Ostranauts
Maenethal 6 JUL 2023 a las 20:53
Let us put stuff over floor hatches.
Makes no sense why you can't. That's literally part of the design philosophy of a floor storage hatch. Just prevent accessing the hatch when it's blocked. Easy.
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Mostrando 1-10 de 10 comentarios
Grimm Spector 6 JUL 2023 a las 21:18 
Publicado originalmente por Maenethal:
Makes no sense why you can't. That's literally part of the design philosophy of a floor storage hatch. Just prevent accessing the hatch when it's blocked. Easy.

I imagine they don't have the code for that, but honestly all a hatch does is take one space and make it count as more spaces, so forcing you to not use it makes sense logically with how the inventory system currently works. Even though it is annoying.
Maenethal 7 JUL 2023 a las 9:05 
Publicado originalmente por Grimm Spector:
Publicado originalmente por Maenethal:
Makes no sense why you can't. That's literally part of the design philosophy of a floor storage hatch. Just prevent accessing the hatch when it's blocked. Easy.

I imagine they don't have the code for that, but honestly all a hatch does is take one space and make it count as more spaces, so forcing you to not use it makes sense logically with how the inventory system currently works. Even though it is annoying.

You talk like it's something they can't code in one afternoon.
zantanzuken 7 JUL 2023 a las 13:23 
while it would be simple enough to switch the floor tile from something you cant put things on to something you can, think of it this way: you've got a nuclear reactor now sitting on top of that hatch... but your character can still access the hatch perfectly normally.

... kinda doesn't make much sense does it? same goes for the cargo bay that you can replace like 8 tiles of your ship floor with, you can put a lot of 'large' objects inside of it, so you could technically turn 8 tiles into... i think its 24 inside? and then still have the 8 tiles on top... but still be able to access the 24 inside? it'd end up with clutter on top of clutter visually.

just add a new room to your ship specifically for stuff you wanna toss on the ground.
TheStechi 7 JUL 2023 a las 15:07 
Publicado originalmente por Maenethal:
Publicado originalmente por Grimm Spector:

I imagine they don't have the code for that, but honestly all a hatch does is take one space and make it count as more spaces, so forcing you to not use it makes sense logically with how the inventory system currently works. Even though it is annoying.

You talk like it's something they can't code in one afternoon.

Hmm, one afternoon is very optimistic, coding, thinking about edge cases (when can you access it, when can you not), testing, balancing and so on... definitely more than one afternoon.
Also is it that important? There are things that affect the game much more than having to rip out a floor hatch and replace it with a normal tile - for example bugs.

Also speaking realistically I wouldn't put some big and heavy machinery on a flimsy storage hatch. That asks for trouble, when it bends in a way it shouldn't. Normally floor hatches are made to be able to walk on them not much more.

And if you want more storage space, then just stack a rack onto a wall bin.
Grimm Spector 7 JUL 2023 a las 19:54 
Publicado originalmente por TheStechi:
Publicado originalmente por Maenethal:

You talk like it's something they can't code in one afternoon.

Hmm, one afternoon is very optimistic, coding, thinking about edge cases (when can you access it, when can you not), testing, balancing and so on... definitely more than one afternoon.
Also is it that important? There are things that affect the game much more than having to rip out a floor hatch and replace it with a normal tile - for example bugs.

Also speaking realistically I wouldn't put some big and heavy machinery on a flimsy storage hatch. That asks for trouble, when it bends in a way it shouldn't. Normally floor hatches are made to be able to walk on them not much more.

And if you want more storage space, then just stack a rack onto a wall bin.

Yeah, they talk like someone who doesn't know how to code and has unreasonable expectations of a small dev team.
Maenethal 8 JUL 2023 a las 14:20 
Publicado originalmente por zantanzuken:
while it would be simple enough to switch the floor tile from something you cant put things on to something you can, think of it this way: you've got a nuclear reactor now sitting on top of that hatch... but your character can still access the hatch perfectly normally.

... kinda doesn't make much sense does it? same goes for the cargo bay that you can replace like 8 tiles of your ship floor with, you can put a lot of 'large' objects inside of it, so you could technically turn 8 tiles into... i think its 24 inside? and then still have the 8 tiles on top... but still be able to access the 24 inside? it'd end up with clutter on top of clutter visually.

just add a new room to your ship specifically for stuff you wanna toss on the ground.

..... Did you not bother to read the second sentence in my post? Really?
zantanzuken 8 JUL 2023 a las 14:21 
alright then wise guy code it up and make it a mod. easy right?
Polap 9 JUL 2023 a las 5:04 
Publicado originalmente por Conan the Thief:
Just prevent accessing the hatch when it's blocked. Easy.
I would rather have access to all my hatches connected with each other and access to them while selling stuff. About Tiles above it - Hatch Door is just too vulnerable to put stuff on them ;)
Argument about walking on them? Well, imagine you walk on the edges.
Polap 9 JUL 2023 a las 5:23 
Like I didnt made a suggestion? But hey, you know about frustrated people on the internet? Of course you do, you're one of them. Or you cant even read properly and misunderstood something? I dont care. Btw. if you make any suggestion and most people disagree - do you think devs would implement it anyway because its yours?
Última edición por Polap; 9 JUL 2023 a las 5:25
Polap 9 JUL 2023 a las 6:02 
First of all, its everybody right to disagree, saying to someone to shut their mouth is simply rude/immature and not very appealing argument. If majority of players think that your idea is great and devs think so too and want to implement it then ok but how can they know if your even in majority if I "shut my mouth"?
Última edición por Polap; 9 JUL 2023 a las 6:03
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Publicado el: 6 JUL 2023 a las 20:53
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