Ostranauts

Ostranauts

Greywolf Jul 28, 2023 @ 11:41am
Suggestion - Destroyed state for items
Hi!

There should be a "Destroyed" condition to objects. This would happen when a "Damaged" item gets damaged again. In that case it would get destroyed. Meaning it cannot be repaired and must be replaced.

So, some precious items like transponders, advance propulsion and reactors should be located in the center of the ship or at least far from the outer hull.

Could also introduce armoured hull which would make acceleration and deceleration a nightmare, but at least space junk would have little effect on it (it would ignore a certain amount of damage done to the armoured walls and floors).
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Showing 1-4 of 4 comments
Randombandit Jul 28, 2023 @ 12:07pm 
Destroyed already exists. The item is removed from the game and replaced with scrap parts all over the floor.

As for armor, that is tricky in space. Relativistic impactors don't really care how thick your hull is. Also, the logistics of super heavy anything in space would be brutal. Better detection and evasion would work out better, as would active defenses.
As for currently in game, I wonder if just having a hallway and outer wall would be enough to protect from collisions.
Greywolf Jul 28, 2023 @ 12:38pm 
That is obliterated. I mean destroyed as in it cannot be repaired but takes up space (and time to remove and time in this game is money).

Once I find a decent long term ship, I always redesign the interior removing most wires on the outer hull and putting everything in the middle, including living quarters. Leaving the outer area as cargo holds.
Last edited by Greywolf; Jul 28, 2023 @ 12:38pm
Randombandit Jul 29, 2023 @ 9:04am 
oh, in that case, I think working/damaged/obliterated is fine...dont really need another destroyed state as destroyed can be repaired, but takes up more room by way of all the spare parts and extra tools you would need laying around to fix it up.
also, at that 'destroyed' point, people would just bash it to dust or break it down for salvage.

Are you suggesting that obliterated be removed and replaced with a space-filling installed but irreparable junk item? Again, that might make more sense than it vanishing, but you would have to consider a couple things.
1) Would people just bash it to junk (could be disabled I suppose)
2) Would it just be a step added to dismantle? (This I could get behind, if not for #3)
3) Would the devs have to create a whole other asset group for every item that can be a bricked item.

I think the biggest advantage of this, however, is that you would board a wreck and there would be a row of super busted RCSs you cant repair, but until you disassemble them, there also wouldnt be a stupid amount of scrap all over the floor covering everything, like you tend to see now.
Greywolf Jul 30, 2023 @ 6:36pm 
Obliterated is what is considered destroyed now, like you only have junk and some basic materials lying around.

Destroyedis still when the station is still there, but does not work and cannot be repaired. So you need to scrap it. So it takes time. Nothing will be able to repair those. Bu you still need to remove them if you plan to restore otherwise the destroyed item would lower the price of the ship.

Damaged is something that cannot be used but is repairable. So needs parts and time to repair.

And worn just needs some restoration.
Last edited by Greywolf; Jul 30, 2023 @ 6:37pm
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Date Posted: Jul 28, 2023 @ 11:41am
Posts: 4