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I imagine they don't have the code for that, but honestly all a hatch does is take one space and make it count as more spaces, so forcing you to not use it makes sense logically with how the inventory system currently works. Even though it is annoying.
You talk like it's something they can't code in one afternoon.
... kinda doesn't make much sense does it? same goes for the cargo bay that you can replace like 8 tiles of your ship floor with, you can put a lot of 'large' objects inside of it, so you could technically turn 8 tiles into... i think its 24 inside? and then still have the 8 tiles on top... but still be able to access the 24 inside? it'd end up with clutter on top of clutter visually.
just add a new room to your ship specifically for stuff you wanna toss on the ground.
Hmm, one afternoon is very optimistic, coding, thinking about edge cases (when can you access it, when can you not), testing, balancing and so on... definitely more than one afternoon.
Also is it that important? There are things that affect the game much more than having to rip out a floor hatch and replace it with a normal tile - for example bugs.
Also speaking realistically I wouldn't put some big and heavy machinery on a flimsy storage hatch. That asks for trouble, when it bends in a way it shouldn't. Normally floor hatches are made to be able to walk on them not much more.
And if you want more storage space, then just stack a rack onto a wall bin.
Yeah, they talk like someone who doesn't know how to code and has unreasonable expectations of a small dev team.
..... Did you not bother to read the second sentence in my post? Really?
Argument about walking on them? Well, imagine you walk on the edges.