 
The problem is that it's a 'storyteller' random event, which becomes more likely as time goes on from the last time you had the self replicating meat event. Game does that about every hour, randomly has something happen like junk hit the ship, some spooky thing happen, player having a memory attack, police/pirate launching to harrass the player, part malfunction, next derelict visited having pirates/bonus loot/pristine condition; sort of how Rimworld has a 'storyteller' triggering events during luls in action.

Right now your only solution is to visit every derelict quickly to lock them in. But that would mean you wouldn't get pristine quality derelicts or bonus loot. Fewer pirate ambushes too.

I would also like it if the meat event was extremely limited or easier to fight, as it is if the player takes their time to dismantle and loot derelicts then nearly all the ones they visit will have the meat event triggered to it.
Shenji Dec 28, 2023 @ 8:02pm 
Or made it more reasonable. I think meat infestation is related to mystery meat in the food packs and the food crisis but looks like we can only hope a future story development after the Christmas vacation. Anyway I already got about $3M and a prefect ship so I guess it's time for a break.
LoneGunman Jan 1, 2024 @ 9:41pm 
I was trying to deal with this on a ship but I kept getting fatigued (really not a fan of the fact that you start with so many negative traits...I mean, c'mon). Just couldn't get ahead of it. It would've been nice if it was sensitive to something. For instance, if you could seal the derelict and up the heat. Or if the vacuum of space actually killed it (or at least stopped its growth) so you could vent atmo and just clean it up.
Joshu  [developer] Jan 16, 2024 @ 7:36am 
We're aware meat is currently a bit too powerful and is overtaking some people's games! Part of the problem is the longer you go between visiting ships the more likely the next one is to have meat on it.

If you want to avoid meat in a vanilla way, then make sure to visit lots of derelicts in quick succession near the start of the game! Once they're generated for the first time they wont have meat on them the next times you visit.

If you want to mod out meat you can technically adjust the spawn rates by going into the plot_manager folder of the data files and adjusting the variables in the pm_settings.json file if you set both the "meat_derelict" values to be 0 it should effectively remove any chance of spawning meat randomly on a derelict you visit!
LoneGunman Jan 16, 2024 @ 10:47am 
Now that the plot is over for me, I'm getting maybe around 30-40% of derelicts with meat on them. These are new derelicts brought into the area by the haulers. Where I could, I'd either abuse the insta-dock feature and swap out good derelicts that were 10k km out or something with meat ones as well. Otherwise, I'm also wasting some money on the cheaper ones to just buy and sell them so they go away.

Like I said, it would be great if it was sensitive to something (and it could actually be eradicated so the spawner's removed). For instance, if it's thriving on derelicts with no air or are cold, then getting the power back on and/or cycling in air or heat could damage over time or something?
Joshu  [developer] Jan 17, 2024 @ 2:43am 
Originally posted by LoneGunman:
Like I said, it would be great if it was sensitive to something (and it could actually be eradicated so the spawner's removed). For instance, if it's thriving on derelicts with no air or are cold, then getting the power back on and/or cycling in air or heat could damage over time or something?

Yes! This is definitely still on our minds and something I'm going to be working on this week. Not sure about the specifics of the implementation yet, but giving players an effective (but probably costly or at least reliant on completing the meat plot once) way to eradicate meat from their games and generally reducing its prevalence across the majority of games is on the cards!

Players running into a meatpocalypse one in every hundred or so games might be crushing for that game but should feel like a neat rare occurrence.
Players running into a meatpocalypse every single game is definitely not intended, balanced, or fun for most people, and its something we want to avoid!
LoneGunman Jan 17, 2024 @ 2:11pm 
To be honest, I thought the reward from the plot was going to give me some super OP way of clearing the meat. Like it could just banish the meat or have some AOE effect that basically nukes the meat without nuking the ship. :)
Dalen Jan 28, 2024 @ 8:12pm 
Some ideas I had for dealing with the meat. Based on properties displayed, it is not hindered by vacuum or extreme cold. So, it would have to be either some gas or heat.

