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But I kinda love this behaviour since it's one of those things that'll make constructing clever logic systems rewarding... when we can do that in the game.
My solution currently is to build "tall" airlocks that use a row (or two) of many turbopumps, that only have 1 tile of space to walk past them all on the way out. That way the tile volume:pump ratio is low, and strolling past them all on the way through gives them a bit of time to work without needing to wait.
Of course it ain't optimal or anything and unless you bother with a switch (I don't) now you're just burning power reserves instead of air reserves... but I guess electricity is cheaper.
I never had to buy any air or rcs fuel (aside from first few runs in the beginning of the game). I just take every canister I find and empty it into the appropriate tanks.
I believe you can refill EVA tanks by putting them under an air pump, maybe make a small enclosed plenum with sensors to mix atmosphere from life support canisters with a pump output for refills if you want.
But EVA tanks are so cheap/plentiful you don't even need to do that.
Similar to how I mentioned with waiting in airlocks, any engineering to help with early game problems are really only relevant early game... when you don't really have the resources to make use of them. But that's also the most fun phase of the game.
I'm not sure how they're planning to integrate these in terms of future design--it's good that they're in opposition when you just need to survive, but it'd be fun to also have a reason to engineer ships later on besides the scars of early game trauma that won't persist with experience.
but yeah, you only really need to pressurize where you 'live'... on the other hand, the NPC's you don't directly control are big dumdums and if your whole ship isn't pressurized they'll space themselves faster than you can say 'that was dumb'
Of course that is mostly a RP strat, since the more efficient method is to just use an EVA suit with an overpressurized bottle at all times.
You can always just wait a little while for the turbo pumps to get 99% of the air out of the airlock, but it's not really necessary yet.
As-is, you can just refill your tanks for a bit of cash every once in awhile.
Once there are reasons to go on longer trips I expect rationing atmosphere to become a more relevant factor, though.
That makes perfect sense.
Pumping air into something with increasing pressure take a while even with a powerful pump (ex. pumping car tires). Emptying a pressurized gas bottle into a vacuum would just require opening the valve to full and letting it flow out super fast with the vacuum actually yanking the air out even faster (ex. get a long balloon filled with air and cut the top off, it will empty FAST!)
There is convenience in putting your airlocks atmo into a bottle (or back into your own ship, which can cause issues in certain situations, but mostly harmless practice) before opening it to hard vacuum. Every time you go into and through it without doing that then you lose any N2 and O2 that was inside your airlock at the time.
So, no...not needed in any but the most gas-starved situations...but good practice and a bit of simulation if you are into details.