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Hell yeah that helps! Thanks for the link, will check it out!
Most everyone knows or figures out "why" the negatives traits are there, and the psuedo explanations. It's still a weird gimmick though, and having to spend the time de-nerfing our characters, is not fun for "some" of us.
Devil's Advocate, If you need a guide just to figure out how to select things for your character, and have to go through that process each time.. You can probably see where I'm going with that. In PcbZorg's defense, for anyone not using a guide and not taking the time to figure out what each selection does (I attempted to, but didn't get everything), it's going to feel pretty random until they make a handful of characters (or more) and start to notice patterns. The story options also get very repetitive, so it's not like you get an epic story each time you create a character. It wasn't the very first play that I found the character creator insufferable.. not even the first 3 times. It was beyond that, when it just became an annoyance, barring me from playing, while also making certain decisions about my character's backstory that I simply did not want.
I agree that your character should not have sixty two disadvantages at game start. He should only have one or two depending on their parents and their education as a child. Then it is up to you to decide what to do with those disadvantages. They should also come with advantages, which would make more sense.
The choose your own adventure character creator is a must. The game is part roleplaying part business sim. Replacing this great way to create a multi-dimensional character with a cold worthless stat block instead would kill the game at start. What they need to do is optimize the U.I. and create more stories for the character creation process. If you want ridiculous characters, just use a trainer, mod or hack to create those.
Devs, stick to your plan. It looks and feels great. :)
Having near zero agency over the character creation (although i still do like the story elements), just makes it tough to start from scratch once again, especially after having to restart after many playthroughs.
I can't help myself but once again bring attention to the Project Zomboid's character generator. IMO the best way to do it in a game that has solid immersive sim roots.
The Ostranauts dev wouldn't have to throw away the story generator, just give players an option to pick how they want to create their char.
Do you want fully randomized story char, or do you want to have more control over the char creation? That would be GREAT.
It's SP after all, it wouldn't hurt anyone, and it would bring back the people who dislike the current RNG char creator.
It is waaaaaay far from version 1.0.
So expect vast improvements to pretty much everything. Character creation is a million times better than what it was prior to v0.1, and it will be better in 0.2, and 0.5, and so on. Just wait! :)