- Flood the compartment with oxygen and hope that a random spark would start a fire. Never ran into a fire in game, so not sure how likely that is.
- Sneak in a heater. Recommended temperatures are medium rare 333-338K, medium 343-348K, medium well 353-358K, well done 363-368K. Ensure the core of the meat reaches the desire temperature for about 10 minutes.

(That's hinting at you, devs.)
Dalen Jan 29, 2024 @ 2:20pm 
Experiment update: heating the meat room to above 370K for 10 minutes had no result.
LoneGunman Jan 29, 2024 @ 11:41pm 
Also, despite having completed the meat plot and having new derelicts brought in by the haulers, I'm still finding ships completely covered in meat. These are ships that are new to me (so none of the ships I did the insta-dock shuffle with to get rid of). They are also super full of meat like they've been out there letting it grow for ages.
Arexack Jan 30, 2024 @ 4:36am 
Tried to fix uo s freighter with meat onboard, so found out walls and closed doors do not keep it vontained for ever. Has anybody tried double walling it? Wondering how many tiles it csn teleport. I friggin want a flamethrower. ;)
LoneGunman Jan 30, 2024 @ 4:29pm 
I vote for self destruct options via the nav panel. Throw down a mini battery or rig up power to power the console. Hack it to get the ship's destruct code (all Star Trek like). Then, trigger it and get a 30 second time limit to leave.
Arexack Jan 30, 2024 @ 8:48pm 
Can confirm that a double wall will halt progress of meat.
To be sure it seems the placeholders for planned builds work as well, which might be an unintended exploit.
It feels like meat is less deadly now and more likely to respond to sweettalking? (13.0.14)

It still takes one or two crewmates to bludgeon uncooperative meat with enough reliability to clear bigger blobs, but that is fine.
If only the crew did not get themselves killed on-station. ;,(
Originally posted by Arexack:
Tried to fix uo s freighter with meat onboard, so found out walls and closed doors do not keep it vontained for ever. Has anybody tried double walling it? Wondering how many tiles it csn teleport. I friggin want a flamethrower. ;)
is it seeping through the walls or breaking them and the doors, because I have been able to keep them contained indefinitely as long as i restore walls and they seem to be held back by door ways, i am not sure if that one is permanent, since i usually build a wall in front of the middle of the door.

Originally posted by Joshu:
Yes! This is definitely still on our minds and something I'm going to be working on this week. Not sure about the specifics of the implementation yet, but giving players an effective (but probably costly or at least reliant on completing the meat plot once) way to eradicate meat from their games and generally reducing its prevalence across the majority of games is on the cards!

Players running into a meatpocalypse one in every hundred or so games might be crushing for that game but should feel like a neat rare occurrence.
Players running into a meatpocalypse every single game is definitely not intended, balanced, or fun for most people, and its something we want to avoid!
A suggestion for a vanilla/realistic way to have a tool against the meat, The bottles of alcohol and the tanks of EVA oxygen would make a good low pressure atmosphere weapon. the alcohol would be placed at the edge of the meat and an oxygen tank with an EVA battery "IsSetToSpark", lol. Wouldn't cause a fire, But would cause a hell of a flash burn it would get extinguished by the low pressure but would cause a 2-4 radius flash burn and kill that meat. It would be strong enough to help prevent overwhelming spread, but not make it easy, and the combo of items would be expensive enough to require accurate planning, cause if you run out then you have lost the ship. Plus it would take a considerable amount of time to prepare on site and slowly move 2 or more tiles forward, while getting all the extra pieces that try to cut off your path. You would have to wait for the spark to catch the right density of O2 coming out of the tank. Or maybe there is a chance that it detonates right away so that you might get hurt too.
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Date Posted: Dec 22, 2023 @ 9:41pm
Posts: 61