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The only way to change that is to find it in the ship broker (on OKLG Commercial, NW of the port authority clerk), and buy it. Though, depending on how you acquired the ship, it might not be for sale.
I've actually never tried it, but I wonder if the "stolen hot rod" starting ship won't appear in the ship broker kiosk? It wouldn't be a used ship for sale (those are parked some place invisible), nor is it a derelict for sale.
Similarly, if you take a ship from an NPC in-game, it will also not be in those two categories.
So you might be stuck with a stolen ship and that nav "nag" screen until you find a ship you own. (At least, until we add other means of spoofing ownership.)
Its just so weird though, i mean, sure, i pretty much quadruppled the size of my ship (found a nice big hulk to ravage) and i moved the nav chair. but moving the navchair? should that really be enough to unregister yourself as the owner of the ship? does heavy modification to the size of the ship unregister it?
To clarify, this is one of the basic ships you start with (i just picked the one at the end of career). its not stolen or anything and when i checked previously, it did not show up with the shipbroker for sale.
The only thing that should matter is if the registration ID of the ship you're on matches the owner name in the ship registry. If it matches, you shouldn't see the message. Even if you bring a new nav station on to your owned ship.
Currently, the only ways to get a non-owned ship are:
1 - stealing the keys to one in career history poker game event
2 - boarding an NPC's ship and attempting to fly it
3 - boarding a derelict and attempting to fly it
4 - modding
5 - editing the save files
6 - a bug
Are you sure you didn't just do #1 without realizing it? It'd be the "Volatile Prize Ship" with the orange way floor tiles and Miura intake.
you forgot 7. winning the keeys in the poker game. =P that ship is a complete death trap if you win it tho xD
but yes. i am certain i did not steal the keys.
i got to the end of the caracter creation on this playthrue. picked the ship that was randomly selected for me. i *owned* it at the start of this run.
the only 2 things i have done are 1. expand my ship and 2. move my nav chair.
when i used the nav chair after, i was a unregistered user.
this is not the first time this has happened.
once i got arrested, suddenly, no longer registered.
several times ive had to debug the chair and after, ive been unregistered.
this is over several diffrent playthrues... (i do love this game) with diffrent characters and diffrent ships.
again, the ship was not a derelict, it was not stolen, it was previously registered and owned by my char (with a debt, but still) and now, its not.
The trick now is finding a reliable way to reproduce this bug, so we can fix it (and verify that we fixed it).
I'm pretty sure expanding the ship and moving nav won't do it alone, or else we'd be getting bug reports like crazy for this. (I.e. this is what every player does)
I've seen some people complaining that the nav requires debugging too often, but none of them mention this unregistered issue, either.
And similarly, a number of folks talk about getting arrested without this unregister issue.
So any ideas what we could do as devs to force this bug to happen?
as i said checking the save files showed that my ship was now registered to my char's parent =/
in one playthrue i remodled my ship and moved the registry thingy mabob on the ship, breaking it. i got unregistered and tried to get a new one but i had no ships that i owned.
i have never "stolen" the gambling ship, i owned it once but saw what a mess it was and made a new char =P
i have deleted everything in the appdata folder and the game folder to see if there was something wrong with one of the files but that didnt do anything diffrent =/
if im the only one experiencing this its got to be a really weird bug to be that rare D=
See, I found a massive derelict carcass that was mostly intact, but missing all items of value. I transferred everything from my starter ship into it, cannibalized the starter ship for parts to fix the holes in the new ship, limped it back to OKLG, and have spent the last 8+ hours fixing it up, organizing, setting up custom rooms, repairing, etc.
It never gave me the unregistered user error when I first flew the ship back to the station, but now its giving me this error after having purchased a new transponder (and done all this work making it my own). Are you (the dev) saying that I have to just live with this nag message since its a fully custom ship now?
Not a dev, but I reckon the 1st thing they'll ask is, did you buy the derelict?
If you did, then this could be a bug.
If you didn't, you're meant to and you won't own it till you buy it from the "derelicts" tab at the ship broker.... But it should also have given you the "unregistered user" delay.
I'm hoping you didn't, because I'm curious to know if fixing it up affects the purchase price like in the previous version.
I thimk a damged but mostly intact mostly empty, large ship goes for 800k+ and SHOULD be 1.5m+ all fixed up.
The license is the security looking the other way on your expanding your property by taking parts out of the ships lingering around K-Leg which are dropped there as a queue for them to break down and since they can never keep up they generally let people do this because it earns them vast loads of cash without having to deal with the repercussions of you doing this dangerous work like having to pay you death-pay for example. It isnt even technically legal what you are doing with the license within game lore. I am pretty sure there was this huge event screen when you first expanded a derelict that also went into the legality issues though. So maybe you bought the derelict for 800k and it still decided you don't own it?
Thanks a bunch for your responses! I appreciate you both taking time for my inquiry.
Yes indeed it was a derelict I took, and not a purchased derelict. I checked the buy price as YZed discussed, and the system wants me to pay 1.8M for it now.
The information about the license and the overall legality, its quite interesting to understand more in-depth the inner workings of the game lore, but, there's a "why?" question I can't help but ask, when it comes to having to buy derelicts.
An alternative for purchasing the derelict is this: I buy a license, lots of oxygen, lots of batteries, food, water, etc, everything I need for a full day's work. Then I go to a large derelict, and I strip it of all its walls, floors, and conduits. After, I install all the floors, walls, and conduits onto my own ship. Now, my ship is massive and I didn't have to spend any money beyond the initial purchase of my ship, the supplies I needed, the license, and time. Additionally, I gained money by selling the salvaged equipment from the derelict.
Using this technique, that savings of 1M+ is quite worth it. Hence my "why?" question, that I have to pay so much for a ship when I can just strip a derelict down to its docking hatch and build up my own ship instead.
And in case it's not clear, I really enjoy this game :)
The simple answer is, if you plan on cannibalizing it for your own ship, its cheaper to do that, but if you want to fix up and sell that derelict, you need to purchase it first. It's one of many ways of making money, kinda like house flipping, only in this case its a ship. As for the derelicts them selves, the vast majority of them around KLEG are owned by the company and are just waiting to be stripped down, etc.
You could buy the derelicts with a morgage of up to 50% without interest too, i think that might be the real reason they are so costly to buy both in game balance and lore. Since there is no interest they just hose you with insane cost for what is essentially just a formed block of metal. Maybe that money also covers for them losing out on the contract for that ship.
The license cost being so low i would aruge is because of the black market lore wise. Game balance if it was set way higher you would never be able to start out "technically legal" and some people would not like it. They clearly don't earn enough of the player to make it look sensible 'cept they also sold you that ship with enough of a morgage to pay them back 3-fold.
The ship i started with had an 800k morgage, thats 80 employees worth of death pay at the lowest end. That is their real money maker right there, they sell poorly refurbished ships to hopeful ship-breakers which are more death-traps then ship and are interested in either indebting the odd survivor into them becoming buisness associates or the person dies and they can siphon those peoples wallets with the morgage fees.
It is an odd balance because a company town would be a cruel place to be in a videogame which makes it feel strange you can have this rags to riches story but if a game actually tried to stop that it would get old fast just like in real life. And also deadly.
lol, it never even occurred to me to buy a derelict, fix it up, then sell it. Thanks for the information!
@DragonZephyr:
OK, that makes a lot more sense to me. I really appreciate you taking the time to delve more into this, helping me understand the overall game lore and environment.
You must choose which derelict you want to salvage for parts and which you want to restore(again, doors are most important, never scraps them). But selling parts eventually become unprofitable. They cost much more in a fixed ship. Eventually you will even buy parts from KLEG to restore these ships